Buildbot Builds Crash (Gooseberry) #44957

Closed
opened 2015-06-05 01:17:51 +02:00 by Aaron Carlisle · 12 comments
Member

System Information
Windows 8.0
Intel HD 4600

Blender Version
Broken: Lastest Gooseberry Branch for windows 64-bit have not check 32-bit
Worked: Prior bc2f77e1da

Short description of error
Buildbot Builds for Gooseberry crash and is related to the recent python update. @JulianEisel said that it might be because the SVN LIbs have not been updated Email Here (LInk)*I tried to get this fixed out side of the Tracker but could not contact someone who could fix it on IRC//

This is what I get From CMD


C:\Users\Aaron\Downloads\gooseberry-blender-2.74-08667e6-win64\gooseberry-blender-2.74-08667e6-win64>Blender.exe
Read new prefs: C:\Users\Aaron\AppData\Roaming\Blender Foundation\Blender\2.74\config\userpref.blend
AL lib: (EE) UpdateDeviceParams: Failed to set 44100hz, got 192000hz instead
found bundled python: C:\Users\Aaron\Downloads\gooseberry-blender-2.74-08667e6-win64\gooseberry-blender-2.74-08667e6-win64\2.74\python
Fatal Python error: Py_Initialize: unable to load the file system codec
ImportError: No module named 'encodings'

Exact steps for others to reproduce the error
Open a Windows gooseberry build from build bot

**System Information** Windows 8.0 Intel HD 4600 **Blender Version** Broken: Lastest Gooseberry Branch for windows 64-bit have not check 32-bit Worked: Prior bc2f77e1da **Short description of error** Buildbot Builds for Gooseberry crash and is related to the recent python update. @JulianEisel said that it might be because the SVN LIbs have not been updated Email [Here (LInk)](http:*lists.blender.org/pipermail/bf-committers/2015-May/045491.html)*I tried to get this fixed out side of the Tracker but could not contact someone who could fix it on IRC// This is what I get From CMD ``` C:\Users\Aaron\Downloads\gooseberry-blender-2.74-08667e6-win64\gooseberry-blender-2.74-08667e6-win64>Blender.exe Read new prefs: C:\Users\Aaron\AppData\Roaming\Blender Foundation\Blender\2.74\config\userpref.blend AL lib: (EE) UpdateDeviceParams: Failed to set 44100hz, got 192000hz instead found bundled python: C:\Users\Aaron\Downloads\gooseberry-blender-2.74-08667e6-win64\gooseberry-blender-2.74-08667e6-win64\2.74\python Fatal Python error: Py_Initialize: unable to load the file system codec ImportError: No module named 'encodings' ``` **Exact steps for others to reproduce the error** Open a Windows gooseberry build from build bot
Author
Member

Changed status to: 'Open'

Changed status to: 'Open'
Author
Member
Added subscribers: @Blendify, @Sergey, @MartijnBerger, @JulianEisel

Added subscriber: @RainerTrummer

Added subscriber: @RainerTrummer

same thing here, just one more thing: after confirming the "App has crashed" Windows Dialog, another line is added in the CMD Output:

AL lib: (EE) alc_cleanup: 1 device not closed

same thing here, just one more thing: after confirming the "App has crashed" Windows Dialog, another line is added in the CMD Output: AL lib: (EE) alc_cleanup: 1 device not closed

Added subscriber: @mont29

Added subscriber: @mont29

I don’t think this is an old svn issue or so, all repo are always updated before doing a buildbot build, and all but main repo are shared between 'official' and 'gooseberry' builds.

Also, made a quick check between master's and gooseberry's build files (cmake and scons), saw no difference between them that could cause python issue.

@Blendify can you please confirm you do not have that issue with buildbot's 'official' builds?

I don’t think this is an old svn issue or so, all repo are always updated before doing a buildbot build, and all but main repo are shared between 'official' and 'gooseberry' builds. Also, made a quick check between master's and gooseberry's build files (cmake and scons), saw no difference between them that could cause python issue. @Blendify can you please confirm you **do not** have that issue with buildbot's 'official' builds?

Added subscriber: @tompov

Added subscriber: @tompov

For me the last working build was 2.74-f0d15a6 - but the next build on next day showed the same buildnumber (f0d15a6) but didn't worked anymore.

For me the last working build was 2.74-f0d15a6 - but the next build on next day showed the same buildnumber (f0d15a6) but didn't worked anymore.
Author
Member

correct official builds will open

correct official builds will open

With the new build ae0612c here it works again.
Thank you !

With the new build ae0612c here it works again. Thank you !

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Bastien Montagne self-assigned this 2015-06-06 12:07:53 +02:00

OK, so assuming this was just temporary mismatch, closing for now. :)

OK, so assuming this was just temporary mismatch, closing for now. :)
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Reference: blender/blender#44957
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