FBX: import of emptyes is not the same in diffrent version of FBX importer #45233
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Reference: blender/blender-addons#45233
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System Information
Windows 7x64 Nvidia 560Ti
Blender Version
Broken: 2.75RC c85a58a
Worked: 2.72b 9e963ae
Short description of error
FBX importing with diffrent versions of FBX add-on gives not the same result
b272 add-on ver. 3.1.0
b275 add-on ver. 3.3.3
Exact steps for others to reproduce the error
model was imported from this course http://www.lynda.com/Blender-tutorials/Rigging-Humanoid-Character-Blender/365285-2.html
Exercise Files\Ch01\01_Mesh.fbx
File->Import->FBX(.fbx)->select file and press button "Import FBX"
Changed status to: 'Open'
Added subscriber: @IakovKuleshov
Added subscriber: @mont29
well, that file
01_Mesh.fbx
Changed status from 'Open' to: 'Archived'
Hu… this file contains 'geometric transform' (though coming from Maya - GT are supposed to be Max way of life, but whatever…). Those were not supported until 2.73 or 2.74 release, so indeed previous importers would import that empty on (0,0,0) location. New ones are doing the correct expected thing (as best as possible).
So thanks for the report, but no bug here, actually it’s bugfix even! :P