Mirror bones - parenting or contraints target errors #43760

Closed
opened 2015-02-21 11:17:26 +01:00 by Julien Duroure · 12 comments
Member

System Information
Ubuntu 14.04 64 bits - GTX 860M

Blender Version
2.73a

Short description of error
Mirror bones during rigging fails

Exact steps for others to reproduce the error

  • Open .blend file
  • In edit mode, select all bones
  • Duplicates all bones ( Shift+D), and move somewhere else
  • Flip Names (W)
  • Invert selection (Ctrl+I)
  • Move bones (G + enter, without any moves, only to mirror new bones)
    • Constraints are not set up correctly

(Sometimes, with more complicated rigs, parenting are not set up correctly too. Will provide a .blend when I will find most simplified rig with this error)

Don't hesitate to contact me if you need more information.

Julien
mirror_bones.blend

**System Information** Ubuntu 14.04 64 bits - GTX 860M **Blender Version** 2.73a **Short description of error** Mirror bones during rigging fails **Exact steps for others to reproduce the error** * Open .blend file * In edit mode, select all bones * Duplicates all bones ( Shift+D), and move somewhere else * Flip Names (W) * Invert selection (Ctrl+I) * Move bones (G + enter, without any moves, only to mirror new bones) - > Constraints are not set up correctly (Sometimes, with more complicated rigs, parenting are not set up correctly too. Will provide a .blend when I will find most simplified rig with this error) Don't hesitate to contact me if you need more information. Julien [mirror_bones.blend](https://archive.blender.org/developer/F145092/mirror_bones.blend)
Author
Member

Changed status to: 'Open'

Changed status to: 'Open'
Author
Member

Added subscriber: @JulienDuroure

Added subscriber: @JulienDuroure

Added subscriber: @zeauro

Added subscriber: @zeauro

It looks like automatic naming of bones is wrong.

While duplication, the bone in middle of chain is called parent.L.003 instead of parent.L.004 which is at start of duplicated chain.

Flip Names operator on a corrected ordered chain is also breaking the order by doing same thing.
But it looks like being more devastator by deleting all constraints on armature.

There is no problem, if each bone of duplicated chain is renamed individually.

It looks like automatic naming of bones is wrong. While duplication, the bone in middle of chain is called parent.L.003 instead of parent.L.004 which is at start of duplicated chain. Flip Names operator on a corrected ordered chain is also breaking the order by doing same thing. But it looks like being more devastator by deleting all constraints on armature. There is no problem, if each bone of duplicated chain is renamed individually.

Added subscriber: @Praharshita

Added subscriber: @Praharshita

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Antonis Ryakiotakis self-assigned this 2015-02-24 19:37:26 +01:00

I think there is no issue here either - duplicating the chain like that will create new bones with different names. Maybe an operator to create a duplicated armature with flipped names might be a nice solution but duplicating first and flipping later is not going to work.

I think there is no issue here either - duplicating the chain like that will create new bones with different names. Maybe an operator to create a duplicated armature with flipped names might be a nice solution but duplicating first and flipping later is not going to work.
Author
Member

Hello,

What is weird here is that new bone names are not following same order than original bones. For example, Bone, Bone.001 & Bone.002 will be duplicated in Bone.003, Bone.005 & Bone.004.
I think "sorting" correctly bones during duplicating process can solve the issue.
Never mind, I'm developing a python operator that do it correctly.
Thanks :)

Hello, What is weird here is that new bone names are not following same order than original bones. For example, Bone, Bone.001 & Bone.002 will be duplicated in Bone.003, Bone.005 & Bone.004. I think "sorting" correctly bones during duplicating process can solve the issue. Never mind, I'm developing a python operator that do it correctly. Thanks :)
Author
Member

Hello,

I created a patch for new operator, here : D1147

Hello, I created a patch for new operator, here : [D1147](https://archive.blender.org/developer/D1147)

Changed status from 'Archived' to: 'Resolved'

Changed status from 'Archived' to: 'Resolved'

Added subscriber: @ideasman42

Added subscriber: @ideasman42

Committed 156921114e

Committed 156921114e
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#43760
No description provided.