X axis mirror - Armature no longer allows right click to confirm #42862

Closed
opened 2014-12-10 07:44:02 +01:00 by Wayne Dixon · 16 comments

System Information
Operating system and graphics card
Mac OSX 10.8
NVIDIA GeForce GTX 470

Blender Version
Broken: version 2.72b

Worked: 2.71

Short description of error
It is no longer possible to mirror the armature across the x axis and right click to confirm the original position of the bone
(you must confirm with left click which changes the position of the selected bone)

Exact steps for others to reproduce the error

Select a ".L" bone in edit mode of an armature
activate "X axis mirror"
move the bone and then right click to cancel
(in 2.71 and previous, it used to snap the bone back to the unchanged position and move the ".R" bone to the mirrored location)

short video explanation

**System Information** Operating system and graphics card Mac OSX 10.8 NVIDIA GeForce GTX 470 **Blender Version** Broken: version 2.72b Worked: 2.71 **Short description of error** It is no longer possible to mirror the armature across the x axis and right click to confirm the original position of the bone (you must confirm with left click which changes the position of the selected bone) **Exact steps for others to reproduce the error** Select a ".L" bone in edit mode of an armature activate "X axis mirror" move the bone and then right click to cancel (in 2.71 and previous, it used to snap the bone back to the unchanged position and move the ".R" bone to the mirrored location) [short video explanation ](https://dl.dropboxusercontent.com/u/12161913/X_axis_mirror_720p.mov?dl=1)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @WayneDixon

Added subscriber: @WayneDixon
Julian Eisel self-assigned this 2014-12-10 08:55:42 +01:00
Member

Will have a look asap

Will have a look asap
Member

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Member

Had a look at it, but think this is an intended change. I'd consider the previous behaviour more as a bug, since it resets the bone position to the location that is wanted from the x-axis mirror operator, rather than it's initial position. I didn't find a dedicated commit on a rough search, but anyway, I think the current behaviour is better UX-wise.

Nevertheless, thanks for the report @WayneDixon :)

Had a look at it, but think this is an intended change. I'd consider the previous behaviour more as a bug, since it resets the bone position to the location that is wanted from the x-axis mirror operator, rather than it's initial position. I didn't find a dedicated commit on a rough search, but anyway, I think the current behaviour is better UX-wise. Nevertheless, thanks for the report @WayneDixon :)
Author

I disagree, the current behaviour makes it an almost useless tool.

It is very annoying to change the position of the bone just to mirror it as this can break a rig with constraints.
(usually the bones are in precise positions and can be complicated setups before you mirror them)

I disagree, the current behaviour makes it an almost useless tool. It is very annoying to change the position of the bone just to mirror it as this can break a rig with constraints. (usually the bones are in precise positions and can be complicated setups before you mirror them)
Member

Changed status from 'Archived' to: 'Open'

Changed status from 'Archived' to: 'Open'
Member

Added subscriber: @JoshuaLeung

Added subscriber: @JoshuaLeung
Member

Okay, good point. So think issue lies in the rigging code...
@JoshuaLeung not sure if rigging is your area, if so, mind having a look?

Okay, good point. So think issue lies in the rigging code... @JoshuaLeung not sure if rigging is your area, if so, mind having a look?
Julian Eisel removed their assignment 2014-12-12 17:50:20 +01:00
Joshua Leung was assigned by Julian Eisel 2014-12-12 17:50:20 +01:00
Member

Added subscriber: @JulianEisel

Added subscriber: @JulianEisel
Author

Thanks for having another look at it :)

Thanks for having another look at it :)
Member

Added subscriber: @BassamKurdali

Added subscriber: @BassamKurdali
Member

It was an intended change to fix this other user's bug:
https://developer.blender.org/T40991

The tool is still useful, just use G 0 enter instead of G esc
We had a long back and forth (I was initially against the change, ) before fixing.

It was an intended change to fix this other user's bug: https://developer.blender.org/T40991 The tool is still useful, just use G 0 enter instead of G esc We had a long back and forth (I was initially against the change, ) before fixing.
Author

thanks Bassam,

thanks Bassam,
Member

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Member

Okay, so we have an intended change plus a workaround for people that want the old behaviour. I guess everyone is happy then? ;)

Okay, so we have an intended change plus a workaround for people that want the old behaviour. I guess everyone is happy then? ;)
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Reference: blender/blender#42862
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