Advanced Camera Rigs Addon #43509
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Reference: blender/blender-addons#43509
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Delete Branch "%!s(<nil>)"
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New version being worked on. Closing.
Changed status to: 'Open'
Added subscriber: @JohnRoper
#38494 was marked as duplicate of this issue
Added subscriber: @fsiddi
Removed subscribers: @JohnRoper, @fsiddi
Added subscribers: @fsiddi, @dr.sybren, @Ton
Removed subscriber: @Ton
Changed status from 'Open' to: 'Archived'
I've looked at the dolly rig, and it looks pretty useful. There are a few issues, though.
19 * [False]
.Camera.show_title_safe
property is used in the GUI, but never registered.It seems that this addon is the one you're referring to. If you indeed modified that addon, it's Very Bad to rip out the original authors' names and replace it with your own.
Changed status from 'Archived' to: 'Open'
Reverting status change, was a mistake.
I took main bits of code from the other addon, but I did not copy the entire script and rip out their names. You can select the camera object. To do this you need to get out of pose mode on ether of the armatures.
I am not sure if this is the place to ask, but I was wondering if there was a way that I could have the menu options come up under the camera menu in the add menu.?
Please do give some credit to the original authors, as per the GPL license. It doesn't have to be in the bl_info dict.
If you're looking for inclusion of this addon in Blender, please address the issues I've noted so far. It does look like a nice addon, but it needs polishing.
Added subscriber: @Ton
To select the camera object, press 'T' to open up the right menu in the 3D window, and at the bottom (when the rig is selected) there is a menu for Advanced Camera Rig. Near the bottom, there is a button labeled, 'Lock Camera Select'. it is currently enabled. Click to dis-enable, and you will be able to select the camera.
I have worked out the z axis lock and I have given credit to Wayne Dixon and Kris Wittig at the top of the file.advanced_camera_rigs_3.5.py
Sorry, that was the wrong version of the script. Here it is.advanced_camera_rigs_3.5.py
Blender will not allow me to reduce the lines of False because they tell which layer to put things on.
The root bone extends downward because the side of that bone controls the size of the custom bone, and if I make it any smaller the custom control bone will be tiny.
Ok, I have fixed everything that I can see and I am waiting for review. Thanks{F140323}
Here is version 6.0.
advanced_camera_rigs_6.0.py
Added subscriber: @kjym3
I need this to be reviewed please.
Added subscribers: @BrendonMurphy, @ideasman42
Removed subscribers: @fsiddi, @Ton
Added subscriber: @JulianEisel
Slow down, you can't expect to get a patch/addon reviewed after 3 days. We have a lot of patches waiting for review so you'll propably need some days of patience.
Also please don't set priority yourself (especially don't set it to high!!)
I don't know much about the add-on/bpy area, but from a quick look I'd say some work is needed to get this into master. I CCed two more people that are more advanced in this area or that may be a better help.
Added subscriber: @JohnRoper
@JohnRoper Read https://www.python.org/dev/peps/pep-0008/ thoroghly. Adhering to those rules is a requirement to get code shipped with Blender. There is one exception, and that is that we accept up to 120 characters per line.
The other points I mentioned must also be fixed. Once an addon is included with Blender, a new version can be released every two months at the fastest. That means that any mistake or other issue with the addon cannot be addressed quickly. Because of this, we have to set high standards for acceptance; I'm sure you understand this.
Please also be aware that any comment or change on this task page results in an email to all subscribers. It's better to take it a bit slower, and collect more changes & text to post it in one go.
If you need any help with the coding, feel free to drop by on #blenderpython on IRC.
If I can get a good version in by tomorrow night will it be included in the next version? If it can I will do work on it, but it it will not I have other things to do.
Not in the next version, but there is definitely an interest in getting this in. Also keep in mind that even if you've addressed the raised concerns, it's likely that we will ask for other changes to be made. As I said, slow down, keep patience ;)
I have been working all day on this and it is ready.
New Features
Fully PEP8 compliant code (http://pep8online.com/s/KkerKcpN)
3 full and working camera rigs
An option to make any camera 3D
A full documentation on my website
I am also working on a feature to add the node setup to composite the images into 3d form. Right now all that the addon does is create the 3D camera, the user has to do the rest.
Here it is - advanced_camera_rigs.py
Here is version 10.5 which fixes the creation bug in my last release.
advanced_camera_rigs.py
Just an idea, but wouldn't it be easier to host your addon on Github, and then link to it from here? That'll save you from uploading new versions every time, and makes it easier for us to browse through the code and see what changed.
Advanced Camera Rigsto Camera and Lighting RigsBug fixes and BETA TESTING lighting rigs.
Renamed project
camera_and_lighting_rigs.py
Please don't add features before you get the existing features fleshed out. As @JulianEisel already said - slow down, perfect, and have patience.
Is there any thing that you want me to fix or add?
v12.5 - camera_and_lighting_rigs.py
TODO -
"Please don't add features before you get the existing features fleshed out." -- what I meant with that, is that you should remove the lighting rig from the code. Don't add things until the base functionality is good.
"Just an idea, but wouldn't it be easier to host your addon on Github, and then link to it from here?" -- please do this. There you can easily manage versions, keep lists of issues and TODOs, etc. It also makes our lives reviewing the code much easier.
Github link -
http://www.github.com/johnroper100/camera-and-lighting-rigs/
The aim widgets work!
It must have been something to do with the compound rig which I removed for good with the lighting rigs last night.
Camera and Lighting Rigsto Advanced Camera Rigs AddonFinal version is in the git repository.
Hi @JohnRoper, I've committed this into a temporary branch in the addons-contrib repo, this way its easier to do work with our review system.
You have been added as a committer to addons, but to commit you'll need to upload ssh keys.
You can continue development of the addon here, or in your own repo - its up to you, but becoming familiar with phabricator our git work-flow sooner then later is an advantage.
You can checkout addons-contrib, switch to branch
temp-camera-rigs-advanced
, and commit changes to the script (continue development there).The addon is located in
object_camera_rig_advanced/__init__.py
, See: blender/blender-addons-contrib@ec4195e4f0Addons Contrib:
https://developer.blender.org/diffusion/BAC/
Review:
https://developer.blender.org/D1192
Added subscribers: @WayneDixon, @mont29
Added subscriber: @John-44
John roper(johnroper100)
hi, you really need to credit the original author in your file.
I've merged in the original task by the original author.
I would question the validity of the branch associated with this project.
changed priority to normal.
I'm unsure why my task was ignored last year but it's good to see that something is actually happening with this.
Thanks for including me meta-acdrocto, and thanks for your work johnroper100
Changed status from 'Open' to: 'Archived'
Changed status from 'Archived' to: 'Open'
Claiming this task. I don't see why it cannot go to contrib shortly.
I am making a different version with more tools. I do not want it to be included yet.
Changed status from 'Open' to: 'Resolved'