anim player has stopped updating the editor's windows. #44261

Closed
opened 2015-04-04 17:58:33 +02:00 by ratty redemption · 28 comments
- Operating System, Graphics card ---

cpu: intel core i3 2350 2.3 ghz
ram: 4 gb
gfx: intel hd graphics 3000
os: windows 7 home premium sp 1

- Blender version with error, and version that worked ---

error found in: 2.74 519e20f win64.
was working in: 2.74 4310128 win64.

- Short description of error ---

anim player has stopped updating the editor's windows.

- Steps for others to reproduce the error (preferably based on attached .blend file) ---

affects even factory setting's cube if keyframed.

- Operating System, Graphics card --- cpu: intel core i3 2350 2.3 ghz ram: 4 gb gfx: intel hd graphics 3000 os: windows 7 home premium sp 1 - Blender version with error, and version that worked --- error found in: 2.74 519e20f win64. was working in: 2.74 4310128 win64. - Short description of error --- anim player has stopped updating the editor's windows. - Steps for others to reproduce the error (preferably based on attached .blend file) --- affects even factory setting's cube if keyframed.

Changed status to: 'Open'

Changed status to: 'Open'

Added subscriber: @rattyredemption

Added subscriber: @rattyredemption
Member

Added subscriber: @JulianEisel

Added subscriber: @JulianEisel
Member

Can't recreate that but I'm also not sure what the error is. Please attach a .blend for us and give precise steps to reproduce.

Can't recreate that but I'm also not sure what the error is. Please attach a .blend for us and give precise steps to reproduce.

@JulianEisel this simple cube animation should move across the screen when the play button is pressed. in the latest build it doesn't move and the timeline is not updated, even though the red stop anim player button is displayed at the top of the 3d window.

untitled.blend

@JulianEisel this simple cube animation should move across the screen when the play button is pressed. in the latest build it doesn't move and the timeline is not updated, even though the red stop anim player button is displayed at the top of the 3d window. [untitled.blend](https://archive.blender.org/developer/F158191/untitled.blend)

the jump to first and last frame buttons are still working, and dragging the timeline works, so it appears it's only the play button is broken.

the jump to first and last frame buttons are still working, and dragging the timeline works, so it appears it's only the play button is broken.
Member

Hmm, still can't recreate here. Also not using the play button. It might be a draw buffer problem so could you play a bit with the "Window Draw Method" menu in the UserPrefs to see if that helps?

Hmm, still can't recreate here. Also not using the play button. It might be a draw buffer problem so could you play a bit with the "Window Draw Method" menu in the UserPrefs to see if that helps?

i just went through all the options on the systems tab and couldn't get the animation to play. previous builds work fine, so it's something about the latest one.

i just went through all the options on the systems tab and couldn't get the animation to play. previous builds work fine, so it's something about the latest one.

weird, i got it working temporally by tapping either the ctrl or shift keys. the animation would then play and loop. but if i stopped the animation and started it again. it didn't play, until i pressed one of those keys.

i've never seen this type of bug before.

weird, i got it working temporally by tapping either the ctrl or shift keys. the animation would then play and loop. but if i stopped the animation and started it again. it didn't play, until i pressed one of those keys. i've never seen this type of bug before.
Member

Added subscriber: @Blendify

Added subscriber: @Blendify
Member

Can you try loading factory settings
Also thinking sticky keys

Can you try loading factory settings Also thinking sticky keys

@Blendify i've just tested with factory settings and no project file.

just pressing the play button for the time line to update. and it only does consistently if using shift or ctrl keys, all other keys appear to update for a split second and then freeze the playback.

@Blendify i've just tested with factory settings and no project file. just pressing the play button for the time line to update. and it only does consistently if using shift or ctrl keys, all other keys appear to update for a split second and then freeze the playback.
Julian Eisel was assigned by Aaron Carlisle 2015-04-04 22:44:35 +02:00
Member

Like I said I think this is sticky keys since it broke after that was committed

Like I said I think this is sticky keys since it broke after that was committed
Member

@Blendify, how could you know that? There were 21 commits during that time, and plenty of them were animation related. More important to know would be if you can recreate this.

@Blendify, how could you know that? There were 21 commits during that time, and plenty of them were animation related. More important to know would be if you can recreate this.
Julian Eisel removed their assignment 2015-04-04 22:55:10 +02:00
Member

Doesn't really make sense to have this assigned to me as long as I can't even recreate.

Doesn't really make sense to have this assigned to me as long as I can't even recreate.

guys, just to clarify, i don't personally use any ease of access features in win7.

so i assume blender has some code to detect if windows is using sticky keys?

guys, just to clarify, i don't personally use any ease of access features in win7. so i assume blender has some code to detect if windows is using sticky keys?

Added subscriber: @mont29

Added subscriber: @mont29

Cannot reproduce either.

@rattyredemption sticky keys are a new feature in Blender, you can try disabling it (UserPreferences, Input, set Click Timeout to 0) - and please also check the latest build from our buildbot, @JulianEisel made some fixes yesterday…

Not quite sure this would be sticky keys anyway… Can you also try to change synch settings in timeline (you are using No Sync, please try with frame dropping or AV sync).

Cannot reproduce either. @rattyredemption sticky keys are a new feature in Blender, you can try disabling it (UserPreferences, Input, set Click Timeout to 0) - and please also check the latest build from [our buildbot](https://builder.blender.org/download), @JulianEisel made some fixes yesterday… Not quite sure this would be sticky keys anyway… Can you also try to change synch settings in timeline (you are using No Sync, please try with frame dropping or AV sync).
Member

Re stickies - see here .

I worked on something animation related yesterday and I also observed a weird behaviour: When I set a keyframe the keyframed object always jumped back to it's initial position so it didn't animate as well. I found out that this only happended if a Graph Editor is open. Not sure if that's the same thing, but I can test a bit more later today.

Re stickies - see [here ](http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.75/UI#Sticky_Keys). I worked on something animation related yesterday and I also observed a weird behaviour: When I set a keyframe the keyframed object always jumped back to it's initial position so it didn't animate as well. I found out that this only happended if a Graph Editor is open. Not sure if that's the same thing, but I can test a bit more later today.

good news, a1c2b1a is working as far as i can tell.

i didn't change any of my settings. so what ever you did to the code apparently fixed this bug.

good news, a1c2b1a is working as far as i can tell. i didn't change any of my settings. so what ever you did to the code apparently fixed this bug.

update, av sync is producing very erratic stuttering in the above build. i don't normally use it, but it doesn't behave the same as no sync or frame dropping.

update, av sync is producing very erratic stuttering in the above build. i don't normally use it, but it doesn't behave the same as no sync or frame dropping.

in the a1c2b1a build, i just noticed something odd when setting click timeout to 0.

the tab and z keys stopped working in the 3d view.

other keys appear to work fine, but i couldn't toggle into mesh edit mode, or toggle between wireframe and solid draw modes using shortcut keys. i could still do so with the mouse and relevant buttons.

setting the click timeout back to 250 then worked with those keys. this is with factory settings.

in the a1c2b1a build, i just noticed something odd when setting click timeout to 0. the tab and z keys stopped working in the 3d view. other keys appear to work fine, but i couldn't toggle into mesh edit mode, or toggle between wireframe and solid draw modes using shortcut keys. i could still do so with the mouse and relevant buttons. setting the click timeout back to 250 then worked with those keys. this is with factory settings.
Member

@rattyredemption, this is to be expected, Tab and Z got some hardcoded changes so that the Pie Add-on can use them to create stickies. Unfortunately it currently isn't possible for Add-ons to change shortcuts so they had to be hardcoded (spacebar won't work as well btw).
Setting the Click Timeout means you always call the operator that is assigned to Key-Hold which is nothing in your case so nothing happens of course. The reason why you should change the Click Timeout to 0 is to see if that resolves the issue.

@rattyredemption, this is to be expected, Tab and Z got some hardcoded changes so that the Pie Add-on can use them to create stickies. Unfortunately it currently isn't possible for Add-ons to change shortcuts so they had to be hardcoded (spacebar won't work as well btw). Setting the Click Timeout means you always call the operator that is assigned to Key-Hold which is nothing in your case so nothing happens of course. The reason why you should change the Click Timeout to 0 is to see if that resolves the issue.
Member

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Julian Eisel self-assigned this 2015-04-05 20:27:08 +02:00
Member

But apart from that it looks like the issue got fixed, so closing this as Resolved.

But apart from that it looks like the issue got fixed, so closing this as Resolved.

@JulianEisel i think i understand all that. cool.

does it matter what the click timeout is set at if it's above 0?

@JulianEisel i think i understand all that. cool. does it matter what the click timeout is set at if it's above 0?
Member

The higher you set it the longer you've got time until holding the key does nothing or if you've something assigned to Hold, until it calls the operator assigned to Hold ;) I set the default to 250ms which seems fine, feel free to set it higher.

The higher you set it the longer you've got time until holding the key does nothing or if you've something assigned to Hold, until it calls the operator assigned to Hold ;) I set the default to 250ms which seems fine, feel free to set it higher.

understood, thanks.

understood, thanks.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#44261
No description provided.