FBX Export: Apply Transform breaks on object hierarchies #44208

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opened 2015-03-31 17:16:53 +02:00 by Keith Boshoff · 4 comments
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Hi,

I've attached a file I created for this issue, exporting without Apply Transform works well. After Apply Transform any object deeper than one step into the hierarchy is wildly out of place/size/orientation, but it's consistent.

I know Apply Transform is experimental, but this file is a good case to work against and the Blender/Unity Community will be forever in your debt!

Thanks.

Hi, I've attached a file I created for this issue, exporting without Apply Transform works well. After Apply Transform any object deeper than one step into the hierarchy is wildly out of place/size/orientation, but it's consistent. I know Apply Transform is experimental, but this file is a good case to work against and the Blender/Unity Community will be forever in your debt! Thanks.
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Changed status to: 'Open'

Changed status to: 'Open'
Bastien Montagne was assigned by Keith Boshoff 2015-03-31 17:16:54 +02:00
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Added subscriber: @Wahooney

Added subscriber: @Wahooney

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

Thanks for the report, but this is known issue - apply transform is broken in many cases, that’s why it’s tagged as experimental, not considered a bug in current state.

Thanks for the report, but this is known issue - apply transform is broken in many cases, that’s why it’s tagged as experimental, not considered a bug in current state.
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Reference: blender/blender-addons#44208
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