Circle Select | PASS_THROUGH Navigation #43253

Closed
opened 2015-01-14 19:55:47 +01:00 by 0rAngE · 11 comments

System Information
Win 7 Ult 64
GeForce GTX 580 1.5GB

Blender Version
Broken: -
Worked: never

Short description of error
I know this falls under "works-as-intended", I'm still throwing it out as a reminder of a feature that is half functional.

Can not navigate when Circle Select is invoked.
Why not use the same paradigm as with Knife Tool, and PASS_THROUGH navigation. Have a drop down to choose "Panning" that will allow (even custom navigation) to PASS_THROUGH the Circle Select. Basically same principle as with the Knife Tool.

As is, it's really hard to use Circle Select effectively, as you have to constantly exit and re-enter the tool in order to complete desired selection. Because you have to navigate the model to achieve it.

One thing at the time, that would be most important!
Another useful thing would be to set the Circle Size like the sculpt Brushes - with one hotkey+mouse gesture. Like the Sculpt Brush Size, F + LMB (drag L / R). I would imagine that wouldn't be too big of a deal, as the code is already there.

I apologize again, because this is one of those situations that could go either way bug<>works-as-intended. I do believe that it would enhance the productivity of the Circle Select so much that I felt I would draw your attention to it.

Thanks.

Exact steps for others to reproduce the error

**System Information** Win 7 Ult 64 GeForce GTX 580 1.5GB **Blender Version** Broken: - Worked: never **Short description of error** I know this falls under "works-as-intended", I'm still throwing it out as a reminder of a feature that is half functional. Can not navigate when **Circle Select** is invoked. Why not use the same paradigm as with *Knife Tool*, and PASS_THROUGH navigation. Have a drop down to choose "Panning" that will allow (even custom navigation) to PASS_THROUGH the **Circle Select**. Basically same principle as with the Knife Tool. As is, it's really hard to use Circle Select effectively, as you have to constantly exit and re-enter the tool in order to complete desired selection. Because you have to navigate the model to achieve it. One thing at the time, that would be most important! Another useful thing would be to set the Circle **Size** like the sculpt Brushes - with one hotkey+mouse gesture. Like the Sculpt Brush Size, F + LMB (drag L / R). I would imagine that wouldn't be too big of a deal, as the code is already there. I apologize again, because this is one of those situations that could go either way bug<>works-as-intended. I do believe that it would enhance the productivity of the Circle Select so much that I felt I would draw your attention to it. Thanks. **Exact steps for others to reproduce the error**
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @0rAngE

Added subscriber: @0rAngE
Julian Eisel self-assigned this 2015-01-14 20:02:11 +01:00
Member

This is something I'd like to look into soon, therefore setting it as a Todo (this really is no bug). I'm not sure if it's as easy as just returning PASS_THROUGH, but I'll investigate this.

This is something I'd like to look into soon, therefore setting it as a Todo (this really is no bug). I'm not sure if it's as easy as just returning PASS_THROUGH, but I'll investigate this.
Member
Added subscribers: @PawelLyczkowski-1, @JonathanWilliamson, @pablovazquez
Member

Main problem is, that MMB is already used for unselecting, so we'd have to find a different shortcut for that. @venomgfx, @JonathanWilliamson, @PawelLyczkowski-1, what do you think? Maybe CTRL+MMB or RMB?

Main problem is, that MMB is already used for unselecting, so we'd have to find a different shortcut for that. @venomgfx, @JonathanWilliamson, @PawelLyczkowski-1, what do you think? Maybe CTRL+MMB or RMB?

Added subscriber: @JulianEisel

Added subscriber: @JulianEisel

@JulianEisel This https://docs.google.com/document/d/1ScPMbHv8WRCU2znB7IU2l-W9hH-NLs5weQKLkjqmgpA/edit#heading=h.kg7b7wvqm1tg

With additional task of merging lasso, box and circle select into an Area Select tool, with toggle on the header : )

@JulianEisel This https://docs.google.com/document/d/1ScPMbHv8WRCU2znB7IU2l-W9hH-NLs5weQKLkjqmgpA/edit#heading=h.kg7b7wvqm1tg With additional task of merging lasso, box and circle select into an Area Select tool, with toggle on the header : )

Added subscriber: @FilipMond

Added subscriber: @FilipMond

Added subscriber: @JasonSchleifer

Added subscriber: @JasonSchleifer
Member

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Member

Closing this for now. It's part of the keymap revamp (#37417), it's not just a matter of returning OPERATOR_PASS_THROUGH.

Closing this for now. It's part of the keymap revamp (#37417), it's *not* just a matter of returning OPERATOR_PASS_THROUGH.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#43253
No description provided.