Blender exits itself when I try to run the game engine #45298

Closed
opened 2015-07-04 01:59:06 +02:00 by Spyros Mintzas · 17 comments

System Information
windows 7 and GeForce GTX 760

Blender Version
Broken: (2.75 hash: c6b042b)
Worked: (2.74)

Short description of error
When I press P blender closes instantly like it is somehow connected to the "x"(exit) button. Same thing happens if I try to run it through Game --> Start game engine.
There is no loading in the mouse cursor, no "not responding message", the ram and cpu cores performances don't change to suggest anything, nothing to suggest a technical crash.

Exact steps for others to reproduce the error
Download this file and try to run the game engine: http://www.mediafire.com/download/r91jmb5ogjixb81/Cel+Shaded+Tutorial.blend (I uploaded it here with drag and drop also)Cel Shaded Tutorial.blend
Also an image of the error can be found here: http://blender.stackexchange.com/questions/33392/starting-the-game-engine-causes-blender-exit

**System Information** windows 7 and GeForce GTX 760 **Blender Version** Broken: (2.75 hash: c6b042b) Worked: (2.74) **Short description of error** When I press P blender closes instantly like it is somehow connected to the "x"(exit) button. Same thing happens if I try to run it through Game --> Start game engine. There is no loading in the mouse cursor, no "not responding message", the ram and cpu cores performances don't change to suggest anything, nothing to suggest a technical crash. **Exact steps for others to reproduce the error** Download this file and try to run the game engine: http://www.mediafire.com/download/r91jmb5ogjixb81/Cel+Shaded+Tutorial.blend (I uploaded it here with drag and drop also)[Cel Shaded Tutorial.blend](https://archive.blender.org/developer/F200263/Cel_Shaded_Tutorial.blend) Also an image of the error can be found here: http://blender.stackexchange.com/questions/33392/starting-the-game-engine-causes-blender-exit
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @LevTV

Added subscriber: @LevTV

#45324 was marked as duplicate of this issue

#45324 was marked as duplicate of this issue

#45296 was marked as duplicate of this issue

#45296 was marked as duplicate of this issue

#45288 was marked as duplicate of this issue

#45288 was marked as duplicate of this issue

#45318 was marked as duplicate of this issue

#45318 was marked as duplicate of this issue
Member

Added subscriber: @JorgeBernalMartinez

Added subscriber: @JorgeBernalMartinez
Member

Hi,

There was a regression bug (already fixed in current master). Could you check if everything is ok with last night build (https://builder.blender.org/download/)?

Thanks for your time.

Hi, There was a regression bug (already fixed in current master). Could you check if everything is ok with last night build (https://builder.blender.org/download/)? Thanks for your time.
Author

Yes it worked with the blender-2.75-b997bda-win64.zip. So is this fix gonna be in the stable 2.75a?

Yes it worked with the **blender-2.75-b997bda-win64.zip**. So is this fix gonna be in the stable 2.75a?
Member
Added subscribers: @Yagisanatode, @lolap2302, @RubenAdrianOyarce, @MarioSottile, @DemoraShade
Member

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Jorge Bernal self-assigned this 2015-07-05 13:44:34 +02:00
Member

If a blender 2.75a is raised the fix will be included. But it is possible that you have to wait until 2.76 or to use daily build until 2.76

Thanks for reporting.

If a blender 2.75a is raised the fix will be included. But it is possible that you have to wait until 2.76 or to use daily build until 2.76 Thanks for reporting.

Added subscriber: @Sowieso

Added subscriber: @Sowieso

Just to be clear. Blender closed only where physics type was selected and then

pressed. I believe this was also the case with Nghi

Below is the debug log.

D:\Program Files\Blender Foundation\Blender>blender -w -d
Switching to fully guarded memory allocator.
Blender 2.75 (sub 0)
Build: Wed 07/01/2015 02:49 PM Windows
argv- [x] = blender-app.exe
argv- [x] = -w
argv- [x] = -d

Note: No (valid) 'C:\Users\Scott\AppData\Roaming\Blender Foundation\Blender\2.75
\config\startup.blend' found, fall back to built-in default.

read file

Version 272 sub 2 date unknown hash unknown

ordered
OBCube
OBLamp
OBCamera
AL lib: (EE) UpdateDeviceParams: Failed to set 44100hz, got 48000hz instead
found bundled python: D:\Program Files\Blender Foundation\Blender\2.75\python
read file

Version 262 sub 3 date unknown hash

read file

Version 268 sub 5 date unknown hash

ED_undo_push: Blender Render
ED_undo_push: Static
Detected GL_ARB_texture_env_combine
Detected GL_ARB_texture_cube_map
Detected GL_ARB_multitexture
Detected GL_ARB_shader_objects
Detected GL_ARB_vertex_shader
Detected GL_ARB_fragment_shader
Detected GL_ARB_vertex_program
Detected GL_ARB_depth_texture
Detected GL_EXT_separate_specular_color

Blender Game Engine Started
Error: EXCEPTION_ACCESS_VIOLATION

D:\Program Files\Blender Foundation\Blender>

Just to be clear. Blender closed only where **physics type** <character> was selected and then <p> pressed. I believe this was also the case with Nghi Below is the debug log. D:\Program Files\Blender Foundation\Blender>blender -w -d Switching to fully guarded memory allocator. Blender 2.75 (sub 0) Build: Wed 07/01/2015 02:49 PM Windows argv- [x] = blender-app.exe argv- [x] = -w argv- [x] = -d Note: No (valid) 'C:\Users\Scott\AppData\Roaming\Blender Foundation\Blender\2.75 \config\startup.blend' found, fall back to built-in default. read file ``` Version 272 sub 2 date unknown hash unknown ``` ordered OBCube OBLamp OBCamera AL lib: (EE) UpdateDeviceParams: Failed to set 44100hz, got 48000hz instead found bundled python: D:\Program Files\Blender Foundation\Blender\2.75\python read file ``` Version 262 sub 3 date unknown hash ``` read file ``` Version 268 sub 5 date unknown hash ``` ED_undo_push: Blender Render ED_undo_push: Static Detected GL_ARB_texture_env_combine Detected GL_ARB_texture_cube_map Detected GL_ARB_multitexture Detected GL_ARB_shader_objects Detected GL_ARB_vertex_shader Detected GL_ARB_fragment_shader Detected GL_ARB_vertex_program Detected GL_ARB_depth_texture Detected GL_EXT_separate_specular_color Blender Game Engine Started Error: EXCEPTION_ACCESS_VIOLATION D:\Program Files\Blender Foundation\Blender>

Downloaded blender-2.75-c702dab-linux-glibc211-x86_64 and it works Ok.

I tried it with a simple cube (as I said in #45288) and with a pair of boobs...

Thumb up for the 2.75a.

Thanks!

Downloaded blender-2.75-c702dab-linux-glibc211-x86_64 and it works Ok. I tried it with a simple cube (as I said in #45288) and with a pair of boobs... Thumb up for the 2.75a. Thanks!

The character physics problem does not arise in the current snapshot, so seems to be solved.
I am in favor of a 2.75a version.

The character physics problem does not arise in the current snapshot, so seems to be solved. I am in favor of a 2.75a version.

This comment was removed by @MarioSottile

*This comment was removed by @MarioSottile*
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Reference: blender/blender#45298
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