linked objects un-parent after save and load. #43598

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opened 2015-02-08 21:03:54 +01:00 by Yousef Harfoush · 10 comments

System Information
windows 8.1, Geforce 660

Blender Version
Broken: #5ebae1c
Worked: i couldn't test as how far this existed as old versions won't compile against the current SVN.

Short description of error
linked objects un-parent after save and load.

Exact steps for others to reproduce the error
i included 3 files:
file 1: the parented objects.
file 2: the objects linked.
file 3: the parent object changed to local, everything is fine till it is saved it will un-parent!

1.blend

2.blend

3.blend

**System Information** windows 8.1, Geforce 660 **Blender Version** Broken: #5ebae1c Worked: i couldn't test as how far this existed as old versions won't compile against the current SVN. **Short description of error** linked objects un-parent after save and load. **Exact steps for others to reproduce the error** i included 3 files: file 1: the parented objects. file 2: the objects linked. file 3: the parent object changed to local, everything is fine till it is saved it will un-parent! [1.blend](https://archive.blender.org/developer/F141964/1.blend) [2.blend](https://archive.blender.org/developer/F141965/2.blend) [3.blend](https://archive.blender.org/developer/F141966/3.blend)
Author
Member

Changed status to: 'Open'

Changed status to: 'Open'
Author
Member

Added subscriber: @bat3a

Added subscriber: @bat3a

#43617 was marked as duplicate of this issue

#43617 was marked as duplicate of this issue

Added subscriber: @ideasman42

Added subscriber: @ideasman42

This isn't going to work (linked objects being parented to local objects).

So the best thing is to fail gracefully. we could:

  • Warn after setting local (in these cases)
  • Clear the parent immediately (optionally warn), so at least no surprises on reload.
This isn't going to work (linked objects being parented to local objects). So the best thing is to fail gracefully. we could: - Warn after setting local (in these cases) - Clear the parent immediately (optionally warn), so at least no surprises on reload.
Author
Member

so it is intended, i prefer the later option of clearing the parent immediately.

also the same happens when making a proxy of the parent, is this also intended?

thank you.

so it is intended, i prefer the later option of clearing the parent immediately. also the same happens when making a proxy of the parent, is this also intended? thank you.

Added subscribers: @Cenda, @Sergey

Added subscribers: @Cenda, @Sergey

@ideasman42, we've got some checks in Make Local operator, which doesn't make local objects which are still referenced by linked data. There's no checks done in the Make Local button next to the ID datablock.

Seems we just need to share some functions across those two cases.

@ideasman42, we've got some checks in Make Local operator, which doesn't make local objects which are still referenced by linked data. There's no checks done in the Make Local button next to the ID datablock. Seems we just need to share some functions across those two cases.
Member

Added subscriber: @JulianEisel

Added subscriber: @JulianEisel
Member

Guess it's okay to change this a todo for now? (Will leave it open though as it seems you intend to work on it)

Guess it's okay to change this a todo for now? (Will leave it open though as it seems you intend to work on it)
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Reference: blender/blender#43598
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