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UV Mapping Problem when using Nodes in GE
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Description

System Information
Win7 64; Radeon 6950

Blender Version
2.72b 9e963ae

Short description of error

Lets have a second Material in a Node Tree. The Textures of those Materials are UV mapped. In Viewport it looks ok. But when starting the GE, the second Material disappears. Map the Material Textures in an other Mode, e.g. "global", it works.

Thank You.

Details

Type
Bug