edge Angle values in edit mode 2.75 #45356

Closed
opened 2015-07-07 02:25:35 +02:00 by Ricky J · 12 comments

Win 8.1 / 64 bits
video : HD8670 D

Hash = b'c6b042b'

in edit mode if I set the edge and angle for faces in N panel
when I move a vert
I can see the edges length change in viewport
but not the angle

I know this was working in older version of blender!

thanks
happy bl

Win 8.1 / 64 bits video : HD8670 D Hash = b'c6b042b' in edit mode if I set the edge and angle for faces in N panel when I move a vert I can see the edges length change in viewport but not the angle I know this was working in older version of blender! thanks happy bl
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @rickyblender

Added subscriber: @rickyblender

Added subscriber: @sindra1961

Added subscriber: @sindra1961

{F204021}screen2.png
version 2.75 (sub 2), branch b'master', commit date b'2015-07-06' b'19:48', hash b'6ed1a1a', b'Release'

{[F204021](https://archive.blender.org/developer/F204021/screen.png)}![screen2.png](https://archive.blender.org/developer/F204023/screen2.png) version 2.75 (sub 2), branch b'master', commit date b'2015-07-06' b'19:48', hash b'6ed1a1a', b'Release'

Added subscriber: @Sergey

Added subscriber: @Sergey

@rickyblender, i can't really reproduce the issue here.

  • Does it happen with default cube scene? (if not, please attach .blend file which demonstrates this issue)
  • Does loading factory settings helps with the issue?
@rickyblender, i can't really reproduce the issue here. - Does it happen with default cube scene? (if not, please attach .blend file which demonstrates this issue) - Does loading factory settings helps with the issue?
Author

1 - seems to work fine on normal cube or primitive

2 Bmesh created object primitive
now I created some Bmesh data object and object looks ok
but does not show all the angle in viewport in edit mode !

here is image and file
zbug1.png

zbugangle1.blend

do you need the script too ?

I can show up how to use it !

works but still experimental and I think I modified the script a lot since
and did not keep the original script
will have to check if I get same error again with last script version

thanks
happy bl

1 - seems to work fine on normal cube or primitive 2 Bmesh created object primitive now I created some Bmesh data object and object looks ok but does not show all the angle in viewport in edit mode ! here is image and file ![zbug1.png](https://archive.blender.org/developer/F204875/zbug1.png) [zbugangle1.blend](https://archive.blender.org/developer/F204878/zbugangle1.blend) do you need the script too ? I can show up how to use it ! works but still experimental and I think I modified the script a lot since and did not keep the original script will have to check if I get same error again with last script version thanks happy bl

If you point out that Edge angle is not displayed, I think that the indication is right.
Edge angle shows the angle that face and face sharing edge make.
Because Edge angle cannot calculate without face sharing edge, it is not displayed.

If you point out that Edge angle is not displayed, I think that the indication is right. Edge angle shows the angle that face and face sharing edge make. Because Edge angle cannot calculate without face sharing edge, it is not displayed.
Author

So this won't show all edges length and angles!

IT would be very useful indeed

any site where I can add this feature request ?

if it is normal then close it

thanks
happy bl

So this won't show all edges length and angles! IT would be very useful indeed any site where I can add this feature request ? if it is normal then close it thanks happy bl

Added subscriber: @ideasman42

Added subscriber: @ideasman42

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Campbell Barton self-assigned this 2015-07-13 22:37:40 +02:00

Not really a bug, but its indeed useful to see angles on adjacent corners to the selected.
Resolved 55374426c6

Not really a bug, but its indeed useful to see angles on adjacent corners to the selected. Resolved 55374426c6
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Reference: blender/blender#45356
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