Rewrite/Improve Boolean Modifier Page #42896
Labels
No Label
Meta
Good First Issue
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
Eevee & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds, Tests & Devices
Module
Python API
Module
Rendering & Cycles
Module
Sculpt, Paint & Texture
Module
User Interface
Module
VFX & Video
Priority
High
Priority
Low
Priority
Normal
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Information from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
7 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender-manual#42896
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
The current Boolean modifier documentation http://www.blender.org/manual/modeling/modifiers/generate/booleans.html contains lots of unnecessary text and Capitalized words. A lot of it is old and incorrect information, and also contains barely-related info (such as how to recalculate normals).
Therefore I think the easiest solution is to rewrite the page completely, including only information relevant to the modifier.
Changed status to: 'Open'
Added subscriber: @GregZaal
I'll take a stab at cleaning this up.
Added subscriber: @JohannesThomasMeyer
Is it possible to include the (imho) very important hint, that a Mesh has to be non-manifold to get reliable results being used with the Boolean Modifier? I had lots of time wasted to figure this out and tried all kind of solutions which didn't work until I finally found it somewhere hidden in the blenderartists forum.
Of course it would be even better to give a hint in the UI when having a Boolean Modifier including a non-manifold mesh. But having it in the documentation is a first step to help others ;-)
Added subscriber: @ideasman42
@JohannesThomasMeyer, yes, it should.
Added subscriber: @gandalf3
Is this still being worked on? If not I would be willing to step in
This issue was referenced by 928
This issue was referenced by 932
Added subscriber: @ChrisHoppe
This issue was referenced by 3573
Changed status from 'Open' to: 'Resolved'