Absolute Grid Snapping Corner Cases
Since rB48ef0501b7cbbd10d (D910) Blender supports absolute grid snapping. While this works pretty well in basic cases, it still "fails" for some others. "Failing" as in - behaving not so nice UX wise. We'd like to get some user feedback on how people would expect this to behave.
- Rotating/Scaling: In both cases we can't really snap to grid as a grid is only a locational characteristic. Current implementation falls back to the incremental calculation.
- Multiple Objects: Editing multiple objects, the center of all objects is used for snapping. Maybe people would expect all objects to be snapped individually instead. This would influence the spacing between objects but if the user wants to keep this, he can still choose incremental snapping
- Non-Grid Aligned Transformation Orientations: (e.g. Transformation Orientation set to "View") - If we force snapping to absolute grid we get same issue as with multiple objects: Spacing between objects may change during transformation