animation rendering crashes when 2 3d Views set to "material" shading mode are shown #42788
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Reference: blender/blender#42788
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System Information
Tested on Mac imac 5k , AMD Radeon R9 M295X 4096 MB
and 2 windows machines Win7, GTX 690 and one with GTX 660
All crash the same
Blender Version
Broken: 2.72A release and latests compiles from builder.b.org ( both on mac and win)
Short description of error
The following file crashes when there are 2 3D views in "material" shading mode:
https://www.dropbox.com/s/i00qyrjrryyqwvl/livre_part_3_bugtest.blend?dl=1
Exact steps for others to reproduce the error
this is error log from mac using the latest build from buildbots:
Blender 2.72 (sub 2), Commit date: 2014-12-03 03:26, Hash
47ebf96
backtrace
0 blender 0x0000000100b6313a BLI_system_backtrace + 58
1 blender 0x000000010016a57b blender_crash_handler_backtrace + 43
2 blender 0x000000010016a12d blender_crash_handler + 669
3 libsystem_platform.dylib 0x00007fff89f04f1a _sigtramp + 26
4 ??? 0x0000000000000000 0x0 + 0
5 blender 0x0000000100b216bf BLI_linklist_free + 47
6 blender 0x000000010076a498 bvhcache_free + 24
7 blender 0x00000001007b6b43 DM_release + 35
8 blender 0x00000001008b5353 ccgDM_release + 19
9 blender 0x00000001001dc358 draw_object + 36376
10 blender 0x00000001001f1403 view3d_draw_objects + 3987
11 blender 0x00000001001f2384 view3d_main_area_draw + 820
12 blender 0x0000000100463446 ED_region_do_draw + 342
13 blender 0x000000010016ebff wm_draw_update + 1743
14 blender 0x000000010016d1c0 WM_main + 48
15 blender 0x0000000100169140 setCallbacks + 0
16 blender 0x0000000100001c34 start + 52
17 ??? 0x0000000000000002 0x0 + 2
and this would be the one from mac with release 2.72:
https://www.dropbox.com/s/mqyguqxg2yoj867/livre_part_3_bugtest.crash_imac_relaease_2_72.txt?dl=0
the one on windows is not very helpful:
Blender 2.72 (sub 2), Commit date: 2014-12-02 16:59, Hash
af92f3d
Changed status to: 'Open'
Added subscriber: @oenvoyage
I forgot I could upload files, so here it is again.
livre_part_3_bugtest.blend
Changed status from 'Open' to: 'Archived'
Confirmed.
Note that it doesn't seem to crash as long as the second (non-rendering) viewport is untouched, but crashes soon when rotating the view or so.
I suspect a race condition between render and viewport modifier updates (subsurf levels in this case). This is a known issue with the viewport stability, best way to avoid it for now is to set the render output to
Fullscreen
and/or lock the viewport: