Bone selection icon could be added next to Face and Vertex Selection in Weight Paint mode #44834
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Hello. I want to suggest to add a Bone Selection icon in weight paint mode by side the face and vertex selection modes. It intents to be a better feedback on what selection mode the artist is using. Now it is like having only face and edge selection icons for mesh editing but not vertex because it is the "default" tool. I know the bone selection is not a mask tool like the face and vertex selection, but, at the end, all 3 are just selection modes for the artist workflow.
Cheerios
Changed status to: 'Open'
Added subscriber: @SidneyMoraesJr
Added subscriber: @ideasman42
Agree this is nice to have a button to activate this.
One detail though.
This isn't exactly in the same kind of button as vert/face select.
So I think its fine to add the button, but wouldn't align it with the other two.
Bone selection icon missing by side Face and Vertex Selection in Weight Paint modeto Bone selection icon could be added next to Face and Vertex Selection in Weight Paint modeThank you, Campbell.
Added subscriber: @mont29
Are you doing it @SidneyMoraesJr?
Unfortunately no. I don't have the knowledge to do it.
Added subscriber: @Blendify
Added subscriber: @knox
What exactly should be activated when the new bone button is on, and what should happen when it is clicked off? Is the new button supposed to be visible in Object Mode, and then clicking it switches to Weight Paint Mode?
Added subscriber: @Patrizio-Colomba
Added subscriber: @SpotX
Hi all :),
I am new to blender programming, and I nave a few questions about this quick task.
It seems to me that the current behaviour is:
if the user click on a bone (RMB) the associated vertices weights are shown, then a user can choose to use a face or a vertex mask. While in "mask mode" he can no longer select a bone , without first disabling the mask.
So, I guess, the button behaviour should be:
the button is in "pressed" state if no mask is active, than if the user activates a mask, it goes to "disabled" state. Here if the user clicks on the new "Bone Selection" icon, it disables the mask and the user can select bones.
Does this seems right to you ?
@SpotX yes, although suggest to flip the flag, which avoids version bumping existing files, see:
RNA_def_property_boolean_negative_sdna
If you get this working, making minor changes like this isn't much extra hassle.
Added subscriber: @djkellyd
Hi all,
I am new to Blender programming and was hoping to contribute to Blender in some way. I was wondering if this change was still needed? I saw that someone claimed it, but the last message in this thread was some time ago.
Cheers,
djkellyd
Added subscriber: @WilliamReynish
@djkellyd I haven't seen a patch that adds this, so I think you can go ahead and create one.
In 2.8, with left click being the default, this ability is even more useful/applicable. Currently, selecting bones while in Weight Paint mode is somewhat hidden by default.
@WilliamReynish I think I developed a solution. When in Weight Paint mode, clicking the bone icon in the toolbar switches the mode to Object mode (which enables the user to add/edit bones). Likewise, clicking the Weight Paint icon in the toolbar when in Object mode switches the mode to Weight Paint mode. Should I go ahead and submit a patch for review?
Added subscriber: @HDMaster84
this button should extend the selection to the armature of the (still active) object and present a mode similar to face/verts select in that there is a selection tool in the toolbar to select bones (you can do it with shift LMB but the problem here is the shortcut ambiguity, so you can not select a single bone but only add/remove a bone from selection, just like with face/verts selection)
Added subscriber: @gs_1001
Is this issues still valid ? Now that we have moved to blender 2.8
Added subscriber: @ankitm
@gs_1001 If it is in the "Workboard" or "Module Page" of user interface "Project", then yes.
Added subscriber: @Alpesh
Hi!
Is this task done?
I would like to take this task.
Added subscriber: @jenkm
@Alpesh just submit a patch. Check also this D4671.
You can even "Commandeer Revision" and then "Update Diff" for D4671 if you prefer so.
Added subscriber: @petermueller1984
Added subscriber: @propersquid
Added subscriber: @Reinis
Hi! I would like to take this as my first task.
I'm not familiar with the codebase and I don't have a lot of free time, so I might take a while, but then I guess this is not super-high priority.
Hi again - submitting my first patch for review, yay!
Please let me know if anything needs improving, will try to fix within a couple of days.
https://developer.blender.org/D7855
My code checks if there are any selectable bones in weight paint mode. If there are, it adds a third button in the selection switch at the top left.
Only face and vertex masking modes shown when there are no selectable bones (same as old behavior):
A third, bone selection mode shown when there are selectable bones (equivalent to de-selecting vertex and face masking modes previously)
To test:
Ctrl
+P
)You should now see the three modes from the second image.