Windows 8.1 Pro x64, i7-2600, GeForce GTX660 2MB (337.88), 16GB RAM
Broken: 2.73 Testbuild 1 x64, Gooseberry branch build(2014-12-14 11:48, f2a7c2f)
Worked: 2.72, 2.71b, 2.72.2(2014-11-24 22:04 435eaa7)
Short description of error
Blender crashes and draws wrong UI (vanished button, colored grid, wire and buttons) when using GLSL shading mode and normal map.
See the attached zip file, it's funny. :-)
Exact steps for others to reproduce the error
- Make a texture image for normal mapping.
- Using 1) file to texure the cube object with normal mapping.
- Set a 3DView draw mode to Textured or Material with GLSL shading mode.
- You can see nice colored wire, vanished buttons, and colored buttons ! ;-)