General purpose cleanup tool #44772

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opened 2015-05-19 15:14:06 +02:00 by Gaia Clary · 7 comments
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We have a few areas where a cleanup tool can be helpful to keep a project organised:

  • remove empty vertex groups
  • delete shape keys with no effect
  • remove unused materials
  • remove items with 0 users
  • what else...?

One possible way to handle this is to add cleanup options to related operators. Like for example adding a "remove empty vgroups" option to the vertex clean tool.

Another possible way is to create a cleanup operator that can take a bunch of options (settings).

Such a tool could be directly built into Blender, or it could be created as an Addon.

If you know more areas where a cleanup tool would be helpful, then please add your finds to the list. Or if you have ideas how such a tool should operate, please add your ideas to this task.

We have a few areas where a cleanup tool can be helpful to keep a project organised: - remove empty vertex groups - delete shape keys with no effect - remove unused materials - remove items with 0 users - what else...? One possible way to handle this is to add cleanup options to related operators. Like for example adding a "remove empty vgroups" option to the vertex clean tool. Another possible way is to create a cleanup operator that can take a bunch of options (settings). Such a tool could be directly built into Blender, or it could be created as an Addon. If you know more areas where a cleanup tool would be helpful, then please add your finds to the list. Or if you have ideas how such a tool should operate, please add your ideas to this task.
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Changed status to: 'Open'

Changed status to: 'Open'
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Added subscribers: @GaiaClary, @ideasman42

Added subscribers: @GaiaClary, @ideasman42

Added subscriber: @mont29

Added subscriber: @mont29

This is a bit of a fuzzy area… Orphaned datablocks are already visible and deletable in outliner iirc.

Think this is needed, and also part of a larger project related to import/export (including 3DPrinting tools we already have, thinks like mesh.validate that are not directly exposed to user, and common needs that could be nice to have for export, like orientation changes baking, etc.).

Personally, I would rather aim at a single place where we handle that (probably an addon), which would define UI (implementation can then reuse existing C code, implement new needed one in py or C depending on performance needs, etc.). Our operators already tend to do too much things…

But there are many ways to see that imho, our UI team may be interested on that topic too, how to present a bunch of tools with common purpose but touching many different parts of Blender.

Could be something for the outliner too?

This is a bit of a fuzzy area… Orphaned datablocks are already visible and deletable in outliner iirc. Think this is needed, and also part of a larger project related to import/export (including 3DPrinting tools we already have, thinks like mesh.validate that are not directly exposed to user, and common needs that could be nice to have for export, like orientation changes baking, etc.). Personally, I would rather aim at a single place where we handle that (probably an addon), which would define UI (implementation can then reuse existing C code, implement new needed one in py or C depending on performance needs, etc.). Our operators already tend to do too much things… But there are many ways to see that imho, our UI team may be interested on that topic too, how to present a bunch of tools with common purpose but touching many different parts of Blender. Could be something for the outliner too?

Added subscriber: @sindra1961

Added subscriber: @sindra1961

It is different from the purpose of this thread, but wants to ask you a question.
Is it difficult to display a different layer every 3DView?
What is designed not to function individually though there is layer setting in all 3DView is mysterious.

It is different from the purpose of this thread, but wants to ask you a question. Is it difficult to display a different layer every 3DView? What is designed not to function individually though there is layer setting in all 3DView is mysterious.
Member

Closing since this is more of a feature request and not specific enough to be actionable. Right click select is a better place for this sort of thing nowadays.

Closing since this is more of a feature request and not specific enough to be actionable. Right click select is a better place for this sort of thing nowadays.
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Reference: blender/blender#44772
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