Texture Offset between Cycles CPU and GPU render #43795
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Reference: blender/blender#43795
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Windows 7 64 bit
CPU: AMD 8320-fx
GPU: Sapphire AMD R7 260x
Video Driver: Catalyst Omega 14.12
Blender Version: 2.73a (
bbf09d9
)There is a 1~ pixel offset in textures rendered between CPU and GPU rendering.
First discovered when rendering the BMW test, I used a difference layer effect to see if the pixels were identical (checking for artifacts).
Only the lights and plate showed up as different, zooming into the head light and rendering both engines revealed a slight shift in texture.
Can be recreated with a test grid default cube:
Load default scene, Enable cycles (in this case cycles test environmental flag is set to all), Edit default cube, Create texture (without unwrap) 256x256 with Test Grid pattern, enable cycles preview, Zoom in on corner and switch between CPU and GPU rendering.
Texture_offset_Bug.blend
Changed status to: 'Open'
Added subscriber: @SleepyMolecule
Might be related to some users UV issues re baked textures.
Added subscriber: @zeauro
blender hash
60679a1
I cannot reproduceweird offset. Texture_offset_Bug.blend gives same result for CPU and GPU, here.
The margin due to linear interpolation of texture can be removed by switching to closest interpolation.
But I have still same result between CPU and GPU.
Added subscriber: @MikePan
Cannot produce error either. Both render show the 1pixel border. GPU is a GTX970 running 347.09 Driver on Win7.
Added subscriber: @Sergey
This is in fact the same exact issue as #43779, so will merge them now.
Closed as duplicate of #43779
Please post video card and CUDA / OpenCL, issue may be in either AMD kernel or OpenCL and I am unable to test that myself, thanks!