Cell fracture doesn't work. #44649

Closed
opened 2015-05-10 03:09:05 +02:00 by Vincent Chevalier · 12 comments

System Information
Windows 8, processor amd A4-6300-APU with Redeon HD Graphics, 8Go Ram, 64bit system.

Blender Version
Broken: 2.73a and 2.74
Cell frature Add-on

Short description of error
When I try to generate cell frature after rebooting the software, the process is executed normally, but at the end of this one it will return empty cell. At first use everything worked, but after rebooting it was generating only empty cell. The re-installation and installation of the latest version changed nothing.

Exact steps for others to reproduce the error

  • Open Blender
  • Activate the add-on Object: Cell Fracture on user preference
  • Apply "Cell Fracture" on basic cube
  • Close blender and restart to step one

I realy don't know what appends but i not sure if it reproducible

**System Information** Windows 8, processor amd A4-6300-APU with Redeon HD Graphics, 8Go Ram, 64bit system. **Blender Version** Broken: 2.73a and 2.74 Cell frature Add-on **Short description of error** When I try to generate cell frature after rebooting the software, the process is executed normally, but at the end of this one it will return empty cell. At first use everything worked, but after rebooting it was generating only empty cell. The re-installation and installation of the latest version changed nothing. **Exact steps for others to reproduce the error** - Open Blender - Activate the add-on Object: Cell Fracture on user preference - Apply "Cell Fracture" on basic cube - Close blender and restart to step one I realy don't know what appends but i not sure if it reproducible

Changed status to: 'Open'

Changed status to: 'Open'

Added subscriber: @cvincent711

Added subscriber: @cvincent711

Added subscriber: @mont29

Added subscriber: @mont29

Cannot reproduce that here - and sounds very suspect, after Blender restart there should not remain any thing from previous session, no reason for an addon to behave differently…

Please attach here result .blend file with empty cells.

Cannot reproduce that here - and sounds very suspect, after Blender restart there should not remain any thing from previous session, no reason for an addon to behave differently… Please attach here result .blend file with empty cells.

cell-frature-bug.blend

In fact, I tried on a little more complex object, but when i saw it not work, i tried on cube and obtained same problem and on new project.

[cell-frature-bug.blend](https://archive.blender.org/developer/F172078/cell-frature-bug.blend) In fact, I tried on a little more complex object, but when i saw it not work, i tried on cube and obtained same problem and on new project.

Your file has standard fractured cube here… Imho this is a GPU/driver issue, please:

  • Ensure both your OS and drivers are fully up-to-date.
  • Ensure your GPU driver supports at least OpenGL 1.4.
  • Try the latest build from our buildbot.
  • Try to start Blender in factory settings (--factory-startup commandline option) (this will ensure whether this is a userpref or addon issue or not).
  • Try to tweak OGL settings in UserPreferences, System tab.
  • Attach here the report generated by Help -> System Info.
  • Try to place this dll next to your blender.exe (software OGL, will be slow, but will show whether this is a driver issue or not).
Your file has standard fractured cube here… Imho this is a GPU/driver issue, please: * Ensure both your OS and drivers are fully up-to-date. * Ensure your GPU driver supports at least OpenGL 1.4. * Try the latest build from [our buildbot](https://builder.blender.org/download). * Try to start Blender in factory settings (`--factory-startup` commandline option) (this will ensure whether this is a userpref or addon issue or not). * Try to tweak OGL settings in UserPreferences, System tab. * Attach here the report generated by Help -> System Info. * Try to place [this dll](http://download.blender.org/ftp/sergey/softwaregl/win64/opengl32.dll) next to your blender.exe (software OGL, will be slow, but will show whether this is a driver issue or not).

Windows is at lastest version whit all facultative pack.

the graphic card is up-to-date and can run OpenGl 1.4

I use the lastest version of blender

I reset Blender on factory setting.

I not understand this part

I don't find the file Blender generate. By default where this file span?

In this part, i see blender generate each cell and empty all.

Windows is at lastest version whit all facultative pack. the graphic card is up-to-date and can run OpenGl 1.4 I use the lastest version of blender I reset Blender on factory setting. I not understand this part I don't find the file Blender generate. By default where this file span? In this part, i see blender generate each cell and empty all.

Ok I found how generate sytem-info and it give this.


Blender 2.74 (sub 0) System Information


Blender:


version 2.74 (sub 0), branch b'master', commit date b'2015-03-31' b'13:39', hash b'000dfc0', b'Release'
build date: b'2015-03-31', b'15:46:51'
platform: b'Windows:32bit'
binary path: 'C:\Program Files\Blender Foundation\Blender\blender-app.exe'
build cflags: b'-DWITH_FREESTYLE /nologo /J /W3 /Gd /w34062 /wd4018 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /we4013 /we4431 /D_WIN32_WINNT=0x600 /DOIIO_STATIC_BUILD /openmp -O2 /Ob2 -DWIN32 -D_CONSOLE -D_LIB -D_CRT_SECURE_NO_DEPRECATE -DOPJ_STATIC -DWIN64 -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE -DWITH_AVI -DWITH_OPENNL'
build cxxflags: b'/nologo /J /W3 /Gd /w34062 /wd4018 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /we4013 /we4431 /D_WIN32_WINNT=0x600 /DOIIO_STATIC_BUILD /openmp /EHsc -O2 /Ob2 -DWIN32 -D_CONSOLE -D_LIB -D_CRT_SECURE_NO_DEPRECATE -DOPJ_STATIC -DWIN64 -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE -DWITH_AVI -DWITH_OPENNL'
build linkflags: b'/SUBSYSTEM:CONSOLE /MACHINE:X64 /STACK:2097152 /OPT:NOREF /INCREMENTAL:NO /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib'
build system: b'SCons'

Python:


version: 3.4.2 (default, Dec 7 2014, 18:21:18) [MSC v.1800 64 bit (AMD64)]
paths:
'C:\Program Files\Blender Foundation\Blender\2.74\scripts\addons'
'C:\Program Files\Blender Foundation\Blender\2.74\scripts\startup'
'C:\Program Files\Blender Foundation\Blender\2.74\scripts\modules'
'C:\Program Files\Blender Foundation\Blender\python34.zip'
'C:\Program Files\Blender Foundation\Blender\2.74\python\DLLs'
'C:\Program Files\Blender Foundation\Blender\2.74\python\lib'
'C:\Program Files\Blender Foundation\Blender'
'C:\Program Files\Blender Foundation\Blender\2.74\python'
'C:\Program Files\Blender Foundation\Blender\2.74\python\lib\site-packages'
'C:\Program Files\Blender Foundation\Blender\2.74\scripts\freestyle\modules'
'C:\Program Files\Blender Foundation\Blender\2.74\scripts\addons\modules'
'C:\Users\Client\AppData\Roaming\Blender Foundation\Blender\2.74\scripts\addons\modules'

Directories:


scripts: ['C:\Program Files\Blender Foundation\Blender\2.74\scripts']
user scripts: 'C:\Users\Client\AppData\Roaming\Blender Foundation\Blender\2.74\scripts'
pref scripts: None
datafiles: 'C:\Users\Client\AppData\Roaming\Blender Foundation\Blender\2.74\datafiles\'
config: 'C:\Users\Client\AppData\Roaming\Blender Foundation\Blender\2.74\config\'
scripts : 'C:\Users\Client\AppData\Roaming\Blender Foundation\Blender\2.74\scripts\'
autosave: 'C:\Users\Client\AppData\Roaming\Blender Foundation\Blender\2.74\autosave\'
tempdir: 'C:\Users\Client\AppData\Local\Temp\blender_a05540\'

FFmpeg:


'avcodec':' ''55, 39, 101'
'avdevice':' ''55, 5, 100'
'avformat':' ''55, 19, 104'
'avutil':' ''52, 48, 101'
'swscale':' '' 2, 5, 101'

SDL


Version: 2.0.3
Loading method: linked (WITH_SDL_DYNLOAD=OFF)

Other Libraries:


OpenColorIO: 1, 0, 8
OpenImageIO: 1, 4, 16
OpenShadingLanguage: 1, 5, 11

OpenGL


renderer: 'AMD Radeon R7 200 Series'
vendor: 'ATI Technologies Inc.'
version: '4.3.12618 Compatibility Profile Context 13.251.9001.1001'
extensions:
'GL_AMDX_debug_output GL_AMD_blend_minmax_factor'
'GL_AMD_conservative_depth GL_AMD_debug_output'
'GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend'
'GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect'
'GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory'
'GL_AMD_query_buffer_object GL_AMD_sample_positions'
'GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops'
'GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export'
'GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture'
'GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array'
'GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles'
'GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer'
'GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility'
'GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance'
'GL_ARB_blend_func_extended GL_ARB_clear_buffer_object'
'GL_ARB_color_buffer_float GL_ARB_compatibility'
'GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader'
'GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image'
'GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp'
'GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend'
'GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect'
'GL_ARB_draw_instanced GL_ARB_explicit_attrib_location'
'GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions'
'GL_ARB_fragment_layer_viewport GL_ARB_fragment_program'
'GL_ARB_fragment_program_shadow GL_ARB_fragment_shader'
'GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object'
'GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4'
'GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64'
'GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging'
'GL_ARB_instanced_arrays GL_ARB_internalformat_query'
'GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata'
'GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range'
'GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture'
'GL_ARB_occlusion_query GL_ARB_occlusion_query2'
'GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite'
'GL_ARB_program_interface_query GL_ARB_provoking_vertex'
'GL_ARB_query_buffer_object GL_ARB_sample_shading'
'GL_ARB_sampler_objects GL_ARB_seamless_cube_map'
'GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects'
'GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding'
'GL_ARB_shader_image_load_store GL_ARB_shader_image_size'
'GL_ARB_shader_objects GL_ARB_shader_precision'
'GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object'
'GL_ARB_shader_subroutine GL_ARB_shader_texture_lod'
'GL_ARB_shading_language_100 GL_ARB_shading_language_420pack'
'GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient'
'GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader'
'GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object'
'GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range'
'GL_ARB_texture_compression GL_ARB_texture_compression_bptc'
'GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map'
'GL_ARB_texture_cube_map_array GL_ARB_texture_env_add'
'GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar'
'GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather'
'GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat'
'GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two'
'GL_ARB_texture_query_levels GL_ARB_texture_query_lod'
'GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui'
'GL_ARB_texture_snorm GL_ARB_texture_storage'
'GL_ARB_texture_storage_multisample GL_ARB_texture_view'
'GL_ARB_timer_query GL_ARB_transform_feedback2'
'GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced'
'GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object'
'GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object'
'GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding'
'GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader'
'GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev'
'GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers'
'GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil'
'GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3'
'GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr'
'GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color'
'GL_EXT_blend_equation_separate GL_EXT_blend_func_separate'
'GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array'
'GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test'
'GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced'
'GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit'
'GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object'
'GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4'
'GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram'
'GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil'
'GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object'
'GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal'
'GL_EXT_secondary_color GL_EXT_separate_specular_color'
'GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap'
'GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D'
'GL_EXT_texture_array GL_EXT_texture_buffer_object'
'GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc'
'GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc'
'GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp'
'GL_EXT_texture_env_add GL_EXT_texture_env_combine'
'GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic'
'GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias'
'GL_EXT_texture_mirror_clamp GL_EXT_texture_object'
'GL_EXT_texture_rectangle GL_EXT_texture_sRGB'
'GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent'
'GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle'
'GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array'
'GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit'
'GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region'
'GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color'
'GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer'
'GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection'
'GL_NV_texture_barrier GL_SGIS_generate_mipmap'
'GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod'
'GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control'

Implementation Dependent OpenGL Limits:


Maximum Fixed Function Texture Units: 8

GLSL:
Maximum Varying Floats: 128
Maximum Vertex Attributes: 29
Maximum Vertex Uniform Components: 1024
Maximum Fragment Uniform Components: 1024
Maximum Vertex Image Units: 32
Maximum Fragment Image Units: 32
Maximum Pipeline Image Units: 32

Cycles


CPU device capabilities: SSE2 SSE3 SSE41 AVX

Ok I found how generate sytem-info and it give this. **** # Blender 2.74 (sub 0) System Information **** Blender: **** version 2.74 (sub 0), branch b'master', commit date b'2015-03-31' b'13:39', hash b'000dfc0', b'Release' build date: b'2015-03-31', b'15:46:51' platform: b'Windows:32bit' binary path: 'C:\\Program Files\\Blender Foundation\\Blender\\blender-app.exe' build cflags: b'-DWITH_FREESTYLE /nologo /J /W3 /Gd /w34062 /wd4018 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /we4013 /we4431 /D_WIN32_WINNT=0x600 /DOIIO_STATIC_BUILD /openmp -O2 /Ob2 -DWIN32 -D_CONSOLE -D_LIB -D_CRT_SECURE_NO_DEPRECATE -DOPJ_STATIC -DWIN64 -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE -DWITH_AVI -DWITH_OPENNL' build cxxflags: b'/nologo /J /W3 /Gd /w34062 /wd4018 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /we4013 /we4431 /D_WIN32_WINNT=0x600 /DOIIO_STATIC_BUILD /openmp /EHsc -O2 /Ob2 -DWIN32 -D_CONSOLE -D_LIB -D_CRT_SECURE_NO_DEPRECATE -DOPJ_STATIC -DWIN64 -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE -DWITH_AVI -DWITH_OPENNL' build linkflags: b'/SUBSYSTEM:CONSOLE /MACHINE:X64 /STACK:2097152 /OPT:NOREF /INCREMENTAL:NO /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib' build system: b'SCons' Python: **** version: 3.4.2 (default, Dec 7 2014, 18:21:18) [MSC v.1800 64 bit (AMD64)] paths: 'C:\\Program Files\\Blender Foundation\\Blender\\2.74\\scripts\\addons' 'C:\\Program Files\\Blender Foundation\\Blender\\2.74\\scripts\\startup' 'C:\\Program Files\\Blender Foundation\\Blender\\2.74\\scripts\\modules' 'C:\\Program Files\\Blender Foundation\\Blender\\python34.zip' 'C:\\Program Files\\Blender Foundation\\Blender\\2.74\\python\\DLLs' 'C:\\Program Files\\Blender Foundation\\Blender\\2.74\\python\\lib' 'C:\\Program Files\\Blender Foundation\\Blender' 'C:\\Program Files\\Blender Foundation\\Blender\\2.74\\python' 'C:\\Program Files\\Blender Foundation\\Blender\\2.74\\python\\lib\\site-packages' 'C:\\Program Files\\Blender Foundation\\Blender\\2.74\\scripts\\freestyle\\modules' 'C:\\Program Files\\Blender Foundation\\Blender\\2.74\\scripts\\addons\\modules' 'C:\\Users\\Client\\AppData\\Roaming\\Blender Foundation\\Blender\\2.74\\scripts\\addons\\modules' Directories: **** scripts: ['C:\\Program Files\\Blender Foundation\\Blender\\2.74\\scripts'] user scripts: 'C:\\Users\\Client\\AppData\\Roaming\\Blender Foundation\\Blender\\2.74\\scripts' pref scripts: None datafiles: 'C:\\Users\\Client\\AppData\\Roaming\\Blender Foundation\\Blender\\2.74\\datafiles\\' config: 'C:\\Users\\Client\\AppData\\Roaming\\Blender Foundation\\Blender\\2.74\\config\\' scripts : 'C:\\Users\\Client\\AppData\\Roaming\\Blender Foundation\\Blender\\2.74\\scripts\\' autosave: 'C:\\Users\\Client\\AppData\\Roaming\\Blender Foundation\\Blender\\2.74\\autosave\\' tempdir: 'C:\\Users\\Client\\AppData\\Local\\Temp\\blender_a05540\\' FFmpeg: **** 'avcodec':' ''55, 39, 101' 'avdevice':' ''55, 5, 100' 'avformat':' ''55, 19, 104' 'avutil':' ''52, 48, 101' 'swscale':' '' 2, 5, 101' SDL **** Version: 2.0.3 Loading method: linked (WITH_SDL_DYNLOAD=OFF) Other Libraries: **** OpenColorIO: 1, 0, 8 OpenImageIO: 1, 4, 16 OpenShadingLanguage: 1, 5, 11 OpenGL **** renderer: 'AMD Radeon R7 200 Series' vendor: 'ATI Technologies Inc.' version: '4.3.12618 Compatibility Profile Context 13.251.9001.1001' extensions: 'GL_AMDX_debug_output GL_AMD_blend_minmax_factor' 'GL_AMD_conservative_depth GL_AMD_debug_output' 'GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend' 'GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect' 'GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory' 'GL_AMD_query_buffer_object GL_AMD_sample_positions' 'GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops' 'GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export' 'GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture' 'GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array' 'GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles' 'GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer' 'GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility' 'GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance' 'GL_ARB_blend_func_extended GL_ARB_clear_buffer_object' 'GL_ARB_color_buffer_float GL_ARB_compatibility' 'GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader' 'GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image' 'GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp' 'GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend' 'GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect' 'GL_ARB_draw_instanced GL_ARB_explicit_attrib_location' 'GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions' 'GL_ARB_fragment_layer_viewport GL_ARB_fragment_program' 'GL_ARB_fragment_program_shadow GL_ARB_fragment_shader' 'GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object' 'GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4' 'GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64' 'GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging' 'GL_ARB_instanced_arrays GL_ARB_internalformat_query' 'GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata' 'GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range' 'GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture' 'GL_ARB_occlusion_query GL_ARB_occlusion_query2' 'GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite' 'GL_ARB_program_interface_query GL_ARB_provoking_vertex' 'GL_ARB_query_buffer_object GL_ARB_sample_shading' 'GL_ARB_sampler_objects GL_ARB_seamless_cube_map' 'GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects' 'GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding' 'GL_ARB_shader_image_load_store GL_ARB_shader_image_size' 'GL_ARB_shader_objects GL_ARB_shader_precision' 'GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object' 'GL_ARB_shader_subroutine GL_ARB_shader_texture_lod' 'GL_ARB_shading_language_100 GL_ARB_shading_language_420pack' 'GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient' 'GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader' 'GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object' 'GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range' 'GL_ARB_texture_compression GL_ARB_texture_compression_bptc' 'GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map' 'GL_ARB_texture_cube_map_array GL_ARB_texture_env_add' 'GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar' 'GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather' 'GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat' 'GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two' 'GL_ARB_texture_query_levels GL_ARB_texture_query_lod' 'GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui' 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'GL_EXT_texture_env_add GL_EXT_texture_env_combine' 'GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic' 'GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias' 'GL_EXT_texture_mirror_clamp GL_EXT_texture_object' 'GL_EXT_texture_rectangle GL_EXT_texture_sRGB' 'GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent' 'GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle' 'GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array' 'GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit' 'GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region' 'GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color' 'GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer' 'GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection' 'GL_NV_texture_barrier GL_SGIS_generate_mipmap' 'GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod' 'GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control' Implementation Dependent OpenGL Limits: **** Maximum Fixed Function Texture Units: 8 GLSL: Maximum Varying Floats: 128 Maximum Vertex Attributes: 29 Maximum Vertex Uniform Components: 1024 Maximum Fragment Uniform Components: 1024 Maximum Vertex Image Units: 32 Maximum Fragment Image Units: 32 Maximum Pipeline Image Units: 32 Cycles **** CPU device capabilities: SSE2 SSE3 SSE41 AVX

Thanks for the files, but please attach it to the report next time, instead of pasting wall of text like that.

Anyway, cannot reproduce that here, will change to unconfirmed state, we are sorry, but we have to be able to reproduce an issue to investigate it. If no dev can do so within two weeks, we’ll have to close the report…

Thanks for the files, but please attach it to the report next time, instead of pasting wall of text like that. Anyway, cannot reproduce that here, will change to unconfirmed state, we are sorry, but we have to be able to reproduce an issue to investigate it. If no dev can do so within two weeks, we’ll have to close the report…
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Added subscriber: @BrendonMurphy

Added subscriber: @BrendonMurphy
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Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Brendon Murphy self-assigned this 2015-07-29 10:46:52 +02:00
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closing as archived

closing as archived
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Reference: blender/blender-addons#44649
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