joystick Xbox does not work properly in Blender 2.73 and 2.74 testbuild #43883

Closed
opened 2015-03-04 11:05:56 +01:00 by Michele Scaciga · 34 comments

System Information
Windows 64 bit Quadro 4000

Blender Version
Broken: (example: 2.73 ed5df50, see splash screen)
Worked: (optional)

the joystick is not working properly. The sensors button and hat{F147231} are no longer at the Blender version 2.72 and earlier

Exact steps for others to reproduce the error
Based on a (as simple as possible) attached .blend file with minimum amount of steps

**System Information** Windows 64 bit Quadro 4000 **Blender Version** Broken: (example: 2.73 ed5df50, see splash screen) Worked: (optional) **the joystick is not working properly. The sensors button and hat{[F147231](https://archive.blender.org/developer/F147231/joystick_empty.blend)} are no longer at the Blender version 2.72 and earlier** **Exact steps for others to reproduce the error** Based on a (as simple as possible) attached .blend file with minimum amount of steps

Changed status to: 'Open'

Changed status to: 'Open'

Added subscriber: @scaciga

Added subscriber: @scaciga

#46294 was marked as duplicate of this issue

#46294 was marked as duplicate of this issue

#44354 was marked as duplicate of this issue

#44354 was marked as duplicate of this issue
Member

Added subscribers: @brita, @dr.sybren, @JulianEisel

Added subscribers: @brita, @dr.sybren, @JulianEisel
Member

(#43876 might be similar/duplicate)

Looks like there is something wrong with Joysticks currently... IIRC there were some changes made to this... @dr.sybren, @brita, any chance you know more? (Or someone else)

(#43876 might be similar/duplicate) Looks like there is something wrong with Joysticks currently... IIRC there were some changes made to this... @dr.sybren, @brita, any chance you know more? (Or someone else)

I added more information to the "System Info" text, so we can debug SDL issues (like this) a bit easier.

@scaciga Please attach a system info text to this issue, or paste the contents here, as described at http://wiki.blender.org/index.php/Doc:2.6/Manual/Vitals/Help#Diagnostics_Options ?

I added more information to the "System Info" text, so we can debug SDL issues (like this) a bit easier. @scaciga Please attach a system info text to this issue, or paste the contents here, as described at http://wiki.blender.org/index.php/Doc:2.6/Manual/Vitals/Help#Diagnostics_Options ?

Blender 2.73 (sub 9) System Information


Blender:


version 2.73 (sub 9), branch b'master', commit date b'2015-03-03' b'13:48', hash b'ed5df50', b'Release'
build date: b'2015-03-03', b'15:58:44'
platform: b'Windows:32bit'
binary path: 'C:\Program Files\Blender Foundation\test 2.73\blender-app.exe'
build cflags: b'-DWITH_FREESTYLE /nologo /J /W3 /Gd /w34062 /wd4018 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /we4013 /we4431 /D_WIN32_WINNT=0x600 /DOIIO_STATIC_BUILD /openmp -O2 /Ob2 -DWIN32 -D_CONSOLE -D_LIB -D_CRT_SECURE_NO_DEPRECATE -DOPJ_STATIC -DWIN64 -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE -DWITH_AVI -DWITH_OPENNL'
build cxxflags: b'/nologo /J /W3 /Gd /w34062 /wd4018 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /we4013 /we4431 /D_WIN32_WINNT=0x600 /DOIIO_STATIC_BUILD /openmp /EHsc -O2 /Ob2 -DWIN32 -D_CONSOLE -D_LIB -D_CRT_SECURE_NO_DEPRECATE -DOPJ_STATIC -DWIN64 -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE -DWITH_AVI -DWITH_OPENNL'
build linkflags: b'/SUBSYSTEM:CONSOLE /MACHINE:X64 /STACK:2097152 /OPT:NOREF /INCREMENTAL:NO /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib'
build system: b'SCons'

Python:


version: 3.4.2 (default, Dec 7 2014, 18:21:18) [MSC v.1800 64 bit (AMD64)]
paths:
'C:\Program Files\Blender Foundation\test 2.73\2.73\scripts\addons_contrib'
'C:\Users\Michele\AppData\Roaming\Blender Foundation\Blender\2.73\scripts\addons'
'C:\Program Files\Blender Foundation\test 2.73\2.73\scripts\addons'
'C:\Program Files\Blender Foundation\test 2.73\2.73\scripts\startup'
'C:\Program Files\Blender Foundation\test 2.73\2.73\scripts\modules'
'C:\Program Files\Blender Foundation\test 2.73\python34.zip'
'C:\Program Files\Blender Foundation\test 2.73\2.73\python\DLLs'
'C:\Program Files\Blender Foundation\test 2.73\2.73\python\lib'
'C:\Program Files\Blender Foundation\test 2.73'
'C:\Program Files\Blender Foundation\test 2.73\2.73\python'
'C:\Program Files\Blender Foundation\test 2.73\2.73\python\lib\site-packages'
'C:\Program Files\Blender Foundation\test 2.73\2.73\scripts\freestyle\modules'
'C:\Program Files\Blender Foundation\test 2.73\2.73\scripts\addons\modules'
'C:\Users\Michele\AppData\Roaming\Blender Foundation\Blender\2.73\scripts\addons\modules'

FFmpeg:


'avcodec':' ''55, 39, 101'
'avdevice':' ''55, 5, 100'
'avformat':' ''55, 19, 104'
'avutil':' ''52, 48, 101'
'swscale':' '' 2, 5, 101'

SDL


Version: 2.0.3
Loading method: linked (WITH_SDL_DYNLOAD=OFF)

Other Libraries:


OpenColorIO: 1, 0, 8
OpenImageIO: 1, 4, 16
OpenShadingLanguage: 1, 5, 11

OpenGL


renderer: 'Quadro 4000/PCIe/SSE2'
vendor: 'NVIDIA Corporation'
version: '4.4.0'
extensions:
'GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays'
'GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage'
'GL_ARB_clear_buffer_object GL_ARB_clear_texture'
'GL_ARB_color_buffer_float GL_ARB_compatibility'
'GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth'
'GL_ARB_compute_shader GL_ARB_compute_variable_group_size'
'GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output'
'GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture'
'GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect'
'GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced'
'GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility'
'GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location'
'GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions'
'GL_ARB_fragment_layer_viewport GL_ARB_fragment_program'
'GL_ARB_fragment_program_shadow GL_ARB_fragment_shader'
'GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object'
'GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4'
'GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64'
'GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging'
'GL_ARB_indirect_parameters GL_ARB_instanced_arrays'
'GL_ARB_internalformat_query GL_ARB_internalformat_query2'
'GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment'
'GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect'
'GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query'
'GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object'
'GL_ARB_point_parameters GL_ARB_point_sprite'
'GL_ARB_program_interface_query GL_ARB_provoking_vertex'
'GL_ARB_robust_buffer_access_behavior GL_ARB_robustness'
'GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map'
'GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters'
'GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters'
'GL_ARB_shader_group_vote GL_ARB_shader_image_load_store'
'GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision'
'GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object'
'GL_ARB_shader_subroutine GL_ARB_shader_texture_lod'
'GL_ARB_shading_language_100 GL_ARB_shading_language_420pack'
'GL_ARB_shading_language_include GL_ARB_shading_language_packing'
'GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync'
'GL_ARB_tessellation_shader GL_ARB_texture_border_clamp'
'GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32'
'GL_ARB_texture_buffer_range GL_ARB_texture_compression'
'GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc'
'GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array'
'GL_ARB_texture_env_add GL_ARB_texture_env_combine'
'GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3'
'GL_ARB_texture_float GL_ARB_texture_gather'
'GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat'
'GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two'
'GL_ARB_texture_query_levels GL_ARB_texture_query_lod'
'GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui'
'GL_ARB_texture_stencil8 GL_ARB_texture_storage'
'GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle'
'GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2'
'GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced'
'GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object'
'GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object'
'GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding'
'GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader'
'GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev'
'GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers'
'GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc'
'GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform'
'GL_EXT_blend_color GL_EXT_blend_equation_separate'
'GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract'
'GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test'
'GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced'
'GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit'
'GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats'
'GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object'
'GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4'
'GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4'
'GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil'
'GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object'
'GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal'
'GL_EXT_secondary_color GL_EXT_separate_shader_objects'
'GL_EXT_separate_specular_color GL_EXT_shader_image_load_store'
'GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap'
'GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object'
'GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc'
'GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc'
'GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp'
'GL_EXT_texture_env_combine GL_EXT_texture_env_dot3'
'GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer'
'GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp'
'GL_EXT_texture_object GL_EXT_texture_shared_exponent'
'GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage'
'GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2'
'GL_EXT_vertex_array GL_EXT_vertex_array_bgra'
'GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object'
'GL_NVX_shared_sync_object GL_IBM_rasterpos_clip'
'GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region'
'GL_NV_bindless_multi_draw_indirect GL_NV_blend_equation_advanced'
'GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render'
'GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float'
'GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility'
'GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer'
'GL_NV_fog_distance GL_NV_fragment_program'
'GL_NV_fragment_program_option GL_NV_fragment_program2'
'GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4'
'GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5'
'GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64'
'GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent'
'GL_NV_multisample_coverage GL_NV_multisample_filter_hint'
'GL_NV_occlusion_query GL_NV_packed_depth_stencil'
'GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2'
'GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite'
'GL_NV_primitive_restart GL_NV_register_combiners'
'GL_NV_register_combiners2 GL_NV_shader_atomic_counters'
'GL_NV_shader_atomic_float GL_NV_shader_buffer_load'
'GL_NV_shader_storage_buffer_object GL_ARB_sparse_texture'
'GL_NV_texgen_reflection GL_NV_texture_barrier'
'GL_NV_texture_compression_vtc GL_NV_texture_env_combine4'
'GL_NV_texture_expand_normal GL_NV_texture_multisample'
'GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2'
'GL_NV_texture_shader3 GL_NV_transform_feedback'
'GL_NV_transform_feedback2 GL_NV_vertex_array_range'
'GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit'
'GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program'
'GL_NV_vertex_program1_1 GL_NV_vertex_program2'
'GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_video_capture'
'GL_NVX_sysmem_buffer GL_NVX_conditional_render GL_NVX_gpu_memory_info'
'GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture'
'GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint'
'WGL_EXT_swap_control '

Implementation Dependent OpenGL Limits:


Maximum Fixed Function Texture Units: 4

GLSL:
Maximum Varying Floats: 124
Maximum Vertex Attributes: 16
Maximum Vertex Uniform Components: 4096
Maximum Fragment Uniform Components: 2048
Maximum Vertex Image Units: 32
Maximum Fragment Image Units: 32
Maximum Pipeline Image Units: 192

Cycles


CPU device capabilities: SSE2 SSE3 SSE41 AVX

CUDA device capabilities:
Quadro 4000
CU_DEVICE_ATTRIBUTE_MAX_THREADS_PER_BLOCK 1024
CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_X 1024
CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_Y 1024
CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_Z 64
CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_X 65535
CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_Y 65535
CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_Z 65535
CU_DEVICE_ATTRIBUTE_MAX_SHARED_MEMORY_PER_BLOCK 49152
CU_DEVICE_ATTRIBUTE_SHARED_MEMORY_PER_BLOCK 49152
CU_DEVICE_ATTRIBUTE_TOTAL_CONSTANT_MEMORY 65536
CU_DEVICE_ATTRIBUTE_WARP_SIZE 32
CU_DEVICE_ATTRIBUTE_MAX_PITCH 2147483647
CU_DEVICE_ATTRIBUTE_MAX_REGISTERS_PER_BLOCK 32768
CU_DEVICE_ATTRIBUTE_REGISTERS_PER_BLOCK 32768
CU_DEVICE_ATTRIBUTE_CLOCK_RATE 950000
CU_DEVICE_ATTRIBUTE_TEXTURE_ALIGNMENT 512
CU_DEVICE_ATTRIBUTE_GPU_OVERLAP 1
CU_DEVICE_ATTRIBUTE_MULTIPROCESSOR_COUNT 8
CU_DEVICE_ATTRIBUTE_KERNEL_EXEC_TIMEOUT 1
CU_DEVICE_ATTRIBUTE_INTEGRATED 0
CU_DEVICE_ATTRIBUTE_CAN_MAP_HOST_MEMORY 1
CU_DEVICE_ATTRIBUTE_COMPUTE_MODE 0
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_WIDTH 65536
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_WIDTH 65536
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_HEIGHT 65535
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_WIDTH 2048
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_HEIGHT 2048
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_DEPTH 2048
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_WIDTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_HEIGHT 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_LAYERS 2048
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_WIDTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_HEIGHT 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_NUMSLICES 2048
CU_DEVICE_ATTRIBUTE_SURFACE_ALIGNMENT 512
CU_DEVICE_ATTRIBUTE_CONCURRENT_KERNELS 1
CU_DEVICE_ATTRIBUTE_ECC_ENABLED 0
CU_DEVICE_ATTRIBUTE_TCC_DRIVER 0
CU_DEVICE_ATTRIBUTE_MEMORY_CLOCK_RATE 1404000
CU_DEVICE_ATTRIBUTE_GLOBAL_MEMORY_BUS_WIDTH 256
CU_DEVICE_ATTRIBUTE_L2_CACHE_SIZE 524288
CU_DEVICE_ATTRIBUTE_MAX_THREADS_PER_MULTIPROCESSOR 1536
CU_DEVICE_ATTRIBUTE_ASYNC_ENGINE_COUNT 2
CU_DEVICE_ATTRIBUTE_UNIFIED_ADDRESSING 1
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LAYERED_WIDTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LAYERED_LAYERS 2048
CU_DEVICE_ATTRIBUTE_CAN_TEX2D_GATHER 1
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_GATHER_WIDTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_GATHER_HEIGHT 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_WIDTH_ALTERNATE 0
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_HEIGHT_ALTERNATE 0
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_DEPTH_ALTERNATE 0
CU_DEVICE_ATTRIBUTE_TEXTURE_PITCH_ALIGNMENT 32
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_WIDTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_LAYERED_WIDTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_LAYERED_LAYERS 2046
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_WIDTH 65536
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_WIDTH 65536
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_HEIGHT 32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_WIDTH 65536
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_HEIGHT 32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_DEPTH 2048
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_LAYERED_WIDTH 65536
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_LAYERED_LAYERS 2048
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_WIDTH 65536
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_HEIGHT 32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_LAYERS 2048
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_WIDTH 32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_LAYERED_WIDTH 32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_LAYERED_LAYERS 2046
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LINEAR_WIDTH 134217728
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_WIDTH 65000
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_HEIGHT 65000
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_PITCH 1048544
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_MIPMAPPED_WIDTH 16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_MIPMAPPED_HEIGHT 16384
CU_DEVICE_ATTRIBUTE_COMPUTE_CAPABILITY_MAJOR 2
CU_DEVICE_ATTRIBUTE_COMPUTE_CAPABILITY_MINOR 0
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_MIPMAPPED_WIDTH 16384
CU_DEVICE_ATTRIBUTE_STREAM_PRIORITIES_SUPPORTED 0
CU_DEVICE_ATTRIBUTE_GLOBAL_L1_CACHE_SUPPORTED 1
CU_DEVICE_ATTRIBUTE_LOCAL_L1_CACHE_SUPPORTED 1
CU_DEVICE_ATTRIBUTE_MAX_SHARED_MEMORY_PER_MULTIPROCESSOR 49152
CU_DEVICE_ATTRIBUTE_MAX_REGISTERS_PER_MULTIPROCESSOR 32768
CU_DEVICE_ATTRIBUTE_MANAGED_MEMORY 0

**** # Blender 2.73 (sub 9) System Information **** Blender: **** version 2.73 (sub 9), branch b'master', commit date b'2015-03-03' b'13:48', hash b'ed5df50', b'Release' build date: b'2015-03-03', b'15:58:44' platform: b'Windows:32bit' binary path: 'C:\\Program Files\\Blender Foundation\\test 2.73\\blender-app.exe' build cflags: b'-DWITH_FREESTYLE /nologo /J /W3 /Gd /w34062 /wd4018 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /we4013 /we4431 /D_WIN32_WINNT=0x600 /DOIIO_STATIC_BUILD /openmp -O2 /Ob2 -DWIN32 -D_CONSOLE -D_LIB -D_CRT_SECURE_NO_DEPRECATE -DOPJ_STATIC -DWIN64 -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE -DWITH_AVI -DWITH_OPENNL' build cxxflags: b'/nologo /J /W3 /Gd /w34062 /wd4018 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /we4013 /we4431 /D_WIN32_WINNT=0x600 /DOIIO_STATIC_BUILD /openmp /EHsc -O2 /Ob2 -DWIN32 -D_CONSOLE -D_LIB -D_CRT_SECURE_NO_DEPRECATE -DOPJ_STATIC -DWIN64 -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE -DWITH_AVI -DWITH_OPENNL' build linkflags: b'/SUBSYSTEM:CONSOLE /MACHINE:X64 /STACK:2097152 /OPT:NOREF /INCREMENTAL:NO /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib' build system: b'SCons' Python: **** version: 3.4.2 (default, Dec 7 2014, 18:21:18) [MSC v.1800 64 bit (AMD64)] paths: 'C:\\Program Files\\Blender Foundation\\test 2.73\\2.73\\scripts\\addons_contrib' 'C:\\Users\\Michele\\AppData\\Roaming\\Blender Foundation\\Blender\\2.73\\scripts\\addons' 'C:\\Program Files\\Blender Foundation\\test 2.73\\2.73\\scripts\\addons' 'C:\\Program Files\\Blender Foundation\\test 2.73\\2.73\\scripts\\startup' 'C:\\Program Files\\Blender Foundation\\test 2.73\\2.73\\scripts\\modules' 'C:\\Program Files\\Blender Foundation\\test 2.73\\python34.zip' 'C:\\Program Files\\Blender Foundation\\test 2.73\\2.73\\python\\DLLs' 'C:\\Program Files\\Blender Foundation\\test 2.73\\2.73\\python\\lib' 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'GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats' 'GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object' 'GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4' 'GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4' 'GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil' 'GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object' 'GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal' 'GL_EXT_secondary_color GL_EXT_separate_shader_objects' 'GL_EXT_separate_specular_color GL_EXT_shader_image_load_store' 'GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap' 'GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object' 'GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc' 'GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc' 'GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp' 'GL_EXT_texture_env_combine GL_EXT_texture_env_dot3' 'GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer' 'GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp' 'GL_EXT_texture_object GL_EXT_texture_shared_exponent' 'GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage' 'GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2' 'GL_EXT_vertex_array GL_EXT_vertex_array_bgra' 'GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object' 'GL_NVX_shared_sync_object GL_IBM_rasterpos_clip' 'GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region' 'GL_NV_bindless_multi_draw_indirect GL_NV_blend_equation_advanced' 'GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render' 'GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float' 'GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility' 'GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer' 'GL_NV_fog_distance GL_NV_fragment_program' 'GL_NV_fragment_program_option GL_NV_fragment_program2' 'GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4' 'GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5' 'GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64' 'GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent' 'GL_NV_multisample_coverage GL_NV_multisample_filter_hint' 'GL_NV_occlusion_query GL_NV_packed_depth_stencil' 'GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2' 'GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite' 'GL_NV_primitive_restart GL_NV_register_combiners' 'GL_NV_register_combiners2 GL_NV_shader_atomic_counters' 'GL_NV_shader_atomic_float GL_NV_shader_buffer_load' 'GL_NV_shader_storage_buffer_object GL_ARB_sparse_texture' 'GL_NV_texgen_reflection GL_NV_texture_barrier' 'GL_NV_texture_compression_vtc GL_NV_texture_env_combine4' 'GL_NV_texture_expand_normal GL_NV_texture_multisample' 'GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2' 'GL_NV_texture_shader3 GL_NV_transform_feedback' 'GL_NV_transform_feedback2 GL_NV_vertex_array_range' 'GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit' 'GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program' 'GL_NV_vertex_program1_1 GL_NV_vertex_program2' 'GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_video_capture' 'GL_NVX_sysmem_buffer GL_NVX_conditional_render GL_NVX_gpu_memory_info' 'GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture' 'GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint' 'WGL_EXT_swap_control ' Implementation Dependent OpenGL Limits: **** Maximum Fixed Function Texture Units: 4 GLSL: Maximum Varying Floats: 124 Maximum Vertex Attributes: 16 Maximum Vertex Uniform Components: 4096 Maximum Fragment Uniform Components: 2048 Maximum Vertex Image Units: 32 Maximum Fragment Image Units: 32 Maximum Pipeline Image Units: 192 Cycles **** CPU device capabilities: SSE2 SSE3 SSE41 AVX CUDA device capabilities: Quadro 4000 CU_DEVICE_ATTRIBUTE_MAX_THREADS_PER_BLOCK 1024 CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_X 1024 CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_Y 1024 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Could you also tell us which version of Windows you're using? In the bug report you just mention "64 bit".

Also please include a .blend file that allows us to easily test your issue. The text "Exact steps for others to reproduce the error" in the report template was there for you to actually fill out. It is essential to help us reproduce your issue.

Could you also tell us which version of Windows you're using? In the bug report you just mention "64 bit". Also please include a .blend file that allows us to easily test your issue. The text "Exact steps for others to reproduce the error" in the report template was there for you to actually fill out. It is essential to help us reproduce your issue.

Exact steps for others to reproduce error:
Open .blend file,press P, in game mode if you use button and hat of Xbox joystyck in blender 2.72 the empty (and cube associate) move well.
But if you use blender 2.73 or 2.74 testbuild the joystick sensors button and hat is not working properly.

I have windows 7 64 bit

thanks

Exact steps for others to reproduce error: Open .blend file,press P, in game mode if you use button and hat of Xbox joystyck in blender 2.72 the empty (and cube associate) move well. But if you use blender 2.73 or 2.74 testbuild the joystick sensors button and hat is not working properly. I have windows 7 64 bit thanks
Member

Added subscriber: @JorgeBernalMartinez

Added subscriber: @JorgeBernalMartinez
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scaciga,

could you check a new nighty build https://builder.blender.org/download/ to see if the bug is fixed for you?

Thanks for your time.

scaciga, could you check a new nighty build https://builder.blender.org/download/ to see if the bug is fixed for you? Thanks for your time.

in blender 2.73-b4fccce-win64 the problem is not solved (this is the version to which you referred?)

in blender 2.73-b4fccce-win64 the problem is not solved (this is the version to which you referred?)
Member

I will receive a Xbox controller in the next days and then I will try to fix it.

I will receive a Xbox controller in the next days and then I will try to fix it.
Member

I have tested my new Xbox 360 controller :-) and it is working like a charm (buttons and hat).

Using blender 2.74 under opensuse 13.1 64 bits. I will check under windows 7 64 bits and come back to report.

I have tested my new Xbox 360 controller :-) and it is working like a charm (buttons and hat). Using blender 2.74 under opensuse 13.1 64 bits. I will check under windows 7 64 bits and come back to report.
Member

Ok, I confirm the bug under windows 7.

The mapping of the buttons/hat has changed totally. It seems that SDL2 is using a new API (XInput) which uses a different mapping - [x]. A solution for new controller (like xbox one) is to use the new SDL2 Gamecontroller API - [x] among with sdlgamecontrollerdb.txt [3].

Maybe it would be a good task to ammend this issue and to implement support for haptic (vibration) and hotplugging. I will see what can I do.

Ok, I confirm the bug under windows 7. The mapping of the buttons/hat has changed totally. It seems that SDL2 is using a new API (XInput) which uses a different mapping - [x]. A solution for new controller (like xbox one) is to use the new SDL2 Gamecontroller API - [x] among with sdlgamecontrollerdb.txt [3]. Maybe it would be a good task to ammend this issue and to implement support for haptic (vibration) and hotplugging. I will see what can I do. - [x] http://forums.libsdl.org/viewtopic.php?t=9651&postdays=0&postorder=asc&start=0 - [x] https://wiki.libsdl.org/CategoryGameController - [x] https://github.com/gabomdq/SDL_GameControllerDB
Jorge Bernal self-assigned this 2015-03-12 23:31:44 +01:00

{F159580}I made a small game (press P) to ensure the best match and the bad one of the input result of "buttons" and "hat" of the xbox controller. Until blender 2.72a is perfect and unfortunately in 2.73 and 2.74 do not. I tried this on Vista 32-bit and gives the same defect.

{[F159580](https://archive.blender.org/developer/F159580/joystick_xbox.blend)}I made a small game (press P) to ensure the best match and the bad one of the input result of "buttons" and "hat" of the xbox controller. Until blender 2.72a is perfect and unfortunately in 2.73 and 2.74 do not. I tried this on Vista 32-bit and gives the same defect.
Member

Added subscriber: @KBStudios

Added subscriber: @KBStudios

Added subscriber: @JacobMerrill-1

Added subscriber: @JacobMerrill-1

My left joystick up/down axis work,

but left right does not,

Right/Left work from the right thumbstick

win 64 - 8.1 Alienware alpha.

I tried remapping using x360ce but apparently blender does not recognize the .dll it generated?

My left joystick up/down axis work, but left right does not, Right/Left work from the right thumbstick win 64 - 8.1 Alienware alpha. I tried remapping using x360ce but apparently blender does not recognize the .dll it generated?

tested rc 2.74.5 32 bit and 64 bit - same behavior

half the controls are on the left stick and half on the right.

tested rc 2.74.5 32 bit and 64 bit - same behavior half the controls are on the left stick and half on the right.
Member

Added subscriber: @MartijnBerger

Added subscriber: @MartijnBerger
Member

this looks like an SDL2 issue indeed. can anyone whit an xbox controller confirm on a non windows platform ?

this looks like an SDL2 issue indeed. can anyone whit an xbox controller confirm on a non windows platform ?
Member

Yes, it is a SDL2 issue in windows (due to using a new API (XInput)). I'm working on a patch to add support to the new SDL2 Gamecontroller API among with sdlgamecontrollerdb.txt that it seems that solve the issues. I hope it will be ready before 2.76

Yes, it is a SDL2 issue in windows (due to using a new API (XInput)). I'm working on a patch to add support to the new SDL2 Gamecontroller API among with sdlgamecontrollerdb.txt that it seems that solve the issues. I hope it will be ready before 2.76

Thank you Jorge, I can't wait to test it out,

Thank you Jorge, I can't wait to test it out,

Added subscriber: @panzergame

Added subscriber: @panzergame

@JorgeBernalMartinez: what's the current state of your patch ?

@JorgeBernalMartinez: what's the current state of your patch ?
Member

it needs 4-5 hours more of coding work (without baby's cry interruptions :-)).

But a quick fix for those that need it now. You only have to replace the SDL2.dll by the former one (SDL.dll). this way it will work as before. Take it as temporal fix.

it needs 4-5 hours more of coding work (without baby's cry interruptions :-)). But a quick fix for those that need it now. You only have to replace the SDL2.dll by the former one (SDL.dll). this way it will work as before. Take it as temporal fix.
Member

Added subscriber: @Tort

Added subscriber: @Tort

Кю

Кю

with converting back to SDL.dll, do I just delete a file (SDL2.dll) from blender somewhere, and add in the new one, or do I need to recompile blender ?

with converting back to SDL.dll, do I just delete a file (SDL2.dll) from blender somewhere, and add in the new one, or do I need to recompile blender ?
Member

Added subscriber: @Blendify

Added subscriber: @Blendify
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Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Member

This task is being closed because the BGE has been removed in Blender 2.8.

This task is being closed because the BGE has been removed in Blender 2.8.
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EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
10 Participants
Notifications
Due Date
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Dependencies

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Reference: blender/blender#43883
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