Document Missing Nodes #43469

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opened 2015-01-29 09:55:45 +01:00 by Greg Zaal · 41 comments
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There are a number of nodes which have not been documented at all, mostly related to motion tracking.

If you plan to work on this, just add a comment mentioning which nodes you'll add (so that someone else doesn't start working on the same thing). When a node is completed, I'll cross it out.

The following nodes need to be documented:

Input

  • Movie Clip rBM1823
  • Mask rBM1292
  • Bokeh Image rBM300
  • Track Position rBM3014

Color

  • Color Correction rBM2974

Converter

  • Alpha Converter rBM308, rBM309, rBM310
  • Switch View rBM2971

Filter

  • Despeckle rBM2975
  • Bokeh Blur rBM300
  • Glare rBM2998
  • Inpaint rBM3011

Vector

  • Map Range rBM2974

Matte

(some info can be found here )

  • Keying rBM2473
  • Keying Screen rBM2472
  • Box Mask rBM2411
  • Mask rBM2411
  • Distance Key rBM1291
  • Double Edge Mask rBM2475

Distort

  • Movie Distortion rBM1640
  • Flip rBM220
  • Transform rBM229
  • Stabilize 2D rBM1663
  • Plane Track Deform rBM1646
  • Corner Pin rBM2978

Layout

  • Frame rBM220
There are a number of nodes which have not been documented at all, mostly related to motion tracking. If you plan to work on this, just add a comment mentioning which nodes you'll add (so that someone else doesn't start working on the same thing). When a node is completed, I'll ~~cross it out~~. The following nodes need to be documented: Input ---- - ~~Movie Clip~~ rBM1823 - ~~Mask~~ rBM1292 - ~~Bokeh Image~~ rBM300 - ~~Track Position~~ rBM3014 Color ---- - ~~Color Correction~~ rBM2974 Converter --------- - ~~Alpha Converter~~ rBM308, rBM309, rBM310 - ~~Switch View~~ rBM2971 Filter ---- - ~~Despeckle~~ rBM2975 - ~~Bokeh Blur~~ rBM300 - ~~Glare~~ rBM2998 - ~~Inpaint~~ rBM3011 Vector ---- - ~~Map Range~~ rBM2974 Matte ---- ([some info can be found here ](http://wiki.blender.org/index.php/User:Bob_holcomb/Doc:2.6/Manual/Composite_Nodes/Types/Matte)) - ~~Keying~~ rBM2473 - ~~Keying Screen~~ rBM2472 - ~~Box Mask~~ rBM2411 - ~~Mask~~ rBM2411 - ~~Distance Key~~ rBM1291 - ~~Double Edge Mask~~ rBM2475 Distort ---- - ~~Movie Distortion~~ rBM1640 - ~~Flip~~ rBM220 - ~~Transform~~ rBM229 - ~~Stabilize 2D~~ rBM1663 - ~~Plane Track Deform~~ rBM1646 - ~~Corner Pin~~ rBM2978 Layout ---- - ~~Frame~~ rBM220
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Changed status to: 'Open'

Changed status to: 'Open'
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Added subscriber: @GregZaal

Added subscriber: @GregZaal

Added subscriber: @aobn

Added subscriber: @aobn

Hi Greg, can this be split up further into sub tasks based on type? I'd like to claim the filter nodes, Layout and perhaps 1 more while leaving the rest open to others.

Thanks.

Hi Greg, can this be split up further into sub tasks based on type? I'd like to claim the filter nodes, Layout and perhaps 1 more while leaving the rest open to others. Thanks.
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Hey Alban - I mentioned in the description:

If you plan to work on this, just add a comment mentioning which nodes you'll add (so that someone else doesn't start working on the same thing). When a node is completed, I'll cross it out.

Would that be fine? Just let me know exactly which nodes you'll tackle.

Hey Alban - I mentioned in the description: > If you plan to work on this, just add a comment mentioning which nodes you'll add (so that someone else doesn't start working on the same thing). When a node is completed, I'll cross it out. Would that be fine? Just let me know exactly which nodes you'll tackle.
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Sorry, meant to mention that I'll mention next to the node that you're busy on this :)

Sorry, meant to mention that I'll mention next to the node that you're busy on this :)

OK, I should have read more carefully.

I'm working on all the Layout nodes, The 4 Filter nodes and Bokeh image Input node.

By the way, The flip node got overlooked when I split the distort nodes. Its currently still part of the scale node. I'll include that in my next diff so put me down for that as well.

OK, I should have read more carefully. I'm working on all the Layout nodes, The 4 Filter nodes and Bokeh image Input node. By the way, The flip node got overlooked when I split the distort nodes. Its currently still part of the scale node. I'll include that in my next diff so put me down for that as well.
Greg Zaal self-assigned this 2015-02-04 10:55:28 +01:00
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temporarily claiming task so i can edit the description...

temporarily claiming task so i can edit the description...
Greg Zaal removed their assignment 2015-02-04 11:01:31 +01:00
Greg Zaal self-assigned this 2015-02-07 17:15:10 +01:00
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temporarily claiming task so i can edit the description...
Changes from: rBM220

temporarily claiming task so i can edit the description... Changes from: rBM220
Greg Zaal removed their assignment 2015-02-07 17:17:52 +01:00

Added subscriber: @musaly

Added subscriber: @musaly

I want to add the "Transform" node documentation.

I want to add the "Transform" node documentation.
Greg Zaal self-assigned this 2015-02-09 20:00:25 +01:00
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temporarily claiming to edit description

temporarily claiming to edit description
Greg Zaal removed their assignment 2015-02-09 20:01:18 +01:00
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@aobn are you still working on this?

@aobn are you still working on this?

Yes. Hoping to get Bokeh blur and Bokeh image nodes done this weekend. Still trying to figure out what the 'Bounding Box' value does exactly.

Yes. Hoping to get Bokeh blur and Bokeh image nodes done this weekend. Still trying to figure out what the 'Bounding Box' value does exactly.
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Huh, I have no idea what Bounding does. Perhaps you could ask on blender.stackexchange.com? Or try to find out who developed the feature and ask them personally.

Huh, I have no idea what Bounding does. Perhaps you could ask on blender.stackexchange.com? Or try to find out who developed the feature and ask them personally.

I will work on the "Alpha Convert" node from the "Converter" group

I will work on the "Alpha Convert" node from the "Converter" group

Added subscriber: @ideasman42

Added subscriber: @ideasman42

Alpha convert is now done, but most info in glossary - rBM308, rBM309, rBM310

Alpha convert is now done, but most info in glossary - rBM308, rBM309, rBM310

Added subscriber: @Inwader77

Added subscriber: @Inwader77
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Added subscriber: @Blendify

Added subscriber: @Blendify
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what is missing on the reroute and switch?

what is missing on the reroute and switch?
Greg Zaal self-assigned this 2015-09-15 18:39:08 +02:00
Greg Zaal removed their assignment 2015-09-15 18:40:40 +02:00
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I guess Reroute and Switch look fine now.

I guess Reroute and Switch look fine now.

And else, Switch view(converter directory) node too.

And else, Switch view(converter directory) node too.
Aaron Carlisle self-assigned this 2015-09-26 20:28:09 +02:00
Aaron Carlisle removed their assignment 2015-09-26 21:14:17 +02:00

Added subscriber: @ShubhamGupta

Added subscriber: @ShubhamGupta

So, I am new here and can't understand how everything works. I know about Movie Distortion, Plane Track Deform and Corner Pin nodes, and want to update that. Can someone guide me exactly how to post?

So, I am new here and can't understand how everything works. I know about Movie Distortion, Plane Track Deform and Corner Pin nodes, and want to update that. Can someone guide me exactly how to post?
Member
@ShubhamGupta please follow the steps here https://www.blender.org/manual/about/contribute.html#submit-patches

Here is the movie distortion node D1937 rBM1640
Still having some issues so, if I did anything wrong, do tell me so that I can rectify it while updating other nodes

Here is the movie distortion node [D1937](https://archive.blender.org/developer/D1937) rBM1640 Still having some issues so, if I did anything wrong, do tell me so that I can rectify it while updating other nodes

And, here is the Plane Track Deform node D1940

And, here is the Plane Track Deform node [D1940](https://archive.blender.org/developer/D1940)

I am also going to work on Stabilize 2D

I am also going to work on Stabilize 2D

Stabilize 2D node D1946

Stabilize 2D node [D1946](https://archive.blender.org/developer/D1946)
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Added subscriber: @TedSchundler

Added subscriber: @TedSchundler
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I did some docs for Box & Ellipse: D2161

If that worked out, I may take on the rest of the remaining matte nodes.

I did some docs for Box & Ellipse: [D2161](https://archive.blender.org/developer/D2161) If that worked out, I may take on the rest of the remaining matte nodes.
Member

Docs for Keying Screen: D2168

Next up, Keying node and Double Edge Mask

Docs for Keying Screen: [D2168](https://archive.blender.org/developer/D2168) Next up, Keying node and Double Edge Mask
Member

Keying Node: D2170
Double Edge Mask: D2175

Note: there are some minor bugs in the double edge mask node that are fixed in master: blender/blender#49130 / blender/blender#49128, so if you want to check that my works match reality, you'll need a development build of 2.78

Keying Node: [D2170](https://archive.blender.org/developer/D2170) Double Edge Mask: [D2175](https://archive.blender.org/developer/D2175) Note: there are some minor bugs in the double edge mask node that are fixed in master: blender/blender#49130 / blender/blender#49128, so if you want to check that my works match reality, you'll need a development build of 2.78

Added subscriber: @jenkm

Added subscriber: @jenkm

Color Correction Node:
https://drive.google.com/open?id=1sEuSues9ZZSHYkGKatDeybtJ3AskP-4qcels-g7pWLE

Map Range Node:
https:drive.google.com/open?id=1T0MLcnmtM2T2JSeA22ndlKbfbEji32vCrx5uV4BbmYsmaybe something need rewrite, as my english not very good//

**Color Correction Node:** https://drive.google.com/open?id=1sEuSues9ZZSHYkGKatDeybtJ3AskP-4qcels-g7pWLE **Map Range Node:** https:*drive.google.com/open?id=1T0MLcnmtM2T2JSeA22ndlKbfbEji32vCrx5uV4BbmYs*maybe something need rewrite, as my english not very good//

Corner Pin Node

The Corner Pin node uses explicit corner values for a plane warp transformation. It works like Plane Track Deform node, but without using "plane track" data from the Movie Clip Editor.

Inputs

Image
Standard image input.
Corners
Four vector inputs to define the plane warping. (Z-component of vector inputs is ignored.)

Outputs

Image
Standard image output. (The image after distorting.)
Plane
A black and white alpha mask of the plane.

source:

https://developer.blender.org/rB658b4c0d56dffbcf1476c2a2a019fa0ecfb79376
https://lists.blender.org/pipermail/bf-compositor/2014-February/000144.html

**Corner Pin Node** The Corner Pin node uses explicit corner values for a plane warp transformation. It works like **Plane Track Deform** node, but without using "plane track" data from the *Movie Clip Editor*. **Inputs** **Image** Standard image input. **Corners** Four vector inputs to define the plane warping. (Z-component of vector inputs is ignored.) **Outputs** **Image** Standard image output. (The image after distorting.) **Plane** A black and white alpha mask of the plane. *source:* > https://developer.blender.org/rB658b4c0d56dffbcf1476c2a2a019fa0ecfb79376 > https://lists.blender.org/pipermail/bf-compositor/2014-February/000144.html

Added subscriber: @MarcD

Added subscriber: @MarcD
Marc Draco self-assigned this 2016-11-12 14:52:27 +01:00

I'm a complete noob at this side of things, but I've added an explanation on how to use the InPaint node to StackExchange here: https://blender.stackexchange.com/questions/43342/how-do-i-use-the-inpaint-node/6707

The first (and only) answer was vague and really didn't address the problem that InPainting solves. I can see it as being a massive help in those fringe cases like wire removal and when you have to work with a chroma key that someone set up poorly (so you end up with holes in the actor's costume for instance).

I hope someone will run with this and document this exciting and overlooked little node. My example image is probably not sufficiently good quality to run on the manual but the setup is a breeze. Some CC examples of chroma-keying would be helpful to add too.

inpaint1.png

I'm a complete noob at this side of things, but I've added an explanation on how to use the InPaint node to StackExchange here: https://blender.stackexchange.com/questions/43342/how-do-i-use-the-inpaint-node/6707 The first (and only) answer was vague and really didn't address the problem that InPainting solves. I can see it as being a massive help in those fringe cases like wire removal and when you have to work with a chroma key that someone set up poorly (so you end up with holes in the actor's costume for instance). I hope someone will run with this and document this exciting and overlooked little node. My example image is probably not sufficiently good quality to run on the manual but the setup is a breeze. Some CC examples of chroma-keying would be helpful to add too. ![inpaint1.png](https://archive.blender.org/developer/F397998/inpaint1.png)
Marc Draco was unassigned by Aaron Carlisle 2016-12-06 20:12:54 +01:00
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Thanks to everyone who helped with this! All nodes now have some level of documentation. We can now work on improving the quality of the text and adding some nice examples.

Thanks to everyone who helped with this! All nodes now have some level of documentation. We can now work on improving the quality of the text and adding some nice examples.
Member

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Aaron Carlisle self-assigned this 2016-12-06 20:59:15 +01:00
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Reference: blender/blender-manual#43469
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