VSE Scene Bug #43799

Closed
opened 2015-02-24 21:47:10 +01:00 by Aaron Carlisle · 11 comments
Member

System Information
Windows 8.0
INtel HD 4600

Blender Version
Broken: 2.73.8

Short description of error
VSE Scene Bug when updating scene

Exact steps for others to reproduce the error

  1. open blender
    2.Select every object and delete them
  2. Go to VSE and add a scene strip
  3. Go back to 3d view port and add a object and a camera
  4. go back to vse look at the scene strip- nothing changes
  5. reload the strips (Alt R)
  6. some frames are better some are still messed up
**System Information** Windows 8.0 INtel HD 4600 **Blender Version** Broken: 2.73.8 **Short description of error** VSE Scene Bug when updating scene **Exact steps for others to reproduce the error** 1. open blender 2.Select every object and delete them 3. Go to VSE and add a scene strip 4. Go back to 3d view port and add a object and a camera 5. go back to vse look at the scene strip- nothing changes 6. reload the strips (Alt R) 7. some frames are better some are still messed up
Author
Member

Changed status to: 'Open'

Changed status to: 'Open'
Author
Member

Added subscriber: @Blendify

Added subscriber: @Blendify
Member

Added subscriber: @JulianEisel

Added subscriber: @JulianEisel
Member

I can't really recreate that here, .blend?

I can't really recreate that here, .blend?
Author
Member
[Bug.blend](https://archive.blender.org/developer/F145884/Bug.blend)

Added subscriber: @mont29

Added subscriber: @mont29

Added subscribers: @Sergey, @Psy-Fi

Added subscribers: @Sergey, @Psy-Fi

Think @Blendify is referring to caching issue here…

Not sure how to solve that though, pretty much any change in a scene may alter its render or not, we cannot invalidate cache on each and every NC_SCENE notification :/

Sergey, Antony, maybe you have idea here?

Think @Blendify is referring to caching issue here… Not sure how to solve that though, pretty much any change in a scene may alter its render or not, we cannot invalidate cache on each and every NC_SCENE notification :/ Sergey, Antony, maybe you have idea here?

That works as expected - if you know how it works of course, which is not what the users might expect. The refresh button is there for that reason.

To solve this through notifications we'd basically have to add new notifications in a gazillion places in blender, or we'd have to have a dependency system somehow, but again there are so many places that would invalidate the sequencer.

I am tempted to reject as working as expected, but I'd like some more opinions on this first.

That works as expected - if you know how it works of course, which is not what the users might expect. The refresh button is there for that reason. To solve this through notifications we'd basically have to add new notifications in a gazillion places in blender, or we'd have to have a dependency system somehow, but again there are so many places that would invalidate the sequencer. I am tempted to reject as working as expected, but I'd like some more opinions on this first.

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Sergey Sharybin self-assigned this 2015-02-27 13:34:03 +01:00

You can't reliably invalidate sequencer cache with just notification system. Some sort of depsgraph is needed for that, but even then it's not totally trivial to avoid unneeded cache freeing.

For now just use manual cache update button.

You can't reliably invalidate sequencer cache with just notification system. Some sort of depsgraph is needed for that, but even then it's not totally trivial to avoid unneeded cache freeing. For now just use manual cache update button.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#43799
No description provided.