Dof incorrect work in orthographic view with a OpenGL render #44151

Closed
opened 2015-03-27 09:40:57 +01:00 by Alexey Khoral · 7 comments

System Information
Tested on windows 7 x64, 8.1 x86, x64, Ubuntu 14.04 x64, with different hardwares.

Blender Version
Broken: 2.74 RC3 8804e64, RC2, RC1
Worked: dof in viewport add only 2.74 version

Short description of error
Dof in viewport show correct(sharp edges) with camera orthographic mode, but in OpenGL render blurred.

Exact steps for others to reproduce the error

  1. Default Scene. Enabled viewport DOF.
  2. View -> Camera. Camera settings: select othographic view, focus on cube, Viewport F-stop: 128.0
  3. In viewport we see sharped cube, in OpenGL render cube blurred.

Maybe it correct and i not understand how orthographic view worked, but in perspective mode all good. Thank you!

screen.PNG
bug_blur.blend

**System Information** Tested on windows 7 x64, 8.1 x86, x64, Ubuntu 14.04 x64, with different hardwares. **Blender Version** Broken: 2.74 RC3 8804e64, RC2, RC1 Worked: dof in viewport add only 2.74 version **Short description of error** Dof in viewport show correct(sharp edges) with camera orthographic mode, but in OpenGL render blurred. **Exact steps for others to reproduce the error** 1) Default Scene. Enabled viewport DOF. 2) View -> Camera. Camera settings: select othographic view, focus on cube, Viewport F-stop: 128.0 3) In viewport we see sharped cube, in OpenGL render cube blurred. Maybe it correct and i not understand how orthographic view worked, but in perspective mode all good. Thank you! ![screen.PNG](https://archive.blender.org/developer/F155525/screen.PNG) [bug_blur.blend](https://archive.blender.org/developer/F155527/bug_blur.blend)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @allkhor

Added subscriber: @allkhor
Antonis Ryakiotakis was assigned by Bastien Montagne 2015-03-27 12:10:19 +01:00

Added subscriber: @mont29

Added subscriber: @mont29

Antony, another one for you I think. :)

Antony, another one for you I think. :)

Hummm… Actually, it’s blurring in both viewport and OGL render, so things are consistent… Yet, quite not sure DoF means anything in ortho camera?

Hummm… Actually, it’s blurring in both viewport and OGL render, so things are consistent… Yet, quite not sure DoF means anything in ortho camera?

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

This was fixed yesterday, basically we did not use correct setting for camera in openGL render

This was fixed yesterday, basically we did not use correct setting for camera in openGL render
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Reference: blender/blender#44151
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