Crash when selecting force field #43713

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opened 2015-02-17 20:26:34 +01:00 by Aaron Carlisle · 22 comments
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System Information
Windows 8.0 intel Hd 4600

Blender Version
Broken: 2.73.8
Worked: (optional)

Short description of error
when ever I try to select the force shield blender would crash

Exact steps for others to reproduce the error
https://drive.google.com/file/d/0B4CLCL8cP5lSYXZQbDlROXhwSHc/view?usp=sharing

select on of the force shields

**System Information** Windows 8.0 intel Hd 4600 **Blender Version** Broken: 2.73.8 Worked: (optional) **Short description of error** when ever I try to select the force shield blender would crash **Exact steps for others to reproduce the error** https://drive.google.com/file/d/0B4CLCL8cP5lSYXZQbDlROXhwSHc/view?usp=sharing select on of the force shields
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Changed status to: 'Open'

Changed status to: 'Open'
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Added subscriber: @Blendify

Added subscriber: @Blendify

#48784 was marked as duplicate of this issue

#48784 was marked as duplicate of this issue
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Added subscriber: @JulianEisel

Added subscriber: @JulianEisel
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Can't recreate that here (Linux). First I'd say, do the normal things: Check drivers, use softwaregl, factory settings, check on other systems, etc. Also, you can paly a bit with the selection methods (UserPrefs->System->Selection). Then you could fire up your task manager to see how many percent of memory and cpu are used while you perform the selections. Selection is quite slow on my system as well, so maybe you're just running out of memory or so.

Can't recreate that here (Linux). First I'd say, do the normal things: Check drivers, use softwaregl, factory settings, check on other systems, etc. Also, you can paly a bit with the selection methods (UserPrefs->System->Selection). Then you could fire up your task manager to see how many percent of memory and cpu are used while you perform the selections. Selection is quite slow on my system as well, so maybe you're just running out of memory or so.
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it is more of an immediate crash not lingering at high computer usage i tried to test with with opengl but it was to slow to process the ui and the vast amount stuff in the .blend

it is more of an immediate crash not lingering at high computer usage i tried to test with with opengl but it was to slow to process the ui and the vast amount stuff in the .blend
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Added subscriber: @MartijnBerger

Added subscriber: @MartijnBerger
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@MartijnBerger, any chance you can recreate this on Windows?

@MartijnBerger, any chance you can recreate this on Windows?

Added subscriber: @Sergey

Added subscriber: @Sergey

I can't reproduce the issue with intel card on my windows 7 laptop.

The thing is, it's possible that the driver is doing crazy stuff and crashes, so: does the crash happen when you select force field frm the outliner?

Also, does it happen with more simple file?

I can't reproduce the issue with intel card on my windows 7 laptop. The thing is, it's possible that the driver is doing crazy stuff and crashes, so: does the crash happen when you select force field frm the outliner? Also, does it happen with more simple file?
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  1. The file did not crash when selecting from the Outliner
  2. Changed the selection method from Automatic to OpenGL occlusion queries did not crash
  3. OpenGL Select crashed
1. The file did not crash when selecting from the Outliner 2. Changed the selection method from `Automatic` to `OpenGL occlusion queries` did not crash 3. `OpenGL Select` crashed
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Added subscriber: @Psy-Fi

Added subscriber: @Psy-Fi
Member

So @Psy-Fi, let's blame drivers again?

So @Psy-Fi, let's blame drivers again?

Let's wait for a final test by reporter with tomorrow's testbuild, there was a fix for selection today.

Let's wait for a final test by reporter with tomorrow's testbuild, there was a fix for selection today.
Author
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I will have to test tomorrow i dont have access to my better computer today

I will have to test tomorrow i dont have access to my better computer today
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still crashes

still crashes

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Antonis Ryakiotakis self-assigned this 2015-02-26 19:34:31 +01:00

Time to notify the Intel team, but will close here. https://software.intel.com/en-us/forums/topic/542235

Time to notify the Intel team, but will close here. https://software.intel.com/en-us/forums/topic/542235
Author
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what is the difference between the selection methods?

just so i know i wont be losing something by changing it to the one that did not crash

what is the difference between the selection methods? just so i know i wont be losing something by changing it to the one that did not crash

It's much faster, but sometimes you might not get the frontmost object, especially when two objects are near under your cursor.

It's much faster, but sometimes you might not get the frontmost object, especially when two objects are near under your cursor.
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ok not that bad of a trade off

ok not that bad of a trade off

Added subscriber: @fasano

Added subscriber: @fasano
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Reference: blender/blender#43713
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