BVH Export/Import, sometimes Armature different when re-imported #44170

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opened 2015-03-29 03:15:44 +02:00 by John · 6 comments

System Information
tried it on the latest blender version on windows 7 and ubuntu

If I export an armature as bvh from this file [name ]]and then import it back, the imported armature looks the same, but when I export an armature from a similar bvh file found here [ https:*www.dropbox.com/s/4yth06gpuqgopqy/file_problem.blend?dl=0 | name it doesn't look anything like the original. Please assist me as its fairly critical for me. Thank you very much in advance for your kind support and assistance.

**System Information** tried it on the latest blender version on windows 7 and ubuntu If I export an armature as bvh from this file [name ]]and then import it back, the imported armature looks the same, but when I export an armature from a similar bvh file found here [[ https:*www.dropbox.com/s/4yth06gpuqgopqy/file_problem.blend?dl=0 | name ](https:*www.dropbox.com/s/5a19opil8t0d5ww/file_no_problem.blend?dl=0) it doesn't look anything like the original. Please assist me as its fairly critical for me. Thank you very much in advance for your kind support and assistance.
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Changed status to: 'Open'

Changed status to: 'Open'
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Added subscriber: @Olivia

Added subscriber: @Olivia
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Any updates?

Any updates?

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Campbell Barton self-assigned this 2015-03-30 11:02:35 +02:00

BVH format doesnt store bone rolls or lengths.
We can only ensure the animation remains correct, the armature is likely to change.

closing.

BVH format doesnt store bone rolls or lengths. We can only ensure the animation remains correct, the armature is likely to change. closing.
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Added subscriber: @JoshuaLeung

Added subscriber: @JoshuaLeung
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Reference: blender/blender-addons#44170
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