Scale of exported .fbx is wrong in 2.75 #45080
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Reference: blender/blender-addons#45080
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If I export a .fbx with some scale and I import it again I get strange results:
Export scale | Import scale
1 | 0.1
0.99 | 0.01
0.1 | 0.001
To reproduce export a cube go to export-> .fbx and type some of above values in the scale field of exporter. If you type anything below one imported object will be really small.
Changed status to: 'Open'
Added subscriber: @aivanis
Sorry the values are wrong (I had some importer scale later):
But still the relationship is squared:
1 -> 1
0.1 -> 0.01
Added subscriber: @mont29
Yes, can confirm that, indeed bad.
Added subscriber: @mib2berlin
Hi, maybe same reason but it is something wrong with scale when you export in 2.74 and import in 2.75 and other way around too.
Cheers, mib
This issue was referenced by
15ec348c41
Changed status from 'Open' to: 'Resolved'
This issue was referenced by
01b3093135
Added subscriber: @piiichan
I confirm. I export to fbx, then import in Unity, and my objects are 100x larger. (Blender 2.75 RC)