Advance Timeline 1 frame past movie sequence of JPG's and crash. PNG's are fine. #44502
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Reference: blender/blender#44502
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System Information
OSX 10.10.3
ATI Radeon HD 2400 XT 128 MB
2.4 GHz Intel Core 2 Duo
4 GB 667 MHz DDR2 SDRAM
Blender Version
Broken: (example: 2.7.4
0287b39
) (today's version, was doing this a week ago too)Worked: Not sure.
Advance timeline from 2 to 3 (there is no 3) and crashes for JPG's but not PNG's.
Exact steps for others to reproduce the error
Does not do this with PNG's.
Attached .blend, two JPG's, crash report.
BatchReducerBug.blend
Archive.zip
Blendercrash.rtf
Changed status to: 'Open'
Added subscriber: @FloridaJo
Added subscribers: @ThomasDinges, @jensverwiebe, @mont29
I cannot reproduce this here on Linux with latest master… Not even in debug build with asan.
Thomas, Jens, can you please try to confirm the issue? I would not expect that kind of bug to be platform-dependent, but who knows?
I confirm crash with same report on my MacPro/AMD
Looking into it ....
Jens
Added subscriber: @JulianEisel
Changing to confirmed and assigning to @jensverwiebe then
Crashpoint is here:
blender(7082,0x1118d8300) malloc: *** error for object 0x61800002a660: pointer being freed was not allocated
Jens
2.74 release is working okay with testconditions
Ah, with
--debug-memory
could reproduce the issue, here is asan report:P221: #44502
Tried to bisect that, but with limited success… crash first appears in
4c2306d21a
, and does not exists befored5f1b9c222
, so it’s clearly related to multiview somehow. Crash is not reproducible when multiview is enabled.Dalai, think this one is for you?
Is it possible it has to do with the Alpha channel since it works okay with PNG, but not JPG?
@mont29 do you still have this issue? Some fixes went in that may have fixed that.
Changed status from 'Open' to: 'Resolved'
Added subscriber: @dfelinto
@dfelinto No, impossible to reproduce anymore, think we can consider this as fixed as well. :)