missing pixels during texture projection #43470

Closed
opened 2015-01-29 10:20:02 +01:00 by item412 · 7 comments

System Information
win 7

Blender Version
2.73

Short description of error
applying high resolution image from camera leaves tiny dots all over model

dots.png

Exact steps for others to reproduce the error

  1. make new diffuse paint slot with 4k white texture
  2. in image editor create black 4k image
  3. in paint mode project black image on model through "apply camera image"

camProj.blend

**System Information** win 7 **Blender Version** 2.73 **Short description of error** applying high resolution image from camera leaves tiny dots all over model ![dots.png](https://archive.blender.org/developer/F139807/dots.png) **Exact steps for others to reproduce the error** 1. make new diffuse paint slot with 4k white texture 2. in image editor create black 4k image 3. in paint mode project black image on model through "apply camera image" [camProj.blend](https://archive.blender.org/developer/F139806/camProj.blend)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @item412

Added subscriber: @item412
Antonis Ryakiotakis self-assigned this 2015-01-29 15:20:44 +01:00

Confirmed, checking

Confirmed, checking

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

This has been fixed after the last fixes to perpendicular to view triangles, closing

This has been fixed after the last fixes to perpendicular to view triangles, closing
Author

those fixes supposed to be in 2.74 testbuild? at least bug is still there

those fixes supposed to be in 2.74 testbuild? at least bug is still there

There will always be a few pixels wrong . Some are probably caused by doing collision detection in screen space for faces and some faces ending up being culled due to being very close together, and some might be caused by slight precision issues during rasterization, where some pixels in the diagonals of quads are left unpainted. It's not easy to fix etiher of those without breaking another aspect of the system unfortunately, but if you disable culling and occlusion in the paint settings you'll get the least of those artifacts. If any of those are turned on, the system cannot easily predict if some faces that have a small area on the screen should be culled or not, so we end up culling them to avoid artifacts (weird stripes or missing pixels). What might work is to only cull those faces only if cullling (not occlusion) is on, but it needs more testing to make sure it doesn't break in other cases (unlikely) and probably won't get rid of every artifact either.

There will always be a few pixels wrong . Some are probably caused by doing collision detection in screen space for faces and some faces ending up being culled due to being very close together, and some might be caused by slight precision issues during rasterization, where some pixels in the diagonals of quads are left unpainted. It's not easy to fix etiher of those without breaking another aspect of the system unfortunately, but if you disable culling and occlusion in the paint settings you'll get the least of those artifacts. If any of those are turned on, the system cannot easily predict if some faces that have a small area on the screen should be culled or not, so we end up culling them to avoid artifacts (weird stripes or missing pixels). What *might* work is to only cull those faces only if cullling (not occlusion) is on, but it needs more testing to make sure it doesn't break in other cases (unlikely) and probably won't get rid of every artifact either.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#43470
No description provided.