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Viewport mipmaps no longer toggle off
Closed, ResolvedPublic

Description

System Information
Linux mint 17.1 AMD64, i7 4000, GTX870m

Blender Version
Broken: 2.74.4 62e1498 (the latest builds)
Worked: 2.74 000dfc0 (and prior)

Short description of error
The OpenGL mipmaps option does not have an effect on the viewport as it used to. Textures are still mipmapped, as can be seen in all opengl render modes and engines appart from rendered view. (yeah I'm a minecraft guy lol) I need it so I don't to keep making high res textures for my tiny 64x64 needs.

Exact steps for others to reproduce the error
File > User Preferences > System > OpenGL > Mipmaps

When toggled, this should be immediately visible in the viewport, although saving the preferences and restarting blender still doesn't make a difference

.

Event Timeline

Romaine Rose-Cameron (Romaine) raised the priority of this task from to Needs Triage by Developer.
Julian Eisel (Severin) triaged this task as Normal priority.Apr 21 2015, 6:00 PM

Hello,

I can confirm the issue here. In 2.74 mipmaps get enabled/disabled properly. In the latest build I tried, the option doesn't work anymore, even when saving it and restarting Blender. The problem is for both Multitexture and GLSL shading.

Broken: blender-2.74-bdf6393-win64
I'm on Win7 64bit, mobility radeon 5650.