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Fullscreen doesn't activate if the 3d Viewport is maximized
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Tested on :

2.73 a

Gooseberry 2.73 # d92f591

When the viewport is maximized ( Ctrl + Up Arrow). Switching to 3d view fullscreen mode wont work. ( Alt+F10 nor from the view menu button ).



Event Timeline

Yigit Savtur (ygtsvtr) updated the task description. (Show Details)
Yigit Savtur (ygtsvtr) raised the priority of this task from to Needs Triage by Developer.
Yigit Savtur (ygtsvtr) set Type to Bug.
Sergey Sharybin (sergey) triaged this task as Normal priority.Feb 10 2015, 11:30 AM

@Dalai Felinto (dfelinto), is it something you're aware of or maybe there are technical issues why it's not supported?

Technically they could co-exist. But internally (and externally, as it is seen by the user) they are both toggling modes.

So what happens when someone goes from Normal, Alt+F10, Ctrl+Up, Alt+F10, Ctrl+Up? Should the second Alt+F10 goes back to the normal mode, or simply get rid of the UI?

In other words, everything is possible, but I would rather this is tackled first as a design decision agreed on. Then later we/I can worry about the implementation.

@Dalai Felinto (dfelinto), do you mind tackling the design decision here with artists and so? :)

Personally I stumbled on this issue by chance. When you think about it maximize window is a step between normal window and full screen , so maybe they should be switchable but different shortcuts make this suggest different modes.It would be nice if they used the same shortcut to switch from maximized to fullscreen (Ctrl + Up x 1 = maximize, Ctrl + Up x 2 fullscreen). That's my opinion on the subject.

Here's a flow chart that should work (for me at least :)

Changing this to design (we can change to todo later on). This shouldn't be considered as a bug.

Julian Eisel (Severin) changed Type from Bug to Design.