Rewrite/Improve Boolean Modifier Page #42896

Closed
opened 2014-12-14 17:45:22 +01:00 by Greg Zaal · 14 comments
Member

The current Boolean modifier documentation http://www.blender.org/manual/modeling/modifiers/generate/booleans.html contains lots of unnecessary text and Capitalized words. A lot of it is old and incorrect information, and also contains barely-related info (such as how to recalculate normals).

Therefore I think the easiest solution is to rewrite the page completely, including only information relevant to the modifier.

The current Boolean modifier documentation http://www.blender.org/manual/modeling/modifiers/generate/booleans.html contains lots of unnecessary text and Capitalized words. A lot of it is old and incorrect information, and also contains barely-related info (such as how to recalculate normals). Therefore I think the easiest solution is to rewrite the page completely, including only information relevant to the modifier.
Author
Member

Changed status to: 'Open'

Changed status to: 'Open'
Author
Member

Added subscriber: @GregZaal

Added subscriber: @GregZaal
Tess Wu self-assigned this 2015-01-15 09:12:21 +01:00

I'll take a stab at cleaning this up.

I'll take a stab at cleaning this up.

Added subscriber: @JohannesThomasMeyer

Added subscriber: @JohannesThomasMeyer

Is it possible to include the (imho) very important hint, that a Mesh has to be non-manifold to get reliable results being used with the Boolean Modifier? I had lots of time wasted to figure this out and tried all kind of solutions which didn't work until I finally found it somewhere hidden in the blenderartists forum.

Of course it would be even better to give a hint in the UI when having a Boolean Modifier including a non-manifold mesh. But having it in the documentation is a first step to help others ;-)

Is it possible to include the (imho) very important hint, that a Mesh has to be [non-manifold ](http://www.blender.org/manual/glossary/index.html?highlight=manifold#term-non-manifold) to get reliable results being used with the Boolean Modifier? I had lots of time wasted to figure this out and tried all kind of solutions which didn't work until I finally found it somewhere hidden in the blenderartists forum. Of course it would be even better to give a hint in the UI when having a Boolean Modifier including a non-manifold mesh. But having it in the documentation is a first step to help others ;-)

Added subscriber: @ideasman42

Added subscriber: @ideasman42

@JohannesThomasMeyer, yes, it should.

@JohannesThomasMeyer, yes, it should.
Member

Added subscriber: @gandalf3

Added subscriber: @gandalf3
Member

Is this still being worked on? If not I would be willing to step in

Is this still being worked on? If not I would be willing to step in
Tess Wu was unassigned by Aaron Carlisle 2015-12-02 22:50:23 +01:00
Aaron Carlisle self-assigned this 2015-12-02 22:50:23 +01:00

This issue was referenced by 928

This issue was referenced by 928

This issue was referenced by 932

This issue was referenced by 932

Added subscriber: @ChrisHoppe

Added subscriber: @ChrisHoppe

This issue was referenced by 3573

This issue was referenced by 3573

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Sign in to join this conversation.
No Milestone
No project
No Assignees
7 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender-manual#42896
No description provided.