Collada export broken in 2.75-testbuild1 #44856

Closed
opened 2015-05-27 04:51:07 +02:00 by Drongle McMahon · 11 comments

System: Windows 64, 64 bit versions of Blender

Reproduction: in either 2.74 or 2.75-testbuild1
Open Blender with default settings and startup file. Select the default cube object and switch to edit mode. Create a new image in the UV edit panel. Unwrap with U, smart project. Observe that there is a UV map and that it is selected in object data properties. Export Collada with default settings (includes triangulation).

With Blender 2.74 release: The collada file has a default material and a UV map section. All polys in the are triangles.

With Blender 2.75-testbuild1: The collada file has no material and no UV map section. All polys in the polylist are quads. Although there is no for the UV map data, the has an for it with a "source" attribute url that is non-existent. The indexes into the non-existent look otherwise sensible.

System: Windows 64, 64 bit versions of Blender Reproduction: in either 2.74 or 2.75-testbuild1 Open Blender with default settings and startup file. Select the default cube object and switch to edit mode. Create a new image in the UV edit panel. Unwrap with U, smart project. Observe that there is a UV map and that it is selected in object data properties. Export Collada with default settings (includes triangulation). With Blender 2.74 release: The collada file has a default material and a UV map <source> section. All polys in the <polylist> are triangles. With Blender 2.75-testbuild1: The collada file has no material and no UV map <source> section. All polys in the polylist are quads. Although there is no <source> for the UV map data, the <polylist> has an <input> for it with a "source" attribute url that is non-existent. The indexes into the non-existent <source> look otherwise sensible.

Changed status to: 'Open'

Changed status to: 'Open'

Added subscriber: @Drongle

Added subscriber: @Drongle
Gaia Clary was assigned by Sergey Sharybin 2015-05-27 10:21:28 +02:00

Added subscriber: @Sergey

Added subscriber: @Sergey
Member

Hi, Drongle;

I have recently changed the way how the exporter calculated triangulation.
I either overlooked that this change broke triangulation in some subtle way,
or a more recent change elsewhere in blender broke my recent changes.

However i reverted back to how it was calculated in Blender 2.74
Now it appears to work again as expected.

Thanks for reporting!

Hi, Drongle; I have recently changed the way how the exporter calculated triangulation. I either overlooked that this change broke triangulation in some subtle way, or a more recent change elsewhere in blender broke my recent changes. However i reverted back to how it was calculated in Blender 2.74 Now it appears to work again as expected. Thanks for reporting!

Thank you Gaia, but does that fix the missing UV map data too?

Thank you Gaia, but does that fix the missing UV map data too?
Member

i could not reproduce your issues with the UV map data. So i believe the missing UV map was caused by the same defect as the missing triangulation.

i could not reproduce your issues with the UV map data. So i believe the missing UV map was caused by the same defect as the missing triangulation.

OK. I hope so. Where can I get the version with your change to confirm? Nightly build?

OK. I hope so. Where can I get the version with your change to confirm? Nightly build?

Added subscriber: @mont29

Added subscriber: @mont29

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Closing for now, this is assumed fixed.

@Drongle yes, next nightly builds will have the fix.

Closing for now, this is assumed fixed. @Drongle yes, next nightly builds will have the fix.

Confimed that this fixed the the missing UV map too (Blender-2.74-dc15860-win64).

Confimed that this fixed the the missing UV map too (Blender-2.74-dc15860-win64).
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Reference: blender/blender#44856
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