Sun lamp shadows broken in GLSL view #42917

Closed
opened 2014-12-16 07:30:30 +01:00 by Matjaž Lamut · 17 comments

System Information
Win 7 64bit
Mobility radeon 5650
Catalyst driver 12.10

Blender Version
Broken: blender-2.73-testbuild1-win64
Worked: Official 2.72b

Short description of error
Sun shadows in GLSL view do not look right. It appears the whole of the shadow map frustrum is filled with the shaded value. I'm attaching a comparison screenshots from the viewport. The bug happens with simple and variance shadow map style.

I do have older drivers, but everything worked well so far. If other cards work properly I could test with a newer driver version.

2.72_shadows.jpg
2.73_shadows.jpg

**System Information** Win 7 64bit Mobility radeon 5650 Catalyst driver 12.10 **Blender Version** Broken: blender-2.73-testbuild1-win64 Worked: Official 2.72b **Short description of error** Sun shadows in GLSL view do not look right. It appears the whole of the shadow map frustrum is filled with the shaded value. I'm attaching a comparison screenshots from the viewport. The bug happens with simple and variance shadow map style. I do have older drivers, but everything worked well so far. If other cards work properly I could test with a newer driver version. ![2.72_shadows.jpg](https://archive.blender.org/developer/F132156/2.72_shadows.jpg) ![2.73_shadows.jpg](https://archive.blender.org/developer/F132158/2.73_shadows.jpg)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @lamoot

Added subscriber: @lamoot

Added subscriber: @Psy-Fi

Added subscriber: @Psy-Fi

Test file or it didn't happen.

Test file or it didn't happen.

Just a note here, we had an issue there but was fixed 1-2 weeks ago. If this is happening on latest builds from builder.blender.org we really need a test file to reproduce.

Just a note here, we had an issue there but was fixed 1-2 weeks ago. If this is happening on latest builds from builder.blender.org we really need a test file to reproduce.
Author

I'm attaching a test file and a screenshot of how it looks like on my computer. It happens with a very simple setup already, default cube, plane and a sun lamp with shadows enabled.

I tested the file in the following blender versions with the same result.
blender-2.73-testbuild1-win64
blender-2.72-7234153-win64

{F132289}screenshot_brokenGLSLshadows.jpg

I'm attaching a test file and a screenshot of how it looks like on my computer. It happens with a very simple setup already, default cube, plane and a sun lamp with shadows enabled. I tested the file in the following blender versions with the same result. blender-2.73-testbuild1-win64 blender-2.72-7234153-win64 {[F132289](https://archive.blender.org/developer/F132289/testfile_brokenGLSLshadows.blend)}![screenshot_brokenGLSLshadows.jpg](https://archive.blender.org/developer/F132287/screenshot_brokenGLSLshadows.jpg)
Member

Added subscriber: @JulianEisel

Added subscriber: @JulianEisel
Member

Cannot confirm here... Smelling a driver issue, or something Windows related

Cannot confirm here... Smelling a driver issue, or something Windows related

Cannot confirm here either I'm afraid. Can you try with factory settings? Also, can you attach a system_info.txt file generated from blender (see http://blender.org/manual/vitals/help.html#diagnostics-options)?

Cannot confirm here either I'm afraid. Can you try with factory settings? Also, can you attach a system_info.txt file generated from blender (see http://blender.org/manual/vitals/help.html#diagnostics-options)?
Author

Factory settings give the same result. I'm attaching the system_info file.
system-info.txt

I'll see if I can test this on another OS tomorrow. Or if possible get the latest drivers installed (tricky due to manufacturer limiting which drivers can be installed).

Factory settings give the same result. I'm attaching the system_info file. [system-info.txt](https://archive.blender.org/developer/F132290/system-info.txt) I'll see if I can test this on another OS tomorrow. Or if possible get the latest drivers installed (tricky due to manufacturer limiting which drivers can be installed).
Antonis Ryakiotakis self-assigned this 2014-12-16 20:23:28 +01:00

Alright, I can confirm on the MacOS trashcan I'll see if I can fix this

Alright, I can confirm on the MacOS trashcan I'll see if I can fix this
Author

Ok, I tested blender-2.72-7234153-linux-glibc211-x86_64 on Linux Mint 17 with default open source drivers and everything displays fine. It appears the issue is indeed with windows/driver.

Ok, I tested blender-2.72-7234153-linux-glibc211-x86_64 on Linux Mint 17 with default open source drivers and everything displays fine. It appears the issue is indeed with windows/driver.

This issue was referenced by 3e61478b1b

This issue was referenced by 3e61478b1be7b11b11fbccc37d6d64c99f354717

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Closed by commit 3e61478b1b.

Closed by commit 3e61478b1b.

It was a real issue after all, it's just that NVIDIA is often much more forgiving in OpenGL use. Thanks for the report!

It was a real issue after all, it's just that NVIDIA is often much more forgiving in OpenGL use. Thanks for the report!
Author

I tested with the latest build from buildbot and the issue is gone here as well. Thank you for the fix.

I tested with the latest build from buildbot and the issue is gone here as well. Thank you for the fix.
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Reference: blender/blender#42917
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