Document Missing Nodes #43469
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Reference: blender/blender-manual#43469
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There are a number of nodes which have not been documented at all, mostly related to motion tracking.
If you plan to work on this, just add a comment mentioning which nodes you'll add (so that someone else doesn't start working on the same thing). When a node is completed, I'll
cross it out.The following nodes need to be documented:
Input
Movie CliprBM1823MaskrBM1292Bokeh ImagerBM300Track PositionrBM3014Color
Color CorrectionrBM2974Converter
Alpha ConverterrBM308, rBM309, rBM310Switch ViewrBM2971Filter
DespecklerBM2975Bokeh BlurrBM300GlarerBM2998InpaintrBM3011Vector
Map RangerBM2974Matte
(some info can be found here )
KeyingrBM2473Keying ScreenrBM2472Box MaskrBM2411MaskrBM2411Distance KeyrBM1291Double Edge MaskrBM2475Distort
Movie DistortionrBM1640FliprBM220TransformrBM229Stabilize 2DrBM1663Plane Track DeformrBM1646Corner PinrBM2978Layout
FramerBM220Changed status to: 'Open'
Added subscriber: @GregZaal
Added subscriber: @aobn
Hi Greg, can this be split up further into sub tasks based on type? I'd like to claim the filter nodes, Layout and perhaps 1 more while leaving the rest open to others.
Thanks.
Hey Alban - I mentioned in the description:
Would that be fine? Just let me know exactly which nodes you'll tackle.
Sorry, meant to mention that I'll mention next to the node that you're busy on this :)
OK, I should have read more carefully.
I'm working on all the Layout nodes, The 4 Filter nodes and Bokeh image Input node.
By the way, The flip node got overlooked when I split the distort nodes. Its currently still part of the scale node. I'll include that in my next diff so put me down for that as well.
temporarily claiming task so i can edit the description...
temporarily claiming task so i can edit the description...
Changes from: rBM220
Added subscriber: @musaly
I want to add the "Transform" node documentation.
temporarily claiming to edit description
@aobn are you still working on this?
Yes. Hoping to get Bokeh blur and Bokeh image nodes done this weekend. Still trying to figure out what the 'Bounding Box' value does exactly.
Huh, I have no idea what Bounding does. Perhaps you could ask on blender.stackexchange.com? Or try to find out who developed the feature and ask them personally.
I will work on the "Alpha Convert" node from the "Converter" group
Added subscriber: @ideasman42
Alpha convert is now done, but most info in glossary - rBM308, rBM309, rBM310
Added subscriber: @Inwader77
Added subscriber: @Blendify
what is missing on the reroute and switch?
I guess Reroute and Switch look fine now.
And else, Switch view(converter directory) node too.
Added subscriber: @ShubhamGupta
So, I am new here and can't understand how everything works. I know about Movie Distortion, Plane Track Deform and Corner Pin nodes, and want to update that. Can someone guide me exactly how to post?
@ShubhamGupta please follow the steps here https://www.blender.org/manual/about/contribute.html#submit-patches
Here is the movie distortion node D1937 rBM1640
Still having some issues so, if I did anything wrong, do tell me so that I can rectify it while updating other nodes
And, here is the Plane Track Deform node D1940
I am also going to work on Stabilize 2D
Stabilize 2D node D1946
Added subscriber: @TedSchundler
I did some docs for Box & Ellipse: D2161
If that worked out, I may take on the rest of the remaining matte nodes.
Docs for Keying Screen: D2168
Next up, Keying node and Double Edge Mask
Keying Node: D2170
Double Edge Mask: D2175
Note: there are some minor bugs in the double edge mask node that are fixed in master: blender/blender#49130 / blender/blender#49128, so if you want to check that my works match reality, you'll need a development build of 2.78
Added subscriber: @jenkm
Color Correction Node:
https://drive.google.com/open?id=1sEuSues9ZZSHYkGKatDeybtJ3AskP-4qcels-g7pWLE
Map Range Node:
https:drive.google.com/open?id=1T0MLcnmtM2T2JSeA22ndlKbfbEji32vCrx5uV4BbmYsmaybe something need rewrite, as my english not very good//
Corner Pin Node
The Corner Pin node uses explicit corner values for a plane warp transformation. It works like Plane Track Deform node, but without using "plane track" data from the Movie Clip Editor.
Inputs
Image
Standard image input.
Corners
Four vector inputs to define the plane warping. (Z-component of vector inputs is ignored.)
Outputs
Image
Standard image output. (The image after distorting.)
Plane
A black and white alpha mask of the plane.
source:
Added subscriber: @MarcD
I'm a complete noob at this side of things, but I've added an explanation on how to use the InPaint node to StackExchange here: https://blender.stackexchange.com/questions/43342/how-do-i-use-the-inpaint-node/6707
The first (and only) answer was vague and really didn't address the problem that InPainting solves. I can see it as being a massive help in those fringe cases like wire removal and when you have to work with a chroma key that someone set up poorly (so you end up with holes in the actor's costume for instance).
I hope someone will run with this and document this exciting and overlooked little node. My example image is probably not sufficiently good quality to run on the manual but the setup is a breeze. Some CC examples of chroma-keying would be helpful to add too.
Thanks to everyone who helped with this! All nodes now have some level of documentation. We can now work on improving the quality of the text and adding some nice examples.
Changed status from 'Open' to: 'Resolved'