Currently the steering actuator is quite powerful, however it is not easy to set up custom behaviors,
I would like to be able to get the steering path, and act on it myself, rather then having the actuator move and face the actor.
is there anyway we can expose the current path to the user as a list?
Steering.path = [a list of world vectors]
this is as close as I can get to turning while standing THEN only walking when the actor is facing the next 'Kink' in the path.