Blender crashes in saving any file #43919
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Reference: blender/blender#43919
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System Information
OS: lubuntu 14.10
CPU: Intel(R) Pentium(R) M processor 1.73GHz
Graphic card :Mobile 915GM/GMS/910GML Express Graphics Controller
Blender Version
Broken: Blender 2.73 (sub 9), Commit date: 2015-03-06 16:53, Hash
cf1227d
Worked: (optional)
Short description of error
Hi, I have already reported this error here (https://developer.blender.org/T43892) but I do not think the same thing, in that they talk about the game engine. I hope not to be redundant.
I have tried to save in several mode the blender file and it don't save any Blender file.
With the previous version works very well. (2.73a)
This is the error that tells me the crash report.
Blender 2.73 (sub 9), Commit date: 2015-03-06 16:53, Hash
cf1227d
backtrace
./blender(BLI_system_backtrace+0x30) [0x95892c0]
./blender() [0x8b5a91f]
./blender() [0x8b5ab08]
[0xb76f6c58]
Exact steps for others to reproduce the error
No special operations, does not save even the default cube.
Changed status to: 'Open'
Added subscriber: @pafurijaz-4
#43944 was marked as duplicate of this issue
#43892 was marked as duplicate of this issue
Added subscriber: @mont29
you are using a very old crappy GPU here… Can you please:
--factory-startup
commandline option) (this will ensure whether this is a userpref or addon issue or not).blender-softwaregl
distributed with official blender, will be slow, but will show whether this is a driver issue or not)?@mont29
Hi I did as you said, but I always get the same mistakes, I remind you that the old version of Blender has no problems. I'm using is an old cpu but just to make small models, when I really require more power use another pc. but like to have blender on all my workstations.
Try to start Blender in factory settings (--factory-startup commandline option)
Blender 2.73 (sub 9), Unknown revision
backtrace
./blender(BLI_system_backtrace+0x37) [0x8d66887]
./blender() [0x84406a8]
[0xb7716c58]
Try to start in software OpenGL mode (use the blender-softwaregl
Blender 2.73 (sub 9), Unknown revision
backtrace
./blender(BLI_system_backtrace+0x37) [0x8d66887]
./blender() [0x84406a8]
[0xb7766c58]
I gave you two more things to check:
So, I tried to do some fine-tuning in the preferences OpenGL, I also tried to turn off everything that was possible, but still does not save.
system-info.txt
This is the system-info.txt that of the old version 2.73a. and it working well.
system-info-Blender_2.73a.txt
Added subscriber: @JulianEisel
@pafurijaz-4, so you tested using
--factory-startup
and theblender-softwaregl
and it still crashes in both cases? Please double check as this is pretty important information for us.@JulianEisel
Yes i have tested all the advice, even the last ones, as you say, and it still crashes in both cases. But the old version I not have problem.
Added subscribers: @JohnRoper, @dr.sybren, @Moguri, @JorgeBernalMartinez
Added subscriber: @ideasman42
Could you try disable: Userprefs -> File -> Save Preview Images
And see if this resolves the problem?
@ideasman42 Great man, yes, yes now work the saving files after disabling the preview image file.
@pafurijaz-4, then we just need to know where it crashes.
If the image fails to be created - this is checked for already in the code.
So either...
@pafurijaz-4 Could you please attach here the file crashing on save?
Could also be an issue with some kind of invalid/corrupted ID preview data…
Since this happens with factory settings, think this may be caused by writing the OpenGL preview thumbnail for the blend file its self.
@ideasman42 I don't understand what you mean, but I can say what happening, when I push button save or shortcut CRTL+W Blender immediately crashes.
@mont29 Blender does not create the output file and if I try to save the default cube it can't save and crashes instantly.
Oh, so this happens on any kind of file saving… :/
What bothers me is that, if it was an OpenGL issue, using software OGL should 'fix' it, and yet you reported it did not change anything…
Can you build blender yourself, by any chance?
@mont29 Yes i can build Blender by myself, and yes the crash happening in both cases software or not OGL
I have the same problem, and like everyone else, I can't see what the problem is. I just went back to Blender 2.73 to do my work because I do not have the time to be playing around with a broken feature.
It is the same for BI, Cycles, and the BGE
@JohnRoper, this is not a broken feature for many users apparently.
Can you post your OS-version & graphics card model?
Also can you confirm that disabling Thumbnails fixes the problem?: Userprefs -> File -> Save Preview Images
@pafurijaz-4 Cool, then can you build a Debug version of current master, run it with GDB, and attach here the backtrace of the crash?
@mont29 I'm still trying to find the ccmake file where i do the change but i'm not able to find it. I apologize but can you help me please.
Where I is needed put this string CMake, set CMAKE_BUILD_TYPE=Debug
@pafurijaz-4 either pass
-D CMAKE_BUILD_TYPE=Debug
to cmake itself, or edit/path/to/build_linux/CMakeCache.txt
and change it there. I usually do the latter. Then runmake
again to build everything.My OS is OSX 10.6.8 (it needs updating) and I have an Intel Graphics card. I am not sure which one it is because the computer is a 2006 MacBook.
Added subscriber: @NastosLabros
Ok boys after the hell of compiling Blender in debug mode and installing gdb to get the output I hope this text below can help you.
Added subscriber: @Psy-Fi
Hmm, a NULL pointer usage in
GPU_framebuffer_slots_bind()
, Antony might be interested too.Yet, are you sure you used a Debug build to get this backtrace? It should have given us the exact point in code where issue happens, in this case… ;/
Ok I'm not sure if I done the correct passages, this is what i done.
Because I deleted the folder and the file build_linux CMakeCache.txt is located in that folder.
I compiled blender first, with command make only, and after I changed the value on text file CMakeCache.txt to
and then I recompiled blender
I tried to do make passing the argument -D CMAKE_BUILD_TYPE = Debug but something may be wrong and does not work.
This issue was referenced by
e2471ea96a
Changed status from 'Open' to: 'Resolved'
Closed by commit
e2471ea96a
.Just pushed a possible fix, can you try a build from buildbot tomorrow?
At some point we are going to deprecate such GPUs though, probably within the next year.
@Psy-Fi Ok tomorrow, I try the new version from buildbot. thanks.
But if you have already updated the file i can build it by myself with updating of my blender-git
Yep, you can try it even now
Ok I try now and I tell what happening after.
@Psy-Fi Thanks, now saves files without problems
It works for me too