animation rendering crashes when 2 3d Views set to "material" shading mode are shown #42788

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opened 2014-12-03 11:45:22 +01:00 by Olivier Amrein · 5 comments
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System Information
Tested on Mac imac 5k , AMD Radeon R9 M295X 4096 MB
and 2 windows machines Win7, GTX 690 and one with GTX 660
All crash the same

Blender Version
Broken: 2.72A release and latests compiles from builder.b.org ( both on mac and win)

Short description of error
The following file crashes when there are 2 3D views in "material" shading mode:
https://www.dropbox.com/s/i00qyrjrryyqwvl/livre_part_3_bugtest.blend?dl=1

Exact steps for others to reproduce the error

  • open the file and click render animation
  • it crashes after a few frames (sometime 1, sometimes 5)
  • it stops crashing as soon as both views are merged into one, or if you switch shading to mode to something lower like wireframe or solid.
  • crashes both in CPU or GPU mode.
  • doesn't crash in command line rendering
  • don't mind the missing textures, I tried to download the file and render with fancy pink textures, it still crashes, so it's not my image files

this is error log from mac using the latest build from buildbots:

Blender 2.72 (sub 2), Commit date: 2014-12-03 03:26, Hash 47ebf96

backtrace

0 blender 0x0000000100b6313a BLI_system_backtrace + 58
1 blender 0x000000010016a57b blender_crash_handler_backtrace + 43
2 blender 0x000000010016a12d blender_crash_handler + 669
3 libsystem_platform.dylib 0x00007fff89f04f1a _sigtramp + 26
4 ??? 0x0000000000000000 0x0 + 0
5 blender 0x0000000100b216bf BLI_linklist_free + 47
6 blender 0x000000010076a498 bvhcache_free + 24
7 blender 0x00000001007b6b43 DM_release + 35
8 blender 0x00000001008b5353 ccgDM_release + 19
9 blender 0x00000001001dc358 draw_object + 36376
10 blender 0x00000001001f1403 view3d_draw_objects + 3987
11 blender 0x00000001001f2384 view3d_main_area_draw + 820
12 blender 0x0000000100463446 ED_region_do_draw + 342
13 blender 0x000000010016ebff wm_draw_update + 1743
14 blender 0x000000010016d1c0 WM_main + 48
15 blender 0x0000000100169140 setCallbacks + 0
16 blender 0x0000000100001c34 start + 52
17 ??? 0x0000000000000002 0x0 + 2

and this would be the one from mac with release 2.72:
https://www.dropbox.com/s/mqyguqxg2yoj867/livre_part_3_bugtest.crash_imac_relaease_2_72.txt?dl=0

the one on windows is not very helpful:

Blender 2.72 (sub 2), Commit date: 2014-12-02 16:59, Hash af92f3d

  • backtrace
**System Information** Tested on Mac imac 5k , AMD Radeon R9 M295X 4096 MB and 2 windows machines Win7, GTX 690 and one with GTX 660 All crash the same **Blender Version** Broken: 2.72A release and latests compiles from builder.b.org ( both on mac and win) **Short description of error** The following file crashes when there are 2 3D views in "material" shading mode: https://www.dropbox.com/s/i00qyrjrryyqwvl/livre_part_3_bugtest.blend?dl=1 **Exact steps for others to reproduce the error** - open the file and click render animation - it crashes after a few frames (sometime 1, sometimes 5) - it stops crashing as soon as both views are merged into one, or if you switch shading to mode to something lower like wireframe or solid. - crashes both in CPU or GPU mode. - doesn't crash in command line rendering - don't mind the missing textures, I tried to download the file and render with fancy pink textures, it still crashes, so it's not my image files this is error log from mac using the latest build from buildbots: # Blender 2.72 (sub 2), Commit date: 2014-12-03 03:26, Hash 47ebf96 # backtrace 0 blender 0x0000000100b6313a BLI_system_backtrace + 58 1 blender 0x000000010016a57b blender_crash_handler_backtrace + 43 2 blender 0x000000010016a12d blender_crash_handler + 669 3 libsystem_platform.dylib 0x00007fff89f04f1a _sigtramp + 26 4 ??? 0x0000000000000000 0x0 + 0 5 blender 0x0000000100b216bf BLI_linklist_free + 47 6 blender 0x000000010076a498 bvhcache_free + 24 7 blender 0x00000001007b6b43 DM_release + 35 8 blender 0x00000001008b5353 ccgDM_release + 19 9 blender 0x00000001001dc358 draw_object + 36376 10 blender 0x00000001001f1403 view3d_draw_objects + 3987 11 blender 0x00000001001f2384 view3d_main_area_draw + 820 12 blender 0x0000000100463446 ED_region_do_draw + 342 13 blender 0x000000010016ebff wm_draw_update + 1743 14 blender 0x000000010016d1c0 WM_main + 48 15 blender 0x0000000100169140 setCallbacks + 0 16 blender 0x0000000100001c34 start + 52 17 ??? 0x0000000000000002 0x0 + 2 and this would be the one from mac with release 2.72: https://www.dropbox.com/s/mqyguqxg2yoj867/livre_part_3_bugtest.crash_imac_relaease_2_72.txt?dl=0 the one on windows is not very helpful: # Blender 2.72 (sub 2), Commit date: 2014-12-02 16:59, Hash af92f3d - backtrace
Author
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Changed status to: 'Open'

Changed status to: 'Open'
Author
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Added subscriber: @oenvoyage

Added subscriber: @oenvoyage
Author
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I forgot I could upload files, so here it is again.

livre_part_3_bugtest.blend

I forgot I could upload files, so here it is again. [livre_part_3_bugtest.blend](https://archive.blender.org/developer/F128627/livre_part_3_bugtest.blend)
Member

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Lukas Tönne self-assigned this 2014-12-03 15:10:01 +01:00
Member

Confirmed.

Note that it doesn't seem to crash as long as the second (non-rendering) viewport is untouched, but crashes soon when rotating the view or so.

I suspect a race condition between render and viewport modifier updates (subsurf levels in this case). This is a known issue with the viewport stability, best way to avoid it for now is to set the render output to Fullscreen and/or lock the viewport: workaround.png

Confirmed. Note that it doesn't seem to crash as long as the second (non-rendering) viewport is untouched, but crashes soon when rotating the view or so. I suspect a race condition between render and viewport modifier updates (subsurf levels in this case). This is a known issue with the viewport stability, best way to avoid it for now is to set the render output to `Fullscreen` and/or lock the viewport: ![workaround.png](https://archive.blender.org/developer/F128656/workaround.png)
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Reference: blender/blender#42788
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