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FBX - ShapeKey Export Error
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System Information
Windows 7 SP1
GTX 560Ti

Blender Version
Broken:2.73a bbf09d9

Short description of error
when i use Vertex Group to mask the shape key,and export fbx.The fbx file in unity willl lose the vertex group mask,it no bake.and some time the shape lose the lerp.

Exact steps for others to reproduce the error
1.make the shape key

2.use group

3.export fbx and improt unity



Event Timeline

Hazuki Aoi (hazukiaoi) added a project: Addons.
Hazuki Aoi (hazukiaoi) set Type to Bug.
Hazuki Aoi (hazukiaoi) created this task.
Hazuki Aoi (hazukiaoi) raised the priority of this task from to Needs Triage by Developer.
Bastien Montagne (mont29) triaged this task as Needs Information from User priority.

Please attach demo .blend file and generated FBX one…

Bastien Montagne (mont29) renamed this task from ShapeKey Export Error to FBX - ShapeKey Export Error.

i am upload it

Well… Do you know for sure whether unity does support per-vertex weights for shapes? All I can say is that this info is exported by Blender (as you can see by re-importing FBX file in Blender) - it’s part of FBX standard afaik.

Oh~Right,I see it.
how i apply the vertex group mask and export FBX.

Bastien Montagne (mont29) closed this task as Archived.Feb 8 2015, 8:42 AM
Bastien Montagne (mont29) claimed this task.

Simplest way is to add a New Shape From Mix (in extended menu of shape keys panel - the dark arrow). This one will contain a 'baked' version of current mix of shape keys, including vgroups influence if any.

Anyway, thanks for the report, but no bug here afaiks.

Thanks,this my error
I'm so sorry.
And i love blender