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Dof incorrect work in orthographic view with a OpenGL render
Closed, ResolvedPublic

Description

System Information
Tested on windows 7 x64, 8.1 x86, x64, Ubuntu 14.04 x64, with different hardwares.

Blender Version
Broken: 2.74 RC3 8804e64, RC2, RC1
Worked: dof in viewport add only 2.74 version

Short description of error
Dof in viewport show correct(sharp edges) with camera orthographic mode, but in OpenGL render blurred.

Exact steps for others to reproduce the error

  1. Default Scene. Enabled viewport DOF.
  2. View -> Camera. Camera settings: select othographic view, focus on cube, Viewport F-stop: 128.0
  3. In viewport we see sharped cube, in OpenGL render cube blurred.

Maybe it correct and i not understand how orthographic view worked, but in perspective mode all good. Thank you!


Event Timeline

Alexey Khoral (allkhor) raised the priority of this task from to 90.
Alexey Khoral (allkhor) updated the task description. (Show Details)
Alexey Khoral (allkhor) edited a custom field.
Bastien Montagne (mont29) lowered the priority of this task from 90 to Normal.Mar 27 2015, 12:10 PM

Hummm… Actually, it’s blurring in both viewport and OGL render, so things are consistent… Yet, quite not sure DoF means anything in ortho camera?

Antonis Ryakiotakis (psy-fi) changed the task status from Unknown Status to Resolved.Mar 27 2015, 12:23 PM

This was fixed yesterday, basically we did not use correct setting for camera in openGL render