FBX exporter - "Only Deform bones" #44825
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Reference: blender/blender-addons#44825
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System Information
Intel® Core™ i7-3770K CPU @ 3.50GHz × 8
Gforce 512 3GB X 2
Debian 64 bit
Short description of error
"Only Deform bones" under FBX exporter never really worked for me. when imported into unity all the bones, including helper bones are always there as well.
I wrote a script to work around this problem, which generates a new rig with only deform bones, and then another option (under properties tab) to bake all the actions from the control rig into the deform armature.
Exact steps for others to reproduce the error
Changed status to: 'Open'
Added subscriber: @TalHershkovich
Added subscriber: @mont29
Changed status from 'Open' to: 'Archived'
Thanks for the report, but there is no bug here. We need to export parent bones of deforming ones, even if those parent do not deform anything.
Doing otherwise is of course possible, but much more complex, and FBX exporter is way enough complicated already.
Further more, this is outside the scope of a single exporter - would rather see that kind of tool as a separate 'io pre-run toolkit' - pretty much like what your script seems to do, actually.