Blender wont start correctly using Symlinks #42729

Closed
opened 2014-11-26 10:27:32 +01:00 by Terry Wallwork · 14 comments

System Information
Operating system and graphics card
Fedora 20 / Ivybridge integrated card
Blender Version
2.72 (Debug) f1ea1da 64Bit
Broken: (example: 2.69.7 4b206af, see splash screen)
Worked: (optional)

Short description of error

Exact steps for others to reproduce the error
Based on a (as simple as possible) attached .blend file with minimum amount of steps

I noticed that recently when Building Blender from Git that it won't start from Symlinks on Fedora 20 64 Bit. But if I go directly into the Blender directory and start Blender that way, Blender will start as it always has.

Note that Symlinks have always worked, and have always worked using the build method I have now, it only recently started happening (I think maybe 3 days or so when it started happening and nothing has changed on my end).

Also I have never noticed the console message at the top of the screen that says its guessing about Blender location is that new or have I just never noticed it before?

I have attached my system info, the console errors, and a video showing exactly how to reproduce.

system-info.txt

errors.txt

Symlink_Start_Errors.webm

**System Information** Operating system and graphics card Fedora 20 / Ivybridge integrated card **Blender Version** 2.72 (Debug) f1ea1da 64Bit Broken: (example: 2.69.7 4b206af, see splash screen) Worked: (optional) **Short description of error** **Exact steps for others to reproduce the error** Based on a (as simple as possible) attached .blend file with minimum amount of steps I noticed that recently when Building Blender from Git that it won't start from Symlinks on Fedora 20 64 Bit. But if I go directly into the Blender directory and start Blender that way, Blender will start as it always has. Note that Symlinks have always worked, and have always worked using the build method I have now, it only recently started happening (I think maybe 3 days or so when it started happening and nothing has changed on my end). Also I have never noticed the console message at the top of the screen that says its guessing about Blender location is that new or have I just never noticed it before? I have attached my system info, the console errors, and a video showing exactly how to reproduce. [system-info.txt](https://archive.blender.org/developer/F126922/system-info.txt) [errors.txt](https://archive.blender.org/developer/F126923/errors.txt) [Symlink_Start_Errors.webm](https://archive.blender.org/developer/F126924/Symlink_Start_Errors.webm)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @TerryWallwork-1

Added subscriber: @TerryWallwork-1
Campbell Barton was assigned by Lukas Tönne 2014-11-26 16:15:10 +01:00
Member

Added subscribers: @ideasman42, @LukasTonne

Added subscribers: @ideasman42, @LukasTonne
Member

According to @ideasman42 this probably shouldn't work in the first place, but assigning to him for a closer look.

According to @ideasman42 this probably shouldn't work in the first place, but assigning to him for a closer look.
Member

Added subscriber: @JulianEisel

Added subscriber: @JulianEisel

Can you go back to and old blender and confirm that this works? (it may be that it found Blender's files elsewhere, and you were unaware of it)

Note, saying something Always Worked isn't so helpful. please give the version that last worked.

Can you go back to and old blender and confirm that this works? *(it may be that it found Blender's files elsewhere, and you were unaware of it)* Note, saying something **Always Worked** isn't so helpful. please give the version that last worked.
Author

It works in all previous builds, including Blender release builds.

I did reply on thunderbird email but it seems not to have gotten here. I went back to 2.5b just to check.

To restate has always worked for the past 6 years or so I have been doing builds. This is new that check it now does screws something up that it did not used to do.

Also not having Blender able to start from a symlink for git builds is fairly crappy and should work, I was surprised to hear campbell say it never should when it always has, and for important software always should.

It works in all previous builds, including Blender release builds. I did reply on thunderbird email but it seems not to have gotten here. I went back to 2.5b just to check. To restate has always worked for the past 6 years or so I have been doing builds. This is new that check it now does screws something up that it did not used to do. Also not having Blender able to start from a symlink for git builds is fairly crappy and should work, I was surprised to hear campbell say it never should when it always has, and for important software always should.

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

Checked 2.72 and loading from a symlink fails.

Closing since this was never intended to work.

If you can find some evidence to show this was supported since 2.5x, we can re-open and investigate.

Note, this only applies to portable-builds from Blender.org, blender builds using /usr/share/blender can run from symlinks.

Checked 2.72 and loading from a symlink fails. Closing since this was never intended to work. If you can find some evidence to show this was supported since 2.5x, we can re-open and investigate. Note, this only applies to portable-builds from Blender.org, blender builds using /usr/share/blender can run from symlinks.
Author

Campbell,

This was on Blender Artists today:

http://blenderartists.org/forum/showthread.php?355950-Link-to-blender-executable-does-not-work&p=2772957#post2772957

(I will gothrough older version of Blender and find one that works, though I have to figure out how to do it as, i don't know how the submodule in git works can I just change the master name to any id commit in Blender to go back to previous version, like I could in times past)..

I never used //user/share/ (always from home directory).

Campbell, This was on Blender Artists today: http://blenderartists.org/forum/showthread.php?355950-Link-to-blender-executable-does-not-work&p=2772957#post2772957 (I will gothrough older version of Blender and find one that works, though I have to figure out how to do it as, i don't know how the submodule in git works can I just change the master name to any id commit in Blender to go back to previous version, like I could in times past).. I never used //user/share/ (always from home directory).

Added subscriber: @Moguri

Added subscriber: @Moguri

I used to run Blender from a symlink as well. I have a bin directory in the home folder that I add to the path. In that bin directory I have a symlink to the Blender in my build directory. This used to work when I was last building Blender, but when I got back into building today, it stopped working. I'm pretty sure 2.71 worked.

I used to run Blender from a symlink as well. I have a bin directory in the home folder that I add to the path. In that bin directory I have a symlink to the Blender in my build directory. This used to work when I was last building Blender, but when I got back into building today, it stopped working. I'm pretty sure 2.71 worked.

Changed status from 'Archived' to: 'Resolved'

Changed status from 'Archived' to: 'Resolved'

Corrected: e67fd7a2cb

binreloc was finding the original location.

Corrected: e67fd7a2cb binreloc was finding the original location.
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Reference: blender/blender#42729
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