Cycles hair shader reflects incorrectly for meshes #45058
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Reference: blender/blender#45058
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System Information
OS: Windows 7 64 bit
Graphics Card: nvidia geforce 560ti
Blender Version
Broken: 2.75 Release candidate
bff8b5d
Short description of error
Adding a hair shader to a plane makes the reflections look triangulated.
Exact steps for others to reproduce the error
Add a sun lamp and plane, then give the plane a hair shader with the default settings. I noticed if you triangulate the plane, separate one of the faces, and move the the vertices counter-clockwise, the reflections look correct.
HairShaderBug.blend
Changed status to: 'Open'
Added subscriber: @KevinHays
Added subscriber: @mont29
Looks like there is something going wrong with winding here indeed…
Added subscribers: @ThomasDinges, @MartijnBerger
Serious question. Why would you use a "Hair" shader on regular geometry?
I am not sure we have a bug here.
I'm trying to make a detailed feather and I'm using a plane to approximate the barbule strands between the barb strands
http://www.peteducation.com/images/articles/ill_feather_barb.gif
Added subscriber: @brecht
I guess the problem is that tangent used by the hair shader is not smooth for triangles? Curves have a smooth default tangent, but triangles do not, for that you would need to use a Tangent node with a UV map. But the Hair BSDF does not have a tangent input, so that's not possible right now.
I guess the solution would be to add a tangent input for the Hair BSDF, or to make the Hair BSDF use the default UV map to create a tangent for triangles, or to just consider this not supported.
@brecht, that's exactly it. Think supporting such configurations will be nice to have and started working on it, but then got bounced to other work. Well, more code next week :)
Added subscriber: @JulianEisel
This sounds like a todo?
Changed status from 'Open' to: 'Archived'
It is more a TODO yes. I've got patch for this tho (D1428), but it needs some additional review (especially from artists) before we can merge it.
@KevinHays, so thanks for the report, but archiving it now and suggesting you to test D1428.
This issue was referenced by
3f4c0612fe
Changed status from 'Archived' to: 'Resolved'
This issue was referenced by blender/cycles@ddcd92fd73