NDOF Support on OSX #42694

Closed
opened 2014-11-22 22:16:32 +01:00 by John Howard · 23 comments

WINDOWS 7 (64 bit)
graphics card: AMD RADEON HE 6450

Blender 2.72b
Broken: ?
Worked: ?

PROBLEM:
3DConnexion Space Navigator no longer rotates around selection.

I use a 3D mouse: the Space Navigator by 3DConnexion. In Blender 2.64, it no longer worked. I reported this and after much discussion, the problem was solved and it worked fine up to version 2.70. Here's the previous discussion:

https://developer.blender.org/T32806

In all versions after 2.70, it does not work. I just tested 2.72b and it is still malfunctioning.

It must be that none of the developers use a 3d Mouse, though I don't know why, since they are so useful, especially for modeling and sculpting.

The previous discussion describes in detail how the Space Navigator SHOULD work. I hope someone will again spend some time to make it work that way again. Thanks for your time.

John Howard

WINDOWS 7 (64 bit) graphics card: AMD RADEON HE 6450 **Blender 2.72b** Broken: ? Worked: ? PROBLEM: 3DConnexion Space Navigator no longer rotates around selection. I use a 3D mouse: the Space Navigator by 3DConnexion. In Blender 2.64, it no longer worked. I reported this and after much discussion, the problem was solved and it worked fine up to version 2.70. Here's the previous discussion: https://developer.blender.org/T32806 In all versions after 2.70, it does not work. I just tested 2.72b and it is still malfunctioning. It must be that none of the developers use a 3d Mouse, though I don't know why, since they are so useful, especially for modeling and sculpting. The previous discussion describes in detail how the Space Navigator SHOULD work. I hope someone will again spend some time to make it work that way again. Thanks for your time. John Howard
Author

Changed status to: 'Open'

Changed status to: 'Open'
John Howard self-assigned this 2014-11-22 22:16:32 +01:00
Author

Added subscriber: @johnhoward

Added subscriber: @johnhoward

#46303 was marked as duplicate of this issue

#46303 was marked as duplicate of this issue
Author

I do not want this "assigned" to me. How do I edit that. I am not a developer - just a user.

I do not want this "assigned" to me. How do I edit that. I am not a developer - just a user.
John Howard was unassigned by Kévin Dietrich 2014-11-22 23:25:20 +01:00

Added subscriber: @kevindietrich

Added subscriber: @kevindietrich
Campbell Barton was assigned by Bastien Montagne 2014-11-23 11:09:25 +01:00

Added subscriber: @mont29

Added subscriber: @mont29

Campbell, iirc you have such a device?

Campbell, iirc you have such a device?

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

Rotating around the selection is optional,

      Preferences -> Input -> NDOF Device: -> [Free | Orbit]

... select "Orbit"

Rotating around the selection is optional, ``` Preferences -> Input -> NDOF Device: -> [Free | Orbit] ``` ... select "Orbit"
Author

Campbell,

Rather presumptuous of you to assume that I don't know where the settings are to be found. I do, so your response is "Invalid".

Meanwhile I have solved the problem. The Space Navigator's software now interferes with the built-in Blender coding, so the answer is to un-install the Space Navigator software. This is not a problem with 2.70, but is with 2.72b.

Solved. If you have a dictionary, look up 'arrogant' and 'dismissive'.

John

Campbell, Rather presumptuous of you to assume that I don't know where the settings are to be found. I do, so your response is "Invalid". Meanwhile I have solved the problem. The Space Navigator's software now interferes with the built-in Blender coding, so the answer is to un-install the Space Navigator software. This is not a problem with 2.70, but is with 2.72b. Solved. If you have a dictionary, look up 'arrogant' and 'dismissive'. John

Added subscriber: @John-44

Added subscriber: @John-44

@johnhoward.
We have reports from many less experienced users, so we can't assume reporters know what you might consider the obvious.

The change in defaults was intentional, so I thought this is what you were referring to in your original report.

This area is difficult because when I use a 3D mouse, it works fine,
The fact that the space-nav software was causing problems (which I don't use, being on Linux), may well be why I didn't experience the problem.

But no need to be snarky, while handling reports we make mistakes sometimes - if so, just let us know and we can re-open.

At this point I'm, not sure whats best, Should we advise people uninstall space-navigator software on ms-windows to use Blender?

@johnhoward. We have reports from many less experienced users, so we can't assume reporters know what you might consider *the obvious*. The change in defaults was intentional, so I thought this is what you were referring to in your original report. This area is difficult because when I use a 3D mouse, it works fine, The fact that the space-nav software was causing problems (which I don't use, being on Linux), may well be why I didn't experience the problem. But no need to be snarky, while handling reports we make mistakes sometimes - if so, just let us know and we can re-open. At this point I'm, not sure whats best, Should we advise people uninstall space-navigator software on ms-windows to use Blender?
Author

You also have many experienced users, so you shouldn't make assumptions either way. But you did. Then, based on that assumption, you closed the task.

I'm not sure what is best either; perhaps advise others to uninstall the Space Navigator firmware as an experiment to see if that solves their problems. That worked for me using Blender 2.72b in Windows 7. It was news to me that Blender handles the Navigator without any Navigator software. To uninstall the firmware means that some of their new controls are not available, but I'm happy with the way it works now and don't need those changes.

I suppose you should re-open the task if you think it is worth making sure Blender is compatible with the new Navigator firmware. Or perhaps the new firmware features could be added to the Blender code somehow.

I do think, though, that the Navigator is a very valuable tool for Blender and it is worth making sure that it keeps working in future Blender versions.

You also have many experienced users, so you shouldn't make assumptions either way. But you did. Then, based on that assumption, you closed the task. I'm not sure what is best either; perhaps advise others to uninstall the Space Navigator firmware as an experiment to see if that solves their problems. That worked for me using Blender 2.72b in Windows 7. It was news to me that Blender handles the Navigator without any Navigator software. To uninstall the firmware means that some of their new controls are not available, but I'm happy with the way it works now and don't need those changes. I suppose you should re-open the task if you think it is worth making sure Blender is compatible with the new Navigator firmware. Or perhaps the new firmware features could be added to the Blender code somehow. I do think, though, that the Navigator is a very valuable tool for Blender and it is worth making sure that it keeps working in future Blender versions.

Yep, I was too quick to close this one, apologies for the brash response - but no need to take it personally.
Setting as a TODO since it seems some compatibility issue we can't simply fix on our side.

  • Could you detail exactly what software/hardware configuration you have?
  • What software exactly did you uninstall to make the device work again? (name, version number etc)

To take a guess - 3D connexion may have some Blender profile which needs to be updated,
I don't have any direct contacts at 3d-connexion so I've messaged them via their technical support about this problem,
interested to see if they can cast some light on the matter.


Added to TODO: http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/UserInterface#NDOF_.2F_3D_Mouse

Yep, I was too quick to close this one, apologies for the brash response - but no need to take it personally. Setting as a TODO since it seems some compatibility issue we can't simply fix on our side. - Could you detail exactly what software/hardware configuration you have? - What software exactly did you uninstall to make the device work again? (name, version number etc) To take a guess - 3D connexion may have some Blender profile which needs to be updated, I don't have any direct contacts at 3d-connexion so I've messaged them via their technical support about this problem, interested to see if they can cast some light on the matter. ---- Added to TODO: http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/UserInterface#NDOF_.2F_3D_Mouse

Changed status from 'Archived' to: 'Open'

Changed status from 'Archived' to: 'Open'

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

And now this has been over ten days without any answer…

And now this has been over ten days without any answer…
Author

There has been no reply because I have been traveling for the holidays.

The current drivers for the Space Navigator can be found here:
http://www.3dconnexion.com/service/drivers.html
There is an archive button on that page also for older drivers

I tried the one for 64bit Windows: 3DxWare 10.2.1. It replaced the earlier version: 3DxSotware 3. Version 3 worked until Blender 2.7. As a possible fix, I tried the 3D version 10 and had trouble. In the process of uninstalling, I tried Blender 2.72b and found it worked as usual, but with no 3D software at all.

It was news to me that Blender can drive the Space Navigator with no Space Navigator driver at all.

There has been no reply because I have been traveling for the holidays. The current drivers for the Space Navigator can be found here: http://www.3dconnexion.com/service/drivers.html There is an archive button on that page also for older drivers I tried the one for 64bit Windows: 3DxWare 10.2.1. It replaced the earlier version: 3DxSotware 3. Version 3 worked until Blender 2.7. As a possible fix, I tried the 3D version 10 and had trouble. In the process of uninstalling, I tried Blender 2.72b and found it worked as usual, but with no 3D software at all. It was news to me that Blender can drive the Space Navigator with no Space Navigator driver at all.

Changed status from 'Archived' to: 'Open'

Changed status from 'Archived' to: 'Open'

@johnhoward, thanks for the info,

at this point we need some feedback from 3dconnexion as far as I can see.

@johnhoward, thanks for the info, at this point we need some feedback from 3dconnexion as far as I can see.
Campbell Barton changed title from NDOF SUPPORT to NDOF Support on OSX 2015-10-12 08:40:39 +02:00

Added subscribers: @xmblpb, @Sergey, @MartijnBerger, @ancientbuho

Added subscribers: @xmblpb, @Sergey, @MartijnBerger, @ancientbuho

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

Archiving, theres not much we can do here, someone experiencing the problem needs to contact 3dconnexion.

Archiving, theres not much we can do here, someone experiencing the problem needs to contact 3dconnexion.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#42694
No description provided.