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Triangle primitive breaks hair info "Intercept" usage
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System Information
Win 7 x64

Blender Version
Broken in build on Feb 10, 2015 (hash displays as Unknown)

Short description of error
Using the Hair Info > Intercept node to control shader effects along a strand is broken when the primitive is set to Triangle. Works as expected with Curves and Line Segments

Exact steps for others to reproduce the error

Open .blend, switch between the different hair primitives.

Event Timeline

Sergey Sharybin (sergey) lowered the priority of this task from 90 to Normal.Feb 11 2015, 9:06 AM

I don't really think it was intended to work, this information get's lost when triangulating the hair. Maybe we could store some attributes on triangulation, but would need to check on code more closely.

Sergey Sharybin (sergey) changed the task status from Unknown Status to Unknown Status.Feb 20 2015, 1:36 PM

Checked the code. Current implementation of Intercept information indeed implies it's coming from curve, not triangles. It's probably possible to extend it to triangles, but i wouldn't consider this a bug.

Moving to the TODO now: Thanks for the report anyway!