Windows 7 Professional
gpu: gtx 970 4gb
Broken: (example: 2.73 (b4d8fb5)
Short description of error
When using the displacement method of "True" and using a bump map in the node setup (using cpu and experimental) it crashes every time on render no matter how low or high the resolution of the mesh is.
Exact steps for others to reproduce the error
Open Blender 2.73>add a mesh>create a node setup with displacement>turn on cpu rendering> turn on experimental>enable "true" displacement method under
object data panel for your mesh> Render with either real time or f12> watch blender crash :(