Blendermada client #44431

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opened 2015-04-17 16:08:11 +02:00 by Sergey Ozerov · 18 comments

Blendermada client is client for online Blender Material Database http:*blendermada.com .

Addon is available at http:*blendermada.com/addon/

Blendermada client is client for online Blender Material Database [http:*blendermada.com ](http:*blendermada.com). Addon is available at [http:*blendermada.com/addon/ ](http:*blendermada.com/addon/)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Sergey Ozerov self-assigned this 2015-04-17 16:08:11 +02:00
Author

Added subscriber: @truecryer

Added subscriber: @truecryer

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Added subscriber: @petercassetta

Added subscriber: @petercassetta

I suppose you already know the @petercassetta Addon .

I suppose you already know the @petercassetta [Addon ](http://peter.cassetta.info/material-library/).
Sergey Ozerov was unassigned by Aaron Carlisle 2015-04-20 16:07:10 +02:00
Member

Added subscriber: @Blendify

Added subscriber: @Blendify
Author

In #44431#303684, @mano-wii wrote:
I suppose you already know the @petercassetta Addon .

I know. I tried to connect with him, but he didn't response. I suppose this project is unsupported.

> In #44431#303684, @mano-wii wrote: > I suppose you already know the @petercassetta [Addon ](http://peter.cassetta.info/material-library/). I know. I tried to connect with him, but he didn't response. I suppose this project is unsupported.
Member

@truecryer

Hi, it seems I must have missed your message somehow, sorry about that. My original project is indeed unsupported right now, as during 2013/2014 my family moved, and I started college, which as you can imagine, cut into my free time to work on projects like this pretty heavily.

However, I would love to collaborate on a Blender material library add-on project going forward. Feel free to message me; alternatively, I can jump on #blendercoders IRC to discuss further if you'd like. Thanks!

@truecryer Hi, it seems I must have missed your message somehow, sorry about that. My original project is indeed unsupported right now, as during 2013/2014 my family moved, and I started college, which as you can imagine, cut into my free time to work on projects like this pretty heavily. However, I would love to collaborate on a Blender material library add-on project going forward. Feel free to message me; alternatively, I can jump on #blendercoders IRC to discuss further if you'd like. Thanks!
Author

In #44431#304129, @petercassetta wrote:
@truecryer

Hi, it seems I must have missed your message somehow, sorry about that. My original project is indeed unsupported right now, as during 2013/2014 my family moved, and I started college, which as you can imagine, cut into my free time to work on projects like this pretty heavily.

However, I would love to collaborate on a Blender material library add-on project going forward. Feel free to message me; alternatively, I can jump on #blendercoders IRC to discuss further if you'd like. Thanks!

OK. Let me explain what I have, what I have to do and what problems I met.
Blendermada contains website with JSON API, rendering server to make previews and prepare libraries automatically, and client made as blender addon. All made with Python.

Materials keep as minified and compressed .blend files. It makes libraries available not only from addon, but from website directly too.

Most problem I have now is client. Peter, as you know, blender doesn't have enough set of controls to make good interface. For example, it hasn't good preview. Make new texture and show preview as texture isn't good idea. And now I think about 3 ways to develop this addon:

  1. The best one. As blender developers, who work on improving assets and libraries system. I'm not good with C language, and if somebody will make client as new blender module inside, that will be awesome. From Blendermada I will provide good web-service with good API.
  2. There is a product - https://texturemill.com/. They have standalone client which works with blender through sockets. Really good idea and addon won't have any problems with controls and other stuff. Now I work on this.
  3. Return to classical python addon. This way I hope, Peter, you will help me, because your addon has interface much better than my one.

This is what I have now and I hope somebody will help me because develop 3 products simultaneously is really hard.

> In #44431#304129, @petercassetta wrote: > @truecryer > > Hi, it seems I must have missed your message somehow, sorry about that. My original project is indeed unsupported right now, as during 2013/2014 my family moved, and I started college, which as you can imagine, cut into my free time to work on projects like this pretty heavily. > > However, I would love to collaborate on a Blender material library add-on project going forward. Feel free to message me; alternatively, I can jump on #blendercoders IRC to discuss further if you'd like. Thanks! OK. Let me explain what I have, what I have to do and what problems I met. Blendermada contains website with JSON API, rendering server to make previews and prepare libraries automatically, and client made as blender addon. All made with Python. Materials keep as minified and compressed .blend files. It makes libraries available not only from addon, but from website directly too. Most problem I have now is client. Peter, as you know, blender doesn't have enough set of controls to make good interface. For example, it hasn't good preview. Make new texture and show preview as texture isn't good idea. And now I think about 3 ways to develop this addon: 1. The best one. As blender developers, who work on improving assets and libraries system. I'm not good with C language, and if somebody will make client as new blender module inside, that will be awesome. From Blendermada I will provide good web-service with good API. 2. There is a product - https://texturemill.com/. They have standalone client which works with blender through sockets. Really good idea and addon won't have any problems with controls and other stuff. Now I work on this. 3. Return to classical python addon. This way I hope, Peter, you will help me, because your addon has interface much better than my one. This is what I have now and I hope somebody will help me because develop 3 products simultaneously is really hard.

Added subscriber: @Sergey

Added subscriber: @Sergey

@truecryer, are you proposing the addon for inclusion into Blender? If so, few questions:

  • We alreayd do have online material library addon which was already mentioned here and will be nice if we can avoid having two addons doing the same thing.
  • License of your addon is not totally clear to me
@truecryer, are you proposing the addon for inclusion into Blender? If so, few questions: - We alreayd do have online material library addon which was already mentioned here and will be nice if we can avoid having two addons doing the same thing. - License of your addon is not totally clear to me
Author

License CC-0 for materials and GPL or maybe even BSD for addon, I'm not sure, but without any proprietal.

I haven't heard you make online library. Where can I read about this? How is your library will be filling?

License CC-0 for materials and GPL or maybe even BSD for addon, I'm not sure, but without any proprietal. I haven't heard you make online library. Where can I read about this? How is your library will be filling?

I believe you already heard of the material library i was referring to: it's Online Material Library addon from @petercassetta. It is actually in the Testing category of addons in Blender. You can find it there: https://developer.blender.org/diffusion/BAC/browse/master/online_mat_lib/

I believe you already heard of the material library i was referring to: it's Online Material Library addon from @petercassetta. It is actually in the Testing category of addons in Blender. You can find it there: https://developer.blender.org/diffusion/BAC/browse/master/online_mat_lib/
Member

Added subscriber: @BrendonMurphy

Added subscriber: @BrendonMurphy
Member

hi,
the online mat lib by @petercassetta has some attributes that are not found anywhere else.
Although it's unsupported & out of date.

Some Good Things:
Preview without image files.
Local Save & load local library materials. (offline mode)
OSL script support.
Easy to share files. (portable)
Easy to edit categories.
Based on xml.

Bad Things:
No Group Support. (can be implemented)
Not supporting new materials types, sss, & other new functions. (basically out of date)
Cache system get's in the way of adding new things sometimes.
No longer maintained.

I would be very happy to see @truecryer take over responsibility of this addon & merge in his online capabilities.
With some redesign & updating, I don't see why Peter's online system could not be swapped out for the new system whilst retaining & improving the offline/bundled capabilities.

If any would like to discuss this on irc, #blenderpython or irc #blendercoders feel free to say hi.
Thanks.

hi, the online mat lib by @petercassetta has some attributes that are not found anywhere else. Although it's unsupported & out of date. Some Good Things: Preview without image files. Local Save & load local library materials. (offline mode) OSL script support. Easy to share files. (portable) Easy to edit categories. Based on xml. Bad Things: No Group Support. (can be implemented) Not supporting new materials types, sss, & other new functions. (basically out of date) Cache system get's in the way of adding new things sometimes. No longer maintained. I would be very happy to see @truecryer take over responsibility of this addon & merge in his online capabilities. With some redesign & updating, I don't see why Peter's online system could not be swapped out for the new system whilst retaining & improving the offline/bundled capabilities. If any would like to discuss this on irc, #blenderpython or irc #blendercoders feel free to say hi. Thanks.

Added subscriber: @BlendingJake

Added subscriber: @BlendingJake
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Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Brendon Murphy self-assigned this 2017-02-24 10:02:13 +01:00
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Archiving, no activity 18 months

Archiving, no activity 18 months
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Reference: blender/blender-addons#44431
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