Regression: Texture UV Mapping incorrect on meshes with Subsuf and Mirror modifiers #44530
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Reference: blender/blender#44530
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System Information
64bit Manjaro Linux, kernel 3.19
GeForce GTX 650 Ti Boost, driver 346.59
Blender Version
Broken: 2.75 dev, hash
4288ab1
Worked: 2.74 hash
000dfc0
Short description of error
A regression has occured on UV textured objects that use the Subsurf and Mirror modifier, though it may just be the mirror modifier that is relevant. What happens is that the UVs do not seem to map correctly to the dividing line of the mirror modifier, seemingly stretching more than they should.
This render shows the correct mapping, under the 2.74 release version:
This one is rendered under the current master,
4288ab1
:Exact steps for others to reproduce the error
Based on a (as simple as possible) attached .blend file with minimum amount of steps
Changed status to: 'Open'
Added subscriber: @ZauberParacelsus
Added subscribers: @Psy-Fi, @Sergey
@Psy-Fi, it is caused by
5197aa0
, mind having a look? :)This issue was referenced by
d920b8e075
Changed status from 'Open' to: 'Resolved'
Closed by commit
d920b8e075
.This issue was referenced by ac0fdd379ae37da8acb2c75c69f82878ff992466
Added subscriber: @sindra1961
@Psy-Fi:
I think that a correction is insufficient.
{F168854}{F168856}{F168858}
untitled.blend
It is not displayed definitely when I turn off merge option of attached PaintingIssue.blend.
{F168863}
version 2.74 (sub 5), branch b'master', commit date b'2015-05-01' b'00:44', hash b'94d80c8', b'Release'
May subdivision surface modifier not receive a result of mirror modifier definitely?
It seems to be handled definitely in 2.49b.
249buntitled.blend
It is displayed definitely when I validate UV mirror.
untitled.blend
2.49 is quite old with a different architecture and I have quite some difficulty understanding...Japanese if I'm not mistaken? From what I've tested 2.66 works the same as current master so I will leave it as is.
I find it very difficult to understand why nationality comes out to your answer.
I mapped texture onto plane in this way.
I set modifier in order of mirror,subdivision surface.
This invalidates subdivision surface.
I set textures option of mirror modifier for invalidity.
This invalidates subdivision surface.
I set textures option of mirror modifier effectively.
The area of eight colors is displayed.
This validates subdivision surface.
I set textures option of mirror modifier effectively.
This validates subdivision surface.
I set textures option of mirror modifier for invalidity.
Only in this case the area of the color is six.
@Psy-Fi:
Just to be sure, there is no this problem for your correction.
I thought that you might be settled because it was a phenomenon like reported contents.
I think that this problem was left all the time because I confirm even 2.63.
Hi, don't take it the wrong way, I have nothing with Japanese people at all, it's just that the screenshot you posted of 2.49 is taken with a Japanese locale set and I can't understand the buttons any more.
I just still don't understand what the problem is...Is there some sort of combination of options that should work diffrently, and why?
Aaaah! OK, I see what you mean now...not sure if that counts as a bug, but I'll take a look.
I am doing some tests and it seems like @sindra1961 is actually correct.
We might actually have had a bad behaviour in master since long ago. The funny thing is that the first fix made things better, while the second fix, the one for this report made things distorted again for sindra's case.
I think the "bug" in this report is only a "does not work as before" case, while the real bug, which is havind distorted maps has been going on for so long unnoticed.
And now I'm totally confused on how we should treat this because we have compatibility concerns all over. People have been using this modifier like that for so long that we will break things if we enforce another behaviour. Probably this is one of the rare occasions that calls for an option, but I'll have to consult with other developers for that.
@Psy-Fi:
I should apologize to you first.
I am sorry, @psy-fi.
When I translated your answer into Japanese with a translation tool, I did not understand a meaning.
I only misunderstood it.
No worries, my written answer was a bit ambiguous too I should have clarified I meant the screenshot from the start.
Added subscriber: @ideasman42
So, after discussion with @ideasman42 we decided that @sindra1961 is right here.
If it causes many cases like that we may add a compatibility option but since the "Issue" is limited to very specific cases
(mirror + subsurf + hand painted textures + low res models) we will try not using a compatibility option first.
@Psy-Fi:
I confirmed that a problem was improved.
However, a different problem seems to be left.
I think that Merge Limit of mirror modifier does not work definitely.
2.74 .blend
untitled.blend
2.49b .blend
(I saved it after I returned the setting of the language to English.)
249buntitled.blend
Operation image of 2.49b
I reverse modifier stack.
[Merge Limit = 0.0]
[Merge Limit = 0.2]
[Merge Limit = 0.6]
[Merge Limit = 0.9]
[Merge Limit = 1.0]
Some transformation is not carried out in the revised version.
Operation image of revised version.
{F171016}
UV does not seem to be right. I see it in the same way in 2.49b.{F171018}
The version that I confirmed.
version 2.74 (sub 5), branch b'master', commit date b'2015-05-07' b'00:12', hash b'165598e', b'Release'
@sindra1961 looks like a diffrent issue, can you make another report? Fix commits will end up referring to the same task which will get very confusing if we keep fixing things here.
Actually no need, looks like this is not an issue, see manual:
http://www.blender.org/manual/modifiers/generate/mirror.html
It's correctly beeing mentioned as distance between vertices (used to be distance between vertex and clip plane in 2.4)
http://wiki.blender.org/index.php/Doc:2.4/Manual/Modifiers/Generate/Mirror
@Psy-Fi:
I see.
Because I think that the cause of this problem is mirror modifier, I make a different report.
Thank you.