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System Information
Operating system and graphics card
Win7 nvidia gtx 550ti
Blender Version
Broken: (example: 2.69.7 4b206af, see splash screen) Blender 2.73 hash: 305af3e
Worked: (optional)

Short description of error

The new auto-save implementation is a bit buggy.

Exact steps for others to reproduce the error
Based on a (as simple as possible) attached .blend file with minimum amount of steps

The new auto-save implementation is a bit buggy. Start a new project, work a bit and save it. Then open it again work again and save again. Now open auto-save folder look for that saved project, you will have 2 auto-save of the same project with the format projectName-somenumber.

It will be good to have just one auto-save because now it eating user memory. I don't know may be just by removing the number at the end would solve the problem?

Event Timeline

Erick Tukuniata (erickblender) updated the task description. (Show Details)
Erick Tukuniata (erickblender) raised the priority of this task from to Needs Triage by Developer.

@Antony Riakiotakis (psy-fi), I'm not really familiar with how the new auto-save naming system works, but looks like we could just add an exception if a file with the given version number already exists?

Julian Eisel (Severin) triaged this task as Normal priority.Jan 15 2015, 9:03 PM
Julian Eisel (Severin) changed Type from Bug to To Do.Jan 15 2015, 9:06 PM

But let's better handle this as a design/Todo

Ehh, had a closer look... think everything works as expected?

autosave is -supposed- to save based on the process id of blender and the file name. I'll have to ask around to make sure the process id is not useful for some use case, if not we can just remove it, but agree this is not a bug.

Ehh, had a closer look... think everything works as expected?

It may work as expect but it is buggy think about work on file 100mb or more save it open 10 times you have 1G of trash. Not really happy :(

Thanks for the change, I think this is a good solution.