Can't Export
Closed, InvalidPublic

Description

I have a Mac which runs 10.9.5 and I am running the latest version of Blender. When I go to export my games I get the message: "Player Could Not Be Found. Runtime Error" Basically It hasn't exported

Details

Type
Bug
John Stykman (SkNYxx) updated the task description. (Show Details)
John Stykman (SkNYxx) raised the priority of this task from to Needs Triage.
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John Stykman (SkNYxx) added a project: Addons.
John Stykman (SkNYxx) set Type to Bug.
Jorge Bernal (lordloki) closed this task as Invalid.May 19 2015, 7:42 AM
Jorge Bernal (lordloki) claimed this task.

Hi SkNYxx,

you have to set the blenderplayer path in the export settings panels.

Thanks for reporting.

Hi! I am using Blender 2.78a (e8299c8) on Mac 10.12.2 and I can't export the game with the export (save as a game engine runtime). I get the same errors (cannot find the player). There is not much documentation about that in the Blender Manual so I am asking my question here. Where the player should be? Does it have to be in the Applications folder? If I copy the path to put in the Player path field, it does not work. If I click on the browser option just at the right to find the player I get the error: Cannot activate file selector, one already open. Can you help me with that? I like this Game engine because I can do all my stuff in one place (Blender) and I enjoy avoiding to use Unity... Thanks

Update: In case you can find this useful. (it works)

MY SOLUTION:

the path should be something like: /Applications/blenderplayer.app

blenderplayer.app MUST BE directly in the application folder!

Copy this path and paste it in the Player path Field!