Greyish origin. #43531
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Reference: blender/blender#43531
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Blender 2.73a (and 2.73 also had that problem).
//It's not a very disturbing bug, but it is, so I want to help ; )
Sometimes when I work with blender I see that greyish origins. I work a lot with projects started in Blender 2.72, maybe it has something with that.
Here is video with my awful english, sorry ; )
https://www.youtube.com/watch?v=3eFfLHD-XuM
Exact steps for others to reproduce the error
You should see it just when projcet will be opened.
Here's the file:
http://www24.zippyshare.com/v/a8k7iUGf/file.html
Changed status to: 'Open'
Added subscriber: @LukaszDebita
Added subscribers: @Psy-Fi, @ideasman42
This can happen when multiple objects are selected, or when the active object isnt selected.
@Psy-Fi, what do you think about this?
P192: Possible fix for #43531
Seems a bit of a hack, but its kind-of correct if you want these to draw ontop of everything else, in Blender 2.4x these were drawn as bitmaps in 2d.
Note, while its nice to fix glitches like this, we could set it as TODO. since viewport needs work and this isn't breaking Blender.
Added subscriber: @Sergey
@ideasman42, this seems ok to me, not sure why you call it a hack. Just makes it so GL state is known. Could probably be cleaned up a bit together with rest of drawing code to avoid possible redundant state changes, but that does not belong to this bugfix IMO.
@Sergey, seems like there could be a more direct way to write into 0.0 depth in the buffer instead of offsetting existing depth some arbitrary amount.
This issue was referenced by
57e1a5373f
Changed status from 'Open' to: 'Resolved'
Closed by commit
57e1a5373f
.