Export .FBX with Cycles Render Engine #45126

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opened 2015-06-20 19:36:56 +02:00 by Al Dobra · 9 comments

System Information
Windows 8.1 , graphic card Nvidia GTS250

Blender Version
2.74 000dfc0

Blender on Cycles Render Engine cannot export FBX files with user assigned material color information - as diffuse/glossy/emission nor assigned images textures. Objects get imported grey. Tested on two different software packages.

Works (though not perfectly) with Blender Render Engine. I wish it would work with Cycles too. At least if simple nodes would work for the important shaders: diffuse, glossy-specular, emissive, and ambient occlusion) and the attached image texture of the model, it will be great also.

**System Information** Windows 8.1 , graphic card Nvidia GTS250 **Blender Version** 2.74 000dfc0 Blender on Cycles Render Engine cannot export FBX files with user assigned material color information - as diffuse/glossy/emission nor assigned images textures. Objects get imported grey. Tested on two different software packages. Works (though not perfectly) with Blender Render Engine. I wish it would work with Cycles too. At least if simple nodes would work for the important shaders: diffuse, glossy-specular, emissive, and ambient occlusion) and the attached image texture of the model, it will be great also.
Author

Changed status to: 'Open'

Changed status to: 'Open'
Campbell Barton was assigned by Al Dobra 2015-06-20 19:36:56 +02:00
Author

Added subscriber: @AlexDoso

Added subscriber: @AlexDoso
Author

maybe an upgrade of the plugin to ASCII 7.5.0. could export materials properly ?
I saw that 3Ds max 2016 exports 7.5.0 ascii files now.

maybe an upgrade of the plugin to ASCII 7.5.0. could export materials properly ? I saw that 3Ds max 2016 exports 7.5.0 ascii files now.

Added subscriber: @mont29

Added subscriber: @mont29

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

Thanks for the report, but this is a feature request, which is not accepted on this tracker. Further more, supporting the conversion of a complex nodal shading system to the very limited shading of FBX is practically impossible (outside of some very simple and limited cases), and not considered as a goal currently.

Thanks for the report, but this is a feature request, which is not accepted on this tracker. Further more, supporting the conversion of a complex nodal shading system to the very limited shading of FBX is practically impossible (outside of some very simple and limited cases), and not considered as a goal currently.
Author

I imported a model from 3ds max to blender in Cycles Engine and the materials imported with the same colour and applied texture (fbx binary). I am wondering why doesn't it work the other way around ?

I imported a model from 3ds max to blender in Cycles Engine and the materials imported with the same colour and applied texture (fbx binary). I am wondering why doesn't it work the other way around ?

Converting simple (static pipeline) shading to nodal one is rather simple and straightforward, the reversed operation is… hairy.

Converting simple (static pipeline) shading to nodal one is rather simple and straightforward, the reversed operation is… hairy.
Author

I wish the FBX export plugin at least could convert out of Cycles simple materials to have a diffuse, a glossy, an ambient occlusion, and an emitter node - as this is the information than can be transferred via FBX between software
And not forget a single attached texture to be able to export and that would be just fine and workable. Curently Cycles export no information of the material of the model.
Can this be done?
Even though I have no coding (nor Python) skills I wanna do it myself, but i need some guidance since I don't know what code to modify. So please help :)

I wish the FBX export plugin at least could convert out of Cycles simple materials to have a diffuse, a glossy, an ambient occlusion, and an emitter node - as this is the information than can be transferred via FBX between software And not forget a single attached texture to be able to export and that would be just fine and workable. Curently Cycles export no information of the material of the model. Can this be done? Even though I have no coding (nor Python) skills I wanna do it myself, but i need some guidance since I don't know what code to modify. So please help :)
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Reference: blender/blender-addons#45126
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