It appears that hair folicles need to be rotated to have the mesh's content use the y-axis as the height as they are instanced with a rotation as such.
- Is it on the roadmap to fix this?
- Has the community of blender accepted and commited to this workflow for asset creation? If so, for what reasons?
It seems completely absurd to force the production of meshes that can only be used exclusively with the particle system as:
- the height rotation transformation has to be applied to the mesh to facilitate correct hair rotation.
- hair objects do not support nested dupligroups
In combination with this (https://developer.blender.org/T44963) this appears to be a completely nonsensical pipeline (ie single mesh hair folicles that are rotated with height as the y-axis):
All Blender versions as far as I know.