Mac OS X 10.10.1
MacBook Pro 15in Early 2011 2.2 GHz Core i7 16GB Ram, Intel HD3000 / Radeon 6750M
Broken: 2.27b hash: 9e963ae 2014-10-21 11:38
Worked: 2.69.0 r60991 Mac 64bit
Short description of error
Repeatedly loading images from disk using the VideoTexture module will cause the ram usage of Blender to constantly increase while running the scene under the BGE. This leads eventually to the BGE hanging while running requiring a force quit.
Exact steps for others to reproduce the error
- Open Blender 2.72b
- Load the attached .blend file.
- Run the BGE by pressing P (The scene will automatically start cycling through textures.)
- Observe the blender process memory usage in a system monitoring application. (Activity Monitor on OS X)
Included in the folder is a screen cap showing the memory use while running. I did not observe this in 2.69.0 with over 1,000 repeated loads of images.